http://bugs.winehq.org/show_bug.cgi?id=12905
Summary: EVE Online light effects and some other objects are not blended correctly when HDR is enabled Product: Wine Version: CVS/GIT Platform: PC URL: http://www.eve-online.com/download/windows.asp OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: phoenix@mail.ru CC: thunderbird2k@gmx.net, epssyis@gmail.com, diafoirus@gmail.com
+++ This bug was initially created as a clone of Bug #12656 +++
Initially this problem was described here: http://bugs.winehq.org/show_bug.cgi?id=12409 Someone errorneously reported that issue was fixed; so, it was marked as resolved/fixed/closed. <12656 was also closed as fixed; however, this fix is not applicable to the situation when in-game HDR setting is enabled>
So, issue is that LOTS of effects in EVE Online cause major glitches. You even don't need account to check it. Screenshots of login screen attached.
Additional screenshots may be found here (summary may be confusing, but actually poster meant this problem): http://bugs.winehq.org/show_bug.cgi?id=12422 Only clue i've noticed is that all light-related effects are broken. See screenshots "Amarr station in 0.9.58" (http://bugs.winehq.org/attachment.cgi?id=12289) and "Amarr station in 0.9.60" (http://bugs.winehq.org/attachment.cgi?id=12288) for good example.
Broken commit info:
76014205de3cbd73fe761db8f86fcdb178bb0189 is first bad commit commit 76014205de3cbd73fe761db8f86fcdb178bb0189 Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sat Mar 29 14:48:15 2008 +0000
wined3d: Fix a postpixelshader_blending bug.
:040000 040000 7ff864a3521e2d3274f5f5450d9b7f0173bfb1ac df0929cc8c7df9d641583ad2c94a107bb15361cb M dlls
As far as i understand any setup is affected. I have Debian Testing (current)/NVIDIA 169.12 drivers/GF8600GT Mobile
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #1 from Vorobyov Anton phoenix@mail.ru 2008-05-01 00:32:55 --- Created an attachment (id=12608) --> (http://bugs.winehq.org/attachment.cgi?id=12608) Login screen before broken commit
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #2 from Vorobyov Anton phoenix@mail.ru 2008-05-01 00:33:18 --- Created an attachment (id=12609) --> (http://bugs.winehq.org/attachment.cgi?id=12609) Login screen after broken commit
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #3 from Vorobyov Anton phoenix@mail.ru 2008-05-01 00:34:22 --- Just to clarify - everything is the same as for Bug #12656, the only difference - enabled HDR setting.
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #4 from N3o diafoirus@gmail.com 2008-05-01 01:23:54 --- (In reply to comment #3)
Just to clarify - everything is the same as for Bug #12656, the only difference
- enabled HDR setting.
Rgr, today i'll test the last git + new setting, later i'll post the results test.
thanks Vorobyov
http://bugs.winehq.org/show_bug.cgi?id=12905
Stephen Eilert spedrosa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |spedrosa@gmail.com
--- Comment #5 from Stephen Eilert spedrosa@gmail.com 2008-05-01 11:13:59 --- I can confirm this with Wine 0.9.60
If you disable HDR (which never worked anyway), the problem disappears.
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #6 from Vorobyov Anton phoenix@mail.ru 2008-05-03 01:00:01 --- HDR always worked for me on 8600GT before broken commit.
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #7 from Stephen Eilert spedrosa@gmail.com 2008-05-03 12:30:51 --- (In reply to comment #6)
HDR always worked for me on 8600GT before broken commit.
Including the bloom effects? That has never worked here (8800GT).
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #8 from Vorobyov Anton phoenix@mail.ru 2008-05-03 13:27:53 --- To be honest i don't know what HDR and bloom is, but difference is obvious:
1) Most of reflecting parts of ships became more shiny when lit with any projector 2) E.g. lasers got 'glow' effect around turrets, and most of light-emitting devices too.
I don't see any of mentioned effects when HDR is off.
