http://bugs.winehq.org/show_bug.cgi?id=11531
Summary: Richard Burns Rally - Trees/buildings/fences disappear after a while Product: Wine Version: CVS/GIT Platform: PC URL: http://appdb.winehq.org/objectManager.php?sClass=version &iId=5934 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tuomo.kohvakka@iki.fi
While playing Richard Burns Rally, trees/buildings/other stuff disappear after a couple of minutes. This still happens with latest wine, 0.9.55 that is.
It would be nice if this wouldn't happen :)
I pretty sure this is regression, however I can't verify this right now. Judging from appdb comments, problems have continued at least from 0.9.49.
AppDB: http://appdb.winehq.org/objectManager.php?sClass=version&iId=5934
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #1 from Austin English austinenglish@gmail.com 2008-02-11 14:15:59 --- Does the demo have the same problem?
http://www.download.com/Richard-Burns-Rally-demo/3000-7531_4-10324520.html
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #2 from Tuomo Kohvakka tuomo.kohvakka@iki.fi 2008-02-12 10:44:53 --- Uh, demo download is very slow (>4h) so I can't test it right now.
But if it's reproducibility problem: you need to play about 3-4 minutes to see the effect. It's reproducible (at least with dvd+1.02 patch), it never takes any longer than 4 minutes to see it for me.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #3 from Tuomo Kohvakka tuomo.kohvakka@iki.fi 2008-02-12 15:51:30 --- Allright, downloading took couple of hours more than that.
But anyways, I installed demo and it shows the bug right after first 10 seconds (YMMV). I also played with winecfg while waiting, it appears that if vertex shaders are disabled the bug disappears. (disabling vertex shaders generally breaks graphics of course)
The bug is not present in 0.9.48. It comes with 0.9.49. I tried it with same registry files and same game installation.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #4 from Tuomo Kohvakka tuomo.kohvakka@iki.fi 2008-02-14 11:12:06 --- Regression testing, git bisect that is, points to
59eba5cb41d165734468dcab0b38b56ff6c40ef0 is first bad commit commit 59eba5cb41d165734468dcab0b38b56ff6c40ef0 Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sun Oct 28 00:28:53 2007 +0200
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
:040000 040000 49769389c3d282947ffdd164160b0e5229fe74ff 21ddc3d89baade65a5d3a149f791bf39df823fdb M dlls
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |thunderbird2k@gmx.net
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #5 from Roderick Colenbrander thunderbird2k@gmx.net 2008-02-15 16:40:49 --- This isn't a 'real' regression. There are two shader paths in Wine one which uses ARB shaders and one which uses GLSL. The ARB path can only support upto what is called 'shader model 1.0' (vertex shader 1.x / pixel shader 1.x) while the GLSL path right now supports upto 3.0 (if the hardware supports it).
Before my patch we defaulted to ARB and now we default to GLSL when it is available. Likely the bug you are seeing is one which doesn't happen in the ARB path. If you want the old behavior you can set the UseGLSL registry key to 'disabled'.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #6 from Tuomo Kohvakka tuomo.kohvakka@iki.fi 2008-02-18 08:03:40 --- Do you have any idea what goes wrong with GLSL? Is more likely driver bug or wine bug? I'm using binary NVIDIA driver 169.09 (geforce 6800) with xorg 1.4.0.90.
I guess it would be nice if someone else could confirm this too?
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #7 from Roderick Colenbrander thunderbird2k@gmx.net 2008-02-18 08:55:26 --- It is likely just a Wine bug. The ARB and GLSL wine backends are very different, so there is enough room for bugs.
http://bugs.winehq.org/show_bug.cgi?id=11531
James proglottis@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |proglottis@gmail.com
--- Comment #8 from James proglottis@gmail.com 2008-02-25 00:22:28 --- Still get this bug with GLSL disabled in registry.
