http://bugs.winehq.org/show_bug.cgi?id=2910
Summary: Blending problems with Max Payne 2 make it unplayable at a certain point Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: shacklein@gmail.com
Wine 20050419+Oliver's big patch
Max Payne 2 uses a lot of full-screen single-colour blending effects that usually fade in and/or out. In Wine, these effects are rendered as full opacity, making it impossible to see if you're getting shot.
During Part 3 Prologue, there is a point where the screen is blended with a dark red at low opactiy. This effect does not go away until you get to a certain point (where it MAY change to a differend blend). It is impossible to see where you are going and thus the game is rendered unplayable. Fortunately you can still escape to the menu.
There are no err or fixme messages for this problem.
My system: Athlon 2600 Geforce FX5600XT Debian unstable Kernel 2.6.10