http://bugs.winehq.org/show_bug.cgi?id=35377
Bug ID: 35377 Summary: League of Legends launcher crashes on start Product: Wine Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: msvcp Assignee: wine-bugs@winehq.org Reporter: jbrandstaetter@gmail.com Classification: Unclassified Regression SHA1: 50e3f110d00f698ab17cd90064a2e7e538c855b9
Current head: 8953c74e349928a5c81d3cea9ffe264c81c3ab65 I ran a regression test and found 50e3f110d00f698ab17cd90064a2e7e538c855b9 to be the cause for the League of Legends launcher to crash on start.
This does not happen with vanilla wine 1.7.10.
I am running Debian x86_64 jessie/sid.
8<----- 000d:Call KERNEL32.WideCharToMultiByte(0000fde9,00000000,00172a78 L"JPEG Image",ffffffff,00000000,00000000,00000000,00000000) ret=7ee60198 000d:Ret KERNEL32.WideCharToMultiByte() retval=0000000b ret=7ee60198 000d:Call ntdll.RtlAllocateHeap(00110000,00000000,0000000b) ret=7ee601c5 000d:Ret ntdll.RtlAllocateHeap() retval=00172a28 ret=7ee601c5 000d:Call KERNEL32.WideCharToMultiByte(0000fde9,00000000,00172a78 L"JPEG Image",ffffffff,00172a28,0000000b,00000000,00000000) ret=7ee60212 wine: Unhandled page fault on write access to 0x00000000 at address 0x40aae3 (thread 002f), starting debugger... 000d:Ret KERNEL32.WideCharToMultiByte() retval=0000000b ret=7ee60212 000d:Call shlwapi.AssocQueryStringW(00000000,0000000f,0013b2a8 L".jfif",00000000,00000000,0033fadc) ret=7ee657fa 000d:Call shell32.SHCoCreateInstance(00000000,0033fa00,00000000,7e6b971c,0033fa30) ret=7e67defc 000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000018) ret=7e475e68 000d:Ret ntdll.RtlAllocateHeap() retval=0013b068 ret=7e475e68 8<-----
http://bugs.winehq.org/show_bug.cgi?id=35377
--- Comment #1 from Johannes Brandstätter jbrandstaetter@gmail.com --- Created attachment 47179 --> http://bugs.winehq.org/attachment.cgi?id=47179 Crash backtrace
http://bugs.winehq.org/show_bug.cgi?id=35377
--- Comment #2 from Johannes Brandstätter jbrandstaetter@gmail.com --- The full +relay,+seh,+msvcp log can be found here: https://tdjb.2ds.eu/static/tmp/wine/logs/35377/+seh,+relay,+msvcp.log
http://bugs.winehq.org/show_bug.cgi?id=35377
Johannes Brandstätter jbrandstaetter@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #3 from Johannes Brandstätter jbrandstaetter@gmail.com --- Tested again with head at 0c77f89f61bda08e70ba9bd87beba6f7f9c990dd. The crash has gone away, but the game fails at updating itself now.
But I guess I shouldn't report bugs not present in any tagged release. Will reopen, or create a new bug if the problem persists until 1.7.11.
https://bugs.winehq.org/show_bug.cgi?id=35377
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.11.