So, it seems that HDR worked on my GF8600GT mobile (acer 5920)
http://bugs.winehq.org/show_bug.cgi?id=12905
Mikko Rasa tdb@tdb.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tdb@tdb.fi
--- Comment #9 from Mikko Rasa tdb@tdb.fi 2008-05-07 03:39:26 --- There seems to be some oddities in switching the HDR mode. When turning it on, I get spammed with the following:
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6) fixme:d3d:check_fbo_status Color attachment 0: (0x8437a20) WINED3DFMT_A16B16G16R16F 1600x1200 fixme:d3d:check_fbo_status Depth attachment: (0x4ad3518) WINED3DFMT_D24S8 1600x1200
After restarting the client, graphics are visible again, with the blending problem present.
Also, before having enabled HDR, I got the blending problem eve without it. Restarting once with HDR got rid of that though, now the graphics are correct with HDR disabled. My installation dates back to January and Wine 0.9.52 - maybe this should be tested with a fresh installation?
http://bugs.winehq.org/show_bug.cgi?id=12905
Karsten Elfenbein kelfe@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kelfe@gmx.de
--- Comment #10 from Karsten Elfenbein kelfe@gmx.de 2008-05-10 12:39:24 --- I can confirm this issue.
Removing the commit in 1.0-rc1 fixes the login screen and other blending issues ingame.
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #11 from Karsten Elfenbein kelfe@gmx.de 2008-05-10 12:47:31 --- Created an attachment (id=12890) --> (http://bugs.winehq.org/attachment.cgi?id=12890) broken textures
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #12 from Karsten Elfenbein kelfe@gmx.de 2008-05-10 12:48:49 --- Created an attachment (id=12891) --> (http://bugs.winehq.org/attachment.cgi?id=12891) textures after reverting the mentioned commit
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #13 from Vorobyov Anton phoenix@mail.ru 2008-05-10 14:33:49 --- Could smb vote for this issue then (2 is enough to get 'new' status)? As far as i understand no one pays attention to bugs which are unconfirmed.
http://bugs.winehq.org/show_bug.cgi?id=12905
Mikko Rasa tdb@tdb.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #14 from Mikko Rasa tdb@tdb.fi 2008-05-10 17:24:12 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #15 from Karsten Elfenbein kelfe@gmx.de 2008-05-13 11:51:40 --- reverting the commit only solves some of the blending issues in Eve
the engine trails of the ships still seem to be buggy from time to time, this seems to be angle dependent as changing the camera position toggles the bug on and off
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #16 from Vorobyov Anton phoenix@mail.ru 2008-05-13 14:57:34 --- Yes, i've noticed this bug lots of times before 'broken' commit (i had HDR on though) and never seen it using e.g. current git.
That issue applied to lights on escape pod, sacriliege, and some other ships/objects.
http://bugs.winehq.org/show_bug.cgi?id=12905
Yann Ramin atrus@stackworks.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |atrus@stackworks.net
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #17 from Austin English austinenglish@gmail.com 2008-06-06 14:03:13 --- *** Bug 13724 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #18 from Vorobyov Anton phoenix@mail.ru 2008-06-13 03:23:48 --- By the way, bug occurs on fresh EVE installation (HDR is disabled by default). To get rid of these black squares one has to enable and then disable HDR.
I'm not sure if this should be fixed from Wine's or CCP's side. But for clarity sake posting this info here :)
http://bugs.winehq.org/show_bug.cgi?id=12905
--- Comment #19 from Vorobyov Anton phoenix@mail.ru 2008-07-12 01:42:58 --- Seems to be fixed in current git (1.1.1), using gf8600gt mobile.
http://bugs.winehq.org/show_bug.cgi?id=12905
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #20 from Vorobyov Anton phoenix@mail.ru 2008-07-12 01:46:37 --- Resolving as fixed; reopen if fix isn't applicable to another installations
http://bugs.winehq.org/show_bug.cgi?id=12905
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard julliard@winehq.org 2008-07-25 13:05:07 --- Closing bugs fixed in 1.1.2.
http://bugs.winehq.org/show_bug.cgi?id=12905
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified