http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955 Summary: X-Com: Interceptor fails to start combat mode when 3D acceleration enabled Product: Wine Version: 1.7.22 Hardware: x86 URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:- Interceptor-Demo OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com
This is an old Directx5 game from 1998. When hardware acceleration enabled and the game switches to combat mode an error message is shown: 'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output: fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object supported. fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo: 1. unpack and install the demo, start the game with Interceptor.exe 2. go to <Settings> and select a 3D capable device 3. Singleplay -> choose difficulty -> OK -> Close 4. turn on time acceleration, click on the rightmost icon (24hours) under the globe on the right. 5. Launch mission -> select a plane -> activate time acceleration again until combat mode will be available
Fedora 20 Nvidia binary drivers 340.24
https://bugs.winehq.org/show_bug.cgi?id=36955
--- Comment #1 from Béla Gyebrószki gyebro69@gmail.com --- Still present in wine-1.8-rc1.
Fedora 23 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel OpenGL core profile shading language version string: 3.30
xcominterceptordemo.zip sha1: b10ccce3520391ad214bb6d3f30716b5b2b0772c
https://bugs.winehq.org/show_bug.cgi?id=36955
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #2 from joaopa jeremielapuree@yahoo.fr --- Created attachment 62677 --> https://bugs.winehq.org/attachment.cgi?id=62677 console output with ddraw channel enabled
The problem still occurs with wine-3.19. I stopped the console output when windows "Fatal error" from the game occured
https://bugs.winehq.org/show_bug.cgi?id=36955
--- Comment #3 from joaopa jeremielapuree@yahoo.fr --- Confirming with wine-7.16
https://bugs.winehq.org/show_bug.cgi?id=36955
--- Comment #4 from joaopa jeremielapuree@yahoo.fr --- The culprit is pretty clear 0140:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object supported.
Can an administrator close this bug it is a duplicate of bug 24308?
https://bugs.winehq.org/show_bug.cgi?id=36955
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE CC| |o.dierick@piezo-forte.be
--- Comment #5 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to joaopa from comment #4)
The culprit is pretty clear 0140:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object supported.
Can an administrator close this bug it is a duplicate of bug 24308?
*** This bug has been marked as a duplicate of bug 24308 ***
https://bugs.winehq.org/show_bug.cgi?id=36955
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Closing Duplicate.