http://bugs.winehq.org/show_bug.cgi?id=7446
------- Additional Comments From hverbeet@gmail.com 2007-16-02 15:10 ------- I think that warning is harmless, but you could try commenting out the line that generates it (line 843 in dlls/wined3d/pixelshader.c).
The following line looks a bit more interesting, but doesn't necessarily have to be a problem either: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483649: "Warning: built-in varying gl_TexCoord[0] has mismatched access semantics between the vertex and fragment shader\n Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
Unfortunately there are currently also a few regressions that might be affecting the game.