http://bugs.winehq.org/show_bug.cgi?id=28856
Bug #: 28856 Summary: Crackling/popping sounds in Starcraft 2 from 1.3.30 onwards (regression from 1.3.29) Product: Wine Version: 1.3.30 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: cobaltjacket@gmail.com Classification: Unclassified
Running Debian unstable without Pulseaudio. Problem is not present in 1.3.29 (so I suspect it has something to do with the DirectSound re-implementation done in 1.3.30).
I am currently running 1.3.29 without a problem, and have already tried 1.3.31 (issue is still present).
I can make logs from both 1.3.29 (working) and 1.3.31 (has issue). One error which shows up (repeatedly) only in 1.3.31 is
warn:alsa:alsa_read_data read failed, recovering: -11 (Resource temporarily unavailable) warn:alsa:alsa_read_data Recover failed: -11 (Resource temporarily
unavailable)
Could this be relevant?
Thanks
http://bugs.winehq.org/show_bug.cgi?id=28856
DL dredgingthelake@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dredgingthelake@gmail.com
--- Comment #1 from DL dredgingthelake@gmail.com 2011-10-22 21:53:20 CDT --- Appears to affect PCSX2 with the SPU-X plugin and dsound mode selected (within the plugin). Disabling mmdevapi results in the plugin failing. Older wine versions wine-1.3.29 or earlier work fine. I'll post a regression test later.
http://bugs.winehq.org/show_bug.cgi?id=28856
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |aeikum@codeweavers.com
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #2 from DL dredgingthelake@gmail.com 2011-10-22 22:55:58 CDT --- Regression test:
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit commit 8258a5188cc36563809ac7495e49bc43ae4326e4 Author: Andrew Eikum aeikum@codeweavers.com Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
http://bugs.winehq.org/show_bug.cgi?id=28856
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Crackling/popping sounds in |Crackling/popping sounds in |Starcraft 2 from 1.3.30 |Starcraft 2 |onwards (regression from | |1.3.29) |
http://bugs.winehq.org/show_bug.cgi?id=28856
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |8258a5188cc36563809ac7495e4 | |9bc43ae4326e4
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #3 from cobaltjacket@gmail.com 2011-11-08 14:58:49 CST --- Tested with 1.3.32, and the problem is still present.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #4 from cobaltjacket@gmail.com 2011-11-22 22:24:52 CST --- Tested again with 1.3.33. Problem still present (and downgrading to 1.3.29 continues to resolve the issue).
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #5 from Austin English austinenglish@gmail.com 2011-11-23 15:15:53 CST --- Please attach a +tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio trace.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #6 from cobaltjacket@gmail.com 2011-11-23 19:26:45 CST --- I have absolutely zero experience debugging Wine--or, really, any other multi-person project. Can you please direct me to instructions on how to produce this kind of trace?
Thanks
http://bugs.winehq.org/show_bug.cgi?id=28856
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com 2011-11-23 20:04:44 CST --- How to run the application in console to get the output log: http://wiki.winehq.org/FAQ#get_log
How to debug using specific debug channels: http://wiki.winehq.org/FAQ#head-16da35b6327024d6ea576e3678488b16862d0f5e
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #8 from cobaltjacket@gmail.com 2011-11-28 00:52:23 CST --- Created attachment 37673 --> http://bugs.winehq.org/attachment.cgi?id=37673 1.3.33 log of crackling sounds
wine1.3-dbg 1.3.33-0ubuntu1~ppa1~oneiric1 (from http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu)
WINEDEBUG="+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio"
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #9 from cobaltjacket@gmail.com 2011-11-28 01:03:15 CST --- Sorry about the delay. I was unable to post this log earlier, since I have just returned from traveling for Thanksgiving.
I have attached the requested log. I cannot attach an analogous log for 1.3.29 because the wine1.3-dbg package version 1.3.29 has been removed from the Ubuntu ppa I use.
Please note that I used:
winetricks droid fontfix fontsmooth-rgb gdiplus gecko vcrun2008 vcrun2005 allfonts d3dx9 win7
before installing the game. I am running in "Windows XP" mode, and also of course am using mmdevapi builtin (not "disable" as some outdated howtos suggest). I can try to perform an installation without some of these winetricks if you believe that the install will succeed.
