https://bugs.winehq.org/show_bug.cgi?id=57925
Bug ID: 57925 Summary: winewayland.drv: Games are not filled to my monitor's resolution Product: Wine Version: 10.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs@winehq.org Reporter: daniel.penalized@proton.me Distribution: ArchLinux
Created attachment 78178 --> https://bugs.winehq.org/attachment.cgi?id=78178 SWAT 4 output log (in this log I opened the settings and tried to set the maximum resolution that the game supports)
Old games (specifically Ghost Recon, Splinter Cell 1, Splinter Cell 2 and SWAT 4) won't fill to my monitor's resolution, even if I switch to a higher resolution in the game settings.
This MR (https://gitlab.winehq.org/wine/wine/-/merge_requests/6804) was supposed to work with winewayland.drv and fix this issue, but it doesn't work or fix it. However, this MR (https://gitlab.winehq.org/wine/wine/-/merge_requests/5057) does work and fixes that issue.
There is a workaround (at least for SWAT 4): which is to take the game window out of fullscreen, then toggle the maximization state of the game window and put the game window back into fullscreen (In labwc/openbox terms: ToggleFullscreen > ToggleMaximize > ToggleFullscreen). I think it also works for Ghost Recon.
Splinter Cell 1 even supports 16:9 resolutions, but only in game (in the menus, loadings and cut-scenes are still not filled in for my monitor's resolution) and Splinter Cell 2 is worse, there's no support for 16:9 resolutions or even a workaround.
- I use labwc/wlroots as WM. - I'm using the new WoW64 mode. I did some tests with normal wine, but it's been a few weeks or months, so I'm not sure if the new WoW64 mode has any impact here, but I don't think so.
(Sorry if the paraphrases seem disconnected from each other, if I'm not very clear or if I'm giving too little information. I've been doing a lot of testing over the last few hours and my mind isn't in a good place to come up with a good text here :/)
https://bugs.winehq.org/show_bug.cgi?id=57925
alexandros.frantzis@collabora.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexandros.frantzis@collabo | |ra.com
--- Comment #1 from alexandros.frantzis@collabora.com --- Thanks for the information. Can you let me know if https://gitlab.winehq.org/wine/wine/-/merge_requests/7525 helps with the issue you are seeing?
https://bugs.winehq.org/show_bug.cgi?id=57925
--- Comment #2 from daniel daniel.penalized@proton.me --- Hi, thanks for taking a look at this issue! Unfortunately this MR didn't fix this issue, the game still doesn't fill to my monitor's resolution and changing the resolution still doesn't work either.
I have attached a second output log, using this MR.
https://bugs.winehq.org/show_bug.cgi?id=57925
--- Comment #3 from daniel daniel.penalized@proton.me --- Created attachment 78180 --> https://bugs.winehq.org/attachment.cgi?id=78180 SWAT 4 output log
In this log I have reproduced the same steps as in the previous log + I have reproduced the workaround commented on in the description.
https://bugs.winehq.org/show_bug.cgi?id=57925
Egor Tkachev grekerplayyt@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |grekerplayyt@gmail.com
--- Comment #4 from Egor Tkachev grekerplayyt@gmail.com --- i have the same issue in "Hyper Light Drifter" game, which doesn't even have the resolution selector, only window type. In xwayland everything works fine