http://bugs.winehq.org/show_bug.cgi?id=6015
Summary: Bloodrayne Demo white screen in D3D mode, graphics corruption in OpenGL. Product: Wine Version: CVS Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ead1234@hotmail.com
When I try to start Bloodrayne Demo in DirectX it starts but the screen is entirely white. In Direct X I get the following errors
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1d0320) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not handled yet fixme:d3d:IWineD3DDeviceImpl_Reset (0x1d0320) : stub fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not handled yet
When i launch it in OpenGl mode, its full of grey texture and I get the following error.
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList err:wgl:wglCreatePbufferARB (0xfec): unexpected iPixelFormat(1920098655) > nFormats(60), returns NULL