Thanks.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #10 from Andrew Eikum aeikum@codeweavers.com 2011-11-28 08:24:25 CST --- No, that log is just fine, thank you. There are some known issues with the ALSA driver, and we're working on improvements in Bug 28723. Your log shows signs of the same problems (it looks like your ALSA period and buffer sizes are incompatible with how the audio data is fed from dsound, which causes the underrun messages from alsa_write_data). After those fixes get into Wine, we'll have you retest and see if the issue is solved.
By the way, you might have better luck if you open the Wine configuration tool (winecfg) and set the Windows version to Windows 7 for your StarCraft 2 installation. I think StarCraft 2 uses mmdevapi directly instead of going through dsound if you have that Windows version set, and it may just happen to work better. Even if that fixes it, though, this is still a bug that we need to fix.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #11 from cobaltjacket@gmail.com 2011-11-28 20:44:16 CST --- So, I tested again running Win7 mode--still crackling. It might be less pronounced (i.e., the crackling may occur less frequently) or it could be the same and I am just imagining a difference. I can post a log in win7 mode if it would be helpful to someone.
Though it is almost certainly unrelated--I am running in winxp mode because of the crash on exit in win7 mode (http://bugs.winehq.org/show_bug.cgi?id=22097).
http://bugs.winehq.org/show_bug.cgi?id=28856
Michael Cronenworth mike@cchtml.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mike@cchtml.com
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #12 from cobaltjacket@gmail.com 2012-02-01 16:26:41 CST --- I was (finally) able to test a recent version of Wine. This issue is resolved in 1.4-rc1.
Thanks.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #13 from Michael Cronenworth mike@cchtml.com 2012-02-01 21:44:20 CST --- (In reply to comment #12)
I was (finally) able to test a recent version of Wine. This issue is resolved in 1.4-rc1.
Not entirely true. Try running the game multiple times. Eventually the sound crackling returns. I thought it was fixed with all of the ALSA fixes (from bug 28723) but sound can still underrun and cause crackling. It is much better than before though.
http://bugs.winehq.org/show_bug.cgi?id=28856
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hoehle@users.sourceforge.ne | |t
--- Comment #14 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-17 16:34:45 CST --- To everybody suffering from crackling sound, I'd like you to read bug #28723, comment #128 then perform the interactive render test cd dlls/mmdevapi/tests/ ; rm render.ok WINETEST_INTERACTIVE=1 make render.ok and report what you hear. Crackling or not? Case 1 2 or 3? Then apply attachment #38788 from bug #28723. Repeat. How does it change?
warn:alsa:alsa_read_data
I've not yet looked much at capture.
http://bugs.winehq.org/show_bug.cgi?id=28856
Vítor Ferreira vitor.dominor@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vitor.dominor@gmail.com
--- Comment #15 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-17 21:56:40 CST --- (In reply to comment #14)
To everybody suffering from crackling sound, I'd like you to read bug #28723, comment #128 then perform the interactive render test cd dlls/mmdevapi/tests/ ; rm render.ok WINETEST_INTERACTIVE=1 make render.ok and report what you hear. Crackling or not? Case 1 2 or 3? Then apply attachment #38788 [details] from bug #28723. Repeat. How does it change?
warn:alsa:alsa_read_data
I've not yet looked much at capture.
I'm also affected by this issue in many of my games like Sins of a Solar Empire Trinity, Star Trek Online, Tropico 4, Europa Universalis III and Crusader Kings II. I'm running Fedora 16 with pulseaudio 1.1 and alsa stack 1.0.25 (from drivers to alsa plugins). Compared to the previous versions of alsa and pulseaudio, sound crackling is not so constant. It tends to appear after the computer has been running for a while and I've run a game for some time. Eventually the sound begins to crackle constantly, accompanied sometimes by alsa underruns. Sometimes restarting pulseaudio helps.
I've ran the test you asked with the latest wine 1.4-rc4 and the output is annexed to this bug report. What I heard did not change from before applying the patch to after (I did recompile wine after applying it). First it was a more or less continuous crackling and then it gave out more intermittent and separate crackling sounds, particularly when it outputs in verbose mode something like "Should play 1000ms continuous tone with fragment size (...)"
