http://bugs.winehq.org/show_bug.cgi?id=21728
Summary: Mass Effect regression Product: Wine Version: 1.1.38 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: msvcrt AssignedTo: wine-bugs@winehq.org ReportedBy: jkyro@korjaussarja.net
Mass Effect crashes reliably when exiting Chora's Den. 1.1.37 works fine. Please let me know which debug options to enable for this.
Message is:
"Rendering thread exception: General protection fault!
History: Address = 0x10f9aa20 (filename not found) [in C:\Ohjelmatiedostot\Steam\steamapps\common\mass effect\Binaries\MassEffect.exe]
Address = 0x7b836552 (filename not found) [in C:\windows\system32\KERNEL32.dll] Address = 0x78158e69 (filename not found) [in C:\windows\winsxs\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll] Address = 0x10da7b63 (filename not found) [in C:\Ohjelmatiedostot\Steam\steamapps\common\mass effect\Binaries\MassEffect.exe] Address = 0xe8781b4c (filename not found)"
I'm in the process of doing a bisect.
http://bugs.winehq.org/show_bug.cgi?id=21728
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Component|msvcrt |-unknown Summary|Mass Effect regression |Mass Effect crashes when | |exiting Chora's Den
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-15 08:54:31 --- If this is regression, please perform regression testing as described here: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=21728
jkyro@korjaussarja.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com Component|-unknown |directx-d3d
--- Comment #2 from jkyro@korjaussarja.net 2010-02-15 13:15:45 --- Bisection result:
224043d6cf8b56e9ff2537358646700211d54d1f is first bad commit commit 224043d6cf8b56e9ff2537358646700211d54d1f Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
:040000 040000 1f55d5e837f1d9a7d2b4611f2de3e02dbcd8fafe c189de355870e1812adce96432f42a16967e2b2c M dlls
http://bugs.winehq.org/show_bug.cgi?id=21728
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2010-02-15 13:54:45 --- I sent a fix for a bug introduced by this patch a few days ago. Can you try with current git?
http://bugs.winehq.org/show_bug.cgi?id=21728
--- Comment #4 from jkyro@korjaussarja.net 2010-02-15 14:43:36 --- I cannot execute my test with the current master as Steam doesn't seem to work. I'll try again at a later time to find a revision that works.
http://bugs.winehq.org/show_bug.cgi?id=21728
jkyro@korjaussarja.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #5 from jkyro@korjaussarja.net 2010-02-15 14:53:32 --- OK, it worked after all.
No more crashing, excellent! Sorry for the spam.
http://bugs.winehq.org/show_bug.cgi?id=21728
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org 2010-02-19 12:32:38 --- Closing bugs fixed in 1.1.39.