Using Nvidia driver 100.14.19 64bit (8500 GT) with xorg 1.3 and wine 0.9.56
http://bugs.winehq.org/show_bug.cgi?id=11531
Mich michalxo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |michalxo@gmail.com
--- Comment #9 from Mich michalxo@gmail.com 2008-03-10 09:20:15 --- No change in wine-0.9.57 :( Trees and some environment dissapears again :( Where can be the problem? Is there any way how to repair it? I don't want to crash into invisible trees no more.. :~/
Any help would be appreciated. I am on ubuntu 7.10 / nvidia 7600 / default wine setings
http://bugs.winehq.org/show_bug.cgi?id=11531
Standa Kriz elring@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #10 from Standa Kriz elring@seznam.cz 2008-03-14 16:35:34 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #11 from Marcelo martelo.br@gmail.com 2008-03-24 11:04:56 --- This bug occurs too in Windows XP Pro with GMA950 and (recent) Intel driver.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #12 from Mich michalxo@gmail.com 2008-04-07 17:58:22 --- Vote for the bug please, if you haven't found way yet, how to solve this issue :-/ thx
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #13 from Marcelo martelo.br@gmail.com 2008-04-08 17:33:47 --- The "UseGLSL" registry value works for me. Tested with 0.9.58 / 0.9.59.
Slackware 12.0 / NVIDIA 7600GS / driver x86-169.12
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #14 from Mich michalxo@gmail.com 2008-04-09 03:54:00 --- (In reply to comment #13)
The "UseGLSL" registry value works for me. Tested with 0.9.58 / 0.9.59.
Slackware 12.0 / NVIDIA 7600GS / driver x86-169.12
That ain't works for me.. :( Not in 0.9.58 neither in 0.9.59.. :(
{I hope I've done it well by this post: http://ubuntuforums.org/archive/index.php/t-605148.html Dapman01 November 7th, 2007, 03:33 PM }
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #15 from Mich michalxo@gmail.com 2008-04-09 04:18:55 --- (In reply to comment #14)
(In reply to comment #13)
The "UseGLSL" registry value works for me. Tested with 0.9.58 / 0.9.59.
Slackware 12.0 / NVIDIA 7600GS / driver x86-169.12
That ain't works for me.. :( Not in 0.9.58 neither in 0.9.59.. :(
{I hope I've done it well by this post: http://ubuntuforums.org/archive/index.php/t-605148.html Dapman01 November 7th, 2007, 03:33 PM }
Yepee, it seems to work with UseGLSL disabled for me in 0.9.59 :) Works in 0.9.58 too :)
nvidia linux-x86 driver 100.14.19 on 7600 ubuntu gutsy (7.10)
--cheers, thanks for help :)
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #16 from Marcelo martelo.br@gmail.com 2008-04-09 07:45:30 --- (In reply to comment #14)
(In reply to comment #13)
The "UseGLSL" registry value works for me. Tested with 0.9.58 / 0.9.59.
Slackware 12.0 / NVIDIA 7600GS / driver x86-169.12
That ain't works for me.. :( Not in 0.9.58 neither in 0.9.59.. :(
{I hope I've done it well by this post: http://ubuntuforums.org/archive/index.php/t-605148.html Dapman01 November 7th, 2007, 03:33 PM }
Use "disabled", not "enabled".
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #17 from Marcelo martelo.br@gmail.com 2008-04-09 07:56:05 --- Sorry Mich, I didn't notice that comment #15 was made by you. Please ignore comment #16.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #18 from Mich michalxo@gmail.com 2008-04-09 12:52:55 --- (In reply to comment #17)
Sorry Mich, I didn't notice that comment #15 was made by you. Please ignore comment #16.
np, thx for your help anyway :) it runs flawlessy now! Hurray for racing
http://bugs.winehq.org/show_bug.cgi?id=11531
Markus kde@3danim.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kde@3danim.de
--- Comment #19 from Markus kde@3danim.de 2008-04-14 17:33:57 --- Setting UseGLSL to disabled doesn't work for me anymore. It used to work about one year ago when I first played this game. My system now has a GF 8600 with NVidia driver 169.12 and runs Wine 0.9.59.
Any ideas for a working solution?
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #20 from James proglottis@gmail.com 2008-04-17 00:27:14 --- Even with GLSL disabled I can still wait in the first training track for a few minutes and have things disappear. I even tried copying my game install to a fresh wine prefix. I suppose seen as some people have this working it's even more likely to be a driver problem, or at least a non-wine problem.
I know it worked in windows xp when I had it installed, on the same h/w. No idea what version drivers I had.
Right now I'm using the same as in my last post, "Nvidia driver 100.14.19 64bit (8500 GT) with xorg 1.3" but now with wine 0.9.59.
I might try down/up-grade my video drivers see if that brings any joy.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #21 from Mich michalxo@gmail.com 2008-04-17 02:58:45 --- hm, just a blind shot, Can be problem in 64bit driver? I have C2D (64bit), but I am using 32bit ubuntu.. so what about using 32bit nvidia driver instead of 64? I dont know, if it's possible.. but if it's I would give it a try :-/ Maybe it is a total bull*hit.. so take me with a big reserve :)
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #22 from Mich michalxo@gmail.com 2008-04-17 03:07:02 --- (In reply to comment #21) It's a nonsens, is I got respond to my question.. So sry for spam :)
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #23 from Markus kde@3danim.de 2008-04-18 12:04:28 --- I just went back to Wine 0.9.35 with a fresh .wine directory and installed only RBR. My AppDB entry from last year indicates that the trees didn't disappear with this version and GLSL disabled. However, if I use 0.9.35 now with GLSL disabled, the trees _do_ disappear. So the only thing that has changed since then is my graphics card (GF 6800 to 8600) and graphics driver. Can someone please test the game with an older version of the NVidia driver? I think this is the culprit.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #24 from Austin English austinenglish@gmail.com 2008-10-23 15:19:00 --- Is this still an issue in current (1.1.6 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #25 from Mich michalxo@gmail.com 2008-10-23 16:07:56 --- (In reply to comment #24)
Is this still an issue in current (1.1.6 or newer) wine?
I think, it's allright as my memory remembers right. :~)
http://bugs.winehq.org/show_bug.cgi?id=11531
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #26 from Roderick Colenbrander thunderbird2k@gmx.net 2008-10-23 16:11:42 --- Marking as fixed.
http://bugs.winehq.org/show_bug.cgi?id=11531
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #27 from Alexandre Julliard julliard@winehq.org 2008-10-24 11:12:46 --- Closing bugs fixed in 1.1.7.
http://bugs.winehq.org/show_bug.cgi?id=11531
qwiat qwiat@pld-linux.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |qwiat@pld-linux.org
--- Comment #28 from qwiat qwiat@pld-linux.org 2008-10-24 16:38:32 --- This bug is still not fixed! Tested with: - wine 1.1.7 - nvidia 177.80 32bit - GeForce 8600 GT - both: disabled and enabled UseGLSL
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |REOPENED Resolution|FIXED |
--- Comment #29 from Austin English austinenglish@gmail.com 2008-10-24 18:43:55 --- Reopening then.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #30 from Roderick Colenbrander thunderbird2k@gmx.net 2008-10-25 04:42:48 --- Are you using framebuffer objects (OffscreenRenderingMode=fbo). Without FBOs this can be normal.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #31 from qwiat qwiat@pld-linux.org 2008-10-28 17:19:52 --- The same with OffscreenRenderingMode set to: backbuffer, pbuffer and fbo
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified
--- Comment #32 from Austin English austinenglish@gmail.com 2009-01-18 03:47:53 --- Removing deprecated CVS/GIT version tag. Please retest in current git. If the bug is still present in today's wine, but was not present in some earlier version of wine, please update version field to earliest known version of wine that had the bug. Thanks!
http://bugs.winehq.org/show_bug.cgi?id=11531
Cyr4x marcinwlo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marcinwlo@gmail.com
--- Comment #33 from Cyr4x marcinwlo@gmail.com 2009-03-06 08:03:05 --- Disabling GLSL works for me with Wine 1.1.16. Trees don't disappear anymore. No matter it's a standard game or 1.02 patch. Everything works OK.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #34 from Markus spam@graph-ix.net 2009-03-06 20:41:29 --- I can confirm, finally trees don't disappear anymore under 1.1.16. I don't even have to turn off GLSL (ATI fglrx driver 9.1).
http://bugs.winehq.org/show_bug.cgi?id=11531
utilitytrack utilitytrack@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |utilitytrack@gmail.com
--- Comment #35 from utilitytrack utilitytrack@gmail.com 2009-03-27 17:53:32 --- All ok. Needed in the registry key HKEY_CURRENT_USER \ Software \ Wine \ Direct3D \ switch value UseGLSL to disabled. And all. Thanks!
Equipment: system: Debian (testing) i386 video driver: nvidia-glx 173.14.09-5 videocard: nvidia GeForce 7300 GS kernel: 2.6.26 xserver-xorg-core: 2:1.4.2-11 wine: 1.1.17~winehq1-1 RBR+patch v1.02
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #36 from qwiat qwiat@pld-linux.org 2009-06-06 13:49:44 --- It still don't work. Tested with wine 1.1.22, disabling UseGLSL do not fix problem
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #37 from Austin English austinenglish@gmail.com 2010-01-04 12:16:51 --- This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.1.35 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #38 from Austin English austinenglish@gmail.com 2010-01-16 18:36:24 --- I received an e-mail from Perttu Ojala:
Hi,
I do not have bugzilla account so I just decided to drop you an email.
I do not think that the bug is only Wine specific. I run it on native XP and the same occurred to me.
Acer Aspire 5220 Mobile Intel(R) 965 Express Chipset Family
Would you happen to know how to disable GLSL if you do not have Wine....
I will try to download the latest intel drivers - but it is suggested to use oem drivers.
Regards,
Perttu
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #39 from Petr B. bartos.petr@gmail.com 2010-02-27 01:48:41 --- Hi, althought it might be seen from various comments, it was not clearly said. I have upgraded from GF 7300GT to GF 8600GTS last year. On 7300 "UseGLSL=disabled" worked perfectly, on 8600 it is not. Therefore I guess there might be some problem with unified shader architecture on DX10 hardware, or different behaviour of nvidia binary drivers for those different architectures (upgrade was done using same version of drivers). Hope this post helps since RBR is one of my most favourite games...
http://bugs.winehq.org/show_bug.cgi?id=11531
Igor rozmarin@nxt.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rozmarin@nxt.ru
--- Comment #40 from Igor rozmarin@nxt.ru 2010-03-09 02:15:53 --- Hi, the same issue appeared in 1.1.28, 1.1.40. openSuse 11.2 i586, nvidia 190.53 driver
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution| |ABANDONED
--- Comment #41 from Austin English austinenglish@gmail.com 2011-03-29 21:58:00 CDT --- No response in over a year, marking abandoned. If this is still an issue in current (1.3.16 or newer) wine, and you can provide the needed information, feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #42 from Austin English austinenglish@gmail.com 2011-03-29 21:58:56 CDT --- Closing.
http://bugs.winehq.org/show_bug.cgi?id=11531
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|CLOSED |REOPENED URL|http://appdb.winehq.org/obj |http://www.download.com/Ric |ectManager.php?sClass=versi |hard-Burns-Rally-demo/3000- |on&iId=5934 |7531_4-10324520.html Resolution|ABANDONED |
--- Comment #43 from Austin English austinenglish@gmail.com 2011-03-30 17:02:09 CDT --- Didn't mean to close this one...has a download.
Still present in 1.3.16.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #44 from Markus spam@graph-ix.net 2011-04-30 21:30:06 CDT --- This issue seems resolved for me in Wine 1.3.19. I cannot reproduce it anymore, neither on an Intel 4500MHD graphics card nor on an ATI Radeon 4850 using the proprietary fglrx driver, both running under Ubuntu Natty.
http://bugs.winehq.org/show_bug.cgi?id=11531
Taavi Repän trepan@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |trepan@gmail.com
--- Comment #45 from Taavi Repän trepan@gmail.com 2011-09-08 11:59:51 CDT --- Bug is present Wine 1.3.27.
Ubuntu Natty (amd64) Geforce 9500GT (nVidia driver 270.41.06)
http://bugs.winehq.org/show_bug.cgi?id=11531
herna.pavol@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |herna.pavol@gmail.com
--- Comment #46 from herna.pavol@gmail.com 2011-11-16 14:18:03 CST --- Bug still present. UseGLSL disabled do not help. Wine version 1.2.3 NVidia 9200M driver 285.05.09-r1 Gentoo Kernel 3.0.6
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #47 from Dmitry Timoshkov dmitry@baikal.ru 2011-11-16 22:29:23 CST --- (In reply to comment #46)
Wine version 1.2.3
Please retest with wine 1.3.32.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #48 from herna.pavol@gmail.com 2011-11-17 03:01:33 CST --- (In reply to comment #47)
(In reply to comment #46)
Wine version 1.2.3
Please retest with wine 1.3.32.
Wine updated. Bug is still there.
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #49 from Taavi Repän trepan@gmail.com 2011-11-17 03:11:16 CST --- This bug seems nVidia-specific: my old nVidia died and I haven't been able to reproduce this bug with my new gpu.
Wine 1.3.32. Ubuntu Oneiric (amd64) Radeon HD 6850 (fglrx 11.8)
http://bugs.winehq.org/show_bug.cgi?id=11531
woky nechtom@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nechtom@gmail.com
--- Comment #50 from woky nechtom@gmail.com 2012-09-14 15:15:38 CDT --- Still happens with RBR patch 1.02.
OS: Fedora 17 64 bit wine: 1.5.11 graphic card: nVidia GTX560Ti driver: nVidia proprietary 304.37-1
http://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #51 from woky nechtom@gmail.com 2012-09-14 15:29:31 CDT --- Created attachment 41672 --> http://bugs.winehq.org/attachment.cgi?id=41672 wine output
Happens with both GLSL disabled and enabled. Wine output attached. Constains a lot of following messages:
fixme:dsound:IDirectSoundBufferImpl_Restore (0xXXXXXX):stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
https://bugs.winehq.org/show_bug.cgi?id=11531
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #52 from Jarkko K jarkko_korpi@hotmail.com --- I tried wine 1.7.15
After playing some time, restarting the game from start I also could see the bug that trees disappear.
https://bugs.winehq.org/show_bug.cgi?id=11531
tones111@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tones111@hotmail.com
--- Comment #53 from tones111@hotmail.com --- I'm seeing this on wine 1.7.46 with both the catalyst (15.3) and radeon (mesa 10.6.1) drivers on an AMD R9 270.
Disabling UseGLSL had no effect.
https://bugs.winehq.org/show_bug.cgi?id=11531
Pavel Prochazka pavelvonlostice@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pavelvonlostice@seznam.cz
--- Comment #54 from Pavel Prochazka pavelvonlostice@seznam.cz --- This bug is still present in wine-2.0-rc2. NVIDIA GTX770, driver ver. 361.93.02, Ubuntu 14.04.
https://bugs.winehq.org/show_bug.cgi?id=11531
Kari Saaranen sarka9000@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sarka9000@gmail.com
--- Comment #55 from Kari Saaranen sarka9000@gmail.com --- This bug is still present in wine-2.0-rc5 and wine-2.0-rc5-staging. NVIDIA GTX1070, driver ver. 375.26, Ubuntu 16.04.
https://bugs.winehq.org/show_bug.cgi?id=11531
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|qwiat@pld-linux.org |
https://bugs.winehq.org/show_bug.cgi?id=11531
darknmy darknmy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |darknmy@gmail.com
--- Comment #56 from darknmy darknmy@gmail.com --- I can confirm - after a short while the trees, road signs, metal safety barriers are all missing.
https://bugs.winehq.org/show_bug.cgi?id=11531
Vladislav I. punkspb88@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |punkspb88@gmail.com
--- Comment #57 from Vladislav I. punkspb88@gmail.com --- Approve, the bug still presented. The solution with GLSL is not working.
Game version: RBR Pro (https://www.rbrpro.org/) Wine version: wine-5.0.2
https://bugs.winehq.org/show_bug.cgi?id=11531
wbrana@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wbrana@gmail.com
--- Comment #58 from wbrana@gmail.com --- bug still exists on Fedora 36 and Intel HD 630
https://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #59 from wbrana@gmail.com --- there is some solution here, but bug still exists on Fedora 36 even if DXVK is installed - possible DXVK isn't used or other problem https://github.com/doitsujin/dxvk/issues/1983
https://bugs.winehq.org/show_bug.cgi?id=11531
groybe@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |groybe@gmail.com
--- Comment #60 from groybe@gmail.com --- (In reply to wbrana from comment #59)
there is some solution here, but bug still exists on Fedora 36 even if DXVK is installed - possible DXVK isn't used or other problem https://github.com/doitsujin/dxvk/issues/1983
Dxvk installed via winetricks is working for me on Fedora 36
https://bugs.winehq.org/show_bug.cgi?id=11531
--- Comment #61 from wbrana@gmail.com --- It seems this bug is also fixed when game is installed using Lutris and DXVK on Fedora 37.