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #16 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-17 21:59:24 CST --- Created attachment 38937 --> http://bugs.winehq.org/attachment.cgi?id=38937 Wine sound testing debug output
From WINETEST_INTERACTIVE=1 make render.ok
http://bugs.winehq.org/show_bug.cgi?id=28856
Vítor Ferreira vitor.dominor@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #38937|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #17 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-17 22:04:00 CST --- (In reply to comment #15)
(In reply to comment #14)
To everybody suffering from crackling sound, I'd like you to read bug #28723, comment #128 then perform the interactive render test cd dlls/mmdevapi/tests/ ; rm render.ok WINETEST_INTERACTIVE=1 make render.ok and report what you hear. Crackling or not? Case 1 2 or 3? Then apply attachment #38788 [details] from bug #28723. Repeat. How does it change?
warn:alsa:alsa_read_data
I've not yet looked much at capture.
I'm also affected by this issue in many of my games like Sins of a Solar Empire Trinity, Star Trek Online, Tropico 4, Europa Universalis III and Crusader Kings II. I'm running Fedora 16 with pulseaudio 1.1 and alsa stack 1.0.25 (from drivers to alsa plugins). Compared to the previous versions of alsa and pulseaudio, sound crackling is not so constant. It tends to appear after the computer has been running for a while and I've run a game for some time. Eventually the sound begins to crackle constantly, accompanied sometimes by alsa underruns. Sometimes restarting pulseaudio helps.
I've ran the test you asked with the latest wine 1.4-rc4 and the output is annexed to this bug report. What I heard did not change from before applying the patch to after (I did recompile wine after applying it). First it was a more or less continuous crackling and then it gave out more intermittent and separate crackling sounds, particularly when it outputs in verbose mode something like "Should play 1000ms continuous tone with fragment size (...)"
I forgot to add that I would say then first Case 1 and then Case 2.
http://bugs.winehq.org/show_bug.cgi?id=28856
Vítor Ferreira vitor.dominor@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #38937|0 |1 is obsolete| |
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #18 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-17 22:10:34 CST --- Created attachment 38939 --> http://bugs.winehq.org/attachment.cgi?id=38939 Wine sound testing debug output
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #19 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-17 22:22:38 CST --- Interesting! I restarted pulseaudio and ran the test again. This time there was no crackling and also this time when running the test before applying the patch, the continuous tones emitted at the end of the test had 2 or 3 pops each. After the patch, each continuous tone emitted was heard completely continuous.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #20 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-18 01:30:56 CST ---
I'm running Fedora 16 with pulseaudio 1.1 and alsa stack 1.0.25 Interesting! I restarted pulseaudio and ran the test again. This time there was no crackling
Please, please do submit a bug to pulseaudio.org. It is undeniably a bug in either PA or alsa_plugins when restarting the PA server fixes sound. I can't submit a bug report that would be taken seriously because I'm using the outdated Ubuntu Intrepid and Lucid, though I've been liasing with the PA guys: http://lists.freedesktop.org/archives/pulseaudio-discuss/2012-February/01283... But you're using the newest PA and plugins there is and still facing issues. Well, perhaps I should go to the PA bug tracker and post your logs?!?
Then hopefully, there will be less PA issues in the Wine bugtracker.
This PA bug number 2:
render.c:1204: hpctime 460 pcpos 466 render.c:1209: padding 0 position 22500/22500 slept 450ms iteration 0 render.c:1204: hpctime 584 pcpos 590 render.c:1209: padding 10980 position 34020/34020 slept 550ms iteration 1
Within 124ms, PA pretends that the speaker position as reported by snd_pcm_delay advanced by 249ms. That cannot be.
render.c:1217: Test failed: Position delta 12960 not regular
Same here within 103ms.
render.c:1209: padding 6720 position 152100/152100 slept 1250ms iteration 8
Here it pretends to be at 3.168 seconds within the stream after solely 1.327 seconds elapsed. That is PA's buffering, not a speaker position. Please attach the corresponding WINEDEBUG=+alsa,+tid,+timestamp log.
After the patch, each continuous tone emitted was heard completely continuous.
That's the one bug on the Wine side: 1. We need to perform tests to check whether CreateTimerQueueTimer's current behaviour is correct. As observed in bug #28723, comment #126 and #130, unlike timeSetEvent, it does not maintain a constant pace. Should it? 2. Depending on results, either fix TimerQueue or choose another time base.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #21 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-19 12:05:30 CST --- Created attachment 38975 --> http://bugs.winehq.org/attachment.cgi?id=38975 render.ok test debug output with alsa channel enabled before and after the patch
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #22 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-19 12:08:52 CST --- Created attachment 38976 --> http://bugs.winehq.org/attachment.cgi?id=38976 render.ok test debug output with alsa channel enabled after restarting pulseaudio
Only tested without hack patch applied, immediately after pulseaudio has been restarted. No crackling sounds in the two tests performed. In 2nd test, each tone was continuous. As a sidenote, eventually the problem will surface again.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #23 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-19 12:44:27 CST --- (In reply to comment #20) As you can see, I posted new trace logs as you requested of the render.ok tests. By the way, I would like to add that currently I only know of three ways to workaround this issue. - Restarting pulseaudio; - Killing pulseaudio after disabling autospawning, so that wine directly accesses alsa (no cracling sounds while wine is running directly on top of alsa).
However the third workaround is the strangest IMHO, because it results in no crackling sound like in the 2nd workaround. I've tested it with many of the games I have, and it's the only way I know of making pulseaudio work with wine without any kind of sound distortion. I've built wine 1.3.24 with the winepulse set of patches, which add a native pulse driver to wine. In winecfg, I made sure to select the pulse driver. Why it works I cannot tell!
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #24 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-19 14:39:17 CST --- Vítor, I believe Maarten and/or Andrew will end up integrating a winepulse driver into Wine. So far for PA's promise to integrate with ALSA. :-( Still, no crackling from winepulse 1.3.24 does not prove that the 10ms write mmdevapi scenario in place since 1.3.25 will work without trouble.
render.c:1217: Test failed: Position delta 12960 not regular
Looking at your pre-restart logs from comment #21, it appears that it's not snd_pcm_delay which is at fault, rather than PA which is already in broken state: 2.178:trace:alsa:alsa_write_data XRun state avail -32, recovering [10x] At each underrun, all frames written so far are consumed, which makes it look like GetPosition advances too fast, whereas you probably heard nothing at all from the speakers.
so that wine directly accesses alsa
Can you use the registry since 1.4-rc4? "plug:dmix" might work. Either it'll block all sounds from PA or PA will sit in dmix' back, without improvement. You can also use plughw:0 via winecfg, blocking PA from access.
BTW, I've submitted PA bug reports https://bugs.freedesktop.org/show_bug.cgi?id=46296 https://bugs.freedesktop.org/show_bug.cgi?id=46297 Let's hope for the best.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #25 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-19 15:16:25 CST --- (In reply to comment #24)
Vítor, I believe Maarten and/or Andrew will end up integrating a winepulse driver into Wine. So far for PA's promise to integrate with ALSA. :-(
I do hope so. I've been testing that experimental winepulse driver once in a while and I've just finished preliminary testing with the latest iteration in its git repo (from today). While it's not there yet, when PA it's in its broken state and games running on wine are producing just crackling sound with vanilla wine 1.4-rc4, games running on top of this winepulse driver can produce more discernible audio. I tested two games until now. With Crusader Kings II, sound is almost normal, except for some crackling in the background and with Star Trek Online, sound went from mostly crackling to mildly discernible with a kind of "broken" echo.
Still, no crackling from winepulse 1.3.24 does not prove that the 10ms write mmdevapi scenario in place since 1.3.25 will work without trouble.
That was not my intention. I just wanted to mention one workaround which did not involve killing pulseaudio and thus be as unintrusive as possible.
http://bugs.winehq.org/show_bug.cgi?id=28856
Sylvain Petreolle spetreolle@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |spetreolle@yahoo.fr
http://bugs.winehq.org/show_bug.cgi?id=28856
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.freedesktop.or | |g/show_bug.cgi?id=46296
http://bugs.winehq.org/show_bug.cgi?id=28856
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Crackling/popping sounds in |Crackling/popping sounds in |Starcraft 2 |Starcraft 2 (PulseAudio)
--- Comment #26 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-21 15:26:55 CST --- I'm considering closing this bug. - The OP said in comment #12 that the original issue is fixed. - Crackling is possible in Wine because of a timer issue, but that should be dealt with in bug #28723. - We don't need several bugs open in Wine because PA needs a restart. - Other people have found the need to restart PA outside Wine: http://opensource.creative.com/pipermail/openal-devel/2012-February/005861.h... (even with the straight pulse driver, not the ALSA bridge!)
OTOH, this bug is currently the only one to link to 2 of 3 bugs I posted to the PA bugzilla.
Wine is by no means perfect. For instance, I consider the tiny audio buffers that it currently uses because of mmdevapi to be a design bug. I believe wine-1.3.24 worked better specifically thanks to larger buffers.
If you experience crackling sound either without PA or when it's freshly started and that is *not* fixed by the CreateTimerQueue hack, it's time to speak up now!
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #27 from Vítor Ferreira vitor.dominor@gmail.com 2012-02-21 18:44:42 CST --- (In reply to comment #26)
I'm considering closing this bug.
- The OP said in comment #12 that the original issue is fixed.
- Crackling is possible in Wine because of a timer issue, but that should be
dealt with in bug #28723.
- We don't need several bugs open in Wine because PA needs a restart.
- Other people have found the need to restart PA outside Wine:
http://opensource.creative.com/pipermail/openal-devel/2012-February/005861.h... (even with the straight pulse driver, not the ALSA bridge!)
OTOH, this bug is currently the only one to link to 2 of 3 bugs I posted to the PA bugzilla.
Wine is by no means perfect. For instance, I consider the tiny audio buffers that it currently uses because of mmdevapi to be a design bug. I believe wine-1.3.24 worked better specifically thanks to larger buffers.
If you experience crackling sound either without PA or when it's freshly started and that is *not* fixed by the CreateTimerQueue hack, it's time to speak up now!
The tests I did before were with alsa stack 1.0.25 over the in-kernel alsa drivers 1.0.24 (had updated kernel recently). This time I am running over the alsa drivers version 1.0.25 and sound is definitely better. I can't say there is no crackling sound in any circumstance, but there surely isn't after pulseaudio is freshly started or after killing pulseaudio, since it is directly accessing alsa. At this point for me, sound in wine 1.4-rc4 works without crackling just after starting pulseaudio and unlike before it can like that indefinitely. If by any chance I begin to play a game after having started pulseaudio for some time, I just have to restart pulseaudio. Anyway, the likehood of having crackling audio is significantly smaller and when there is crackling audio, sometimes it's in the background. The pulseaudio driver being developed by Maarten shares the same results AFAIK. Thank you and let's hope that with bug #28723 resolution and/or pulseaudio developers addressing the bugs you reported, this situation can be finally resolved in the future.
http://bugs.winehq.org/show_bug.cgi?id=28856
--- Comment #28 from Michael Cronenworth mike@cchtml.com 2012-02-21 19:18:20 CST --- I'm fine with consolidating the bugs. Your fixes have improved sound playback. As of wine 1.4 rc4 I no longer have to restart PA and crackling rarely happens in SC2 or other apps. If I do hear crackling it takes anywhere from a few seconds to a minute to correct itself, but I have not had a case yet where it is constant until the app is restarted or PA is restarted. Good work.
http://bugs.winehq.org/show_bug.cgi?id=28856
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #29 from Jörg Höhle hoehle@users.sourceforge.net 2013-03-02 16:31:47 CST --- Closing based on comments like "improved sound playback" ... "Good work", "I no longer have to restart PA", "likehood [...] significantly smaller and the pulseaudio driver [...] shares the same results" and no degradation of the situation (no new comments) since.
http://bugs.winehq.org/show_bug.cgi?id=28856
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard julliard@winehq.org 2013-03-15 14:46:55 CDT --- Closing bugs fixed in 1.5.26.
http://bugs.winehq.org/show_bug.cgi?id=28856
Pavel pavel1r@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pavel1r@gmail.com
--- Comment #31 from Pavel pavel1r@gmail.com 2013-03-24 09:16:40 CDT --- I just recently discovered this bug, so may it is too late already. I experience similar crackling with World Of Warcraft, and it looks like version 1.5.26 didn't change much. In my case, just as described in comments here, restarting pulseaudio fixes the problem for some time.