http://bugs.winehq.org/show_bug.cgi?id=27743
Summary: Post Mortem hangs after starting Product: Wine Version: 1.3.24 Platform: x86 URL: http://www.fileplanet.com/116849/110000/fileinfo/Post- Mortem-Demo OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: miegalius@gmail.com
Created an attachment (id=35495) --> (http://bugs.winehq.org/attachment.cgi?id=35495) plain terminal output
I came across this bug while checking whether bug #26430 is still alive.
Symptom: The game hangs indefinitely after launching.
Interestingly, using native msvcrt.dll masks this bug (so you should test it with built-in msvcrt.dll). Before 1.3.24, and with the built-in msvcrt.dll the game quits unexpectedly after launching (that's bug #26430).
Regression testing resulted:
c7e5e6d2b520312320a18b447472b0b8d32d295e is the first bad commit commit c7e5e6d2b520312320a18b447472b0b8d32d295e Author: Ričardas Barkauskas rbarkauskas@codeweavers.com Date: Tue Jun 28 01:06:16 2011 +0300
ddraw: Use ddraw_surface_release_iface to destroy leftover surfaces.
:040000 040000 80d1c5ab6727511eeb40e6ee731d751b0fbd8d85 27b55d4bcb40a69e2c21885e2ab0b45ef5461cb0 M dlls
The patch cannot be reverted cleanly on 1.3.24 but after git checkout c7e5e6d2b520312320a18b447472b0b8d32d295e >> the game hangs git reset --hard HEAD^ >> the game quits silently
I must add that this is somehow similar to what I reported in bug #27730: the game becomes unresponsive while still comsuming 100% CPU power. When using WINEDEBUG=+ddraw I'm getting the similar lines as in #27730: trace:ddraw:ddraw_surface_release_iface 0x1cdb08 decreasing iface count to [10-digit number]
Those [10-digit-numbers] are decrementing with each line in the log and the game seems to never recover from it.
Fedora 15 32-bit Gnome 3 + Mutter as window manager (compositing) Nvidia GeForce 250 / driver 275.09.07
http://bugs.winehq.org/show_bug.cgi?id=27743
--- Comment #1 from GyB gyebro69@gmail.com 2011-07-09 03:37:56 CDT --- Created an attachment (id=35496) --> (http://bugs.winehq.org/attachment.cgi?id=35496) +ddraw debug log
The first 5000 lines of a +ddraw log. It should be enough because essentially the same lines are repeating forever after the game became unresponsive.
http://bugs.winehq.org/show_bug.cgi?id=27743
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, regression
--- Comment #2 from GyB gyebro69@gmail.com 2011-07-09 03:39:22 CDT --- Added some keywords.
http://bugs.winehq.org/show_bug.cgi?id=27743
--- Comment #3 from GyB gyebro69@gmail.com 2011-07-21 10:57:20 CDT --- The same regression affects Space Empires V and Space Empires: Star Fury, too on my system. Unlike Post Mortem, these 2 games are starting OK but they hang when choosing exit from the main game. Regression testing pointed to the same commit: [c7e5e6d2b520312320a18b447472b0b8d32d295e]
Regarding the Space Empires games, the problem is only a minor annoyance since these games are virtually unplayable due to several bugs in Wine (bug #9059, bug #27089, bug #27301... and others yet to be reported).
wine-1.3.24-280-g6471e86
http://bugs.winehq.org/show_bug.cgi?id=27743
--- Comment #4 from Ričardas Barkauskas miegalius@gmail.com 2011-08-07 19:17:58 CDT --- Created an attachment (id=35872) --> (http://bugs.winehq.org/attachment.cgi?id=35872) Potential fix
These are patches 77465-77472 squashed into one diff. They fixed Arcanum for me and might help here also. Please try if this helps and if not post new +ddraw logs.
http://bugs.winehq.org/show_bug.cgi?id=27743
--- Comment #5 from GyB gyebro69@gmail.com 2011-08-07 21:47:17 CDT --- The patches indeed fix both bugs.
http://bugs.winehq.org/show_bug.cgi?id=27743
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |c7e5e6d2b520312320a18b44747 | |2b0b8d32d295e
http://bugs.winehq.org/show_bug.cgi?id=27743
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #6 from GyB gyebro69@gmail.com 2011-09-03 12:18:22 CDT --- This bug has been fixed in 1.3.27 by
http://source.winehq.org/git/wine.git/commit/bf7df8516991cf4d544cbc22e66692e...
Strangely, this commit was intended to fix bug #27730, which seemingly failed, because bug #27730 is still alive on my system, using wine-1.3.27-224-g32c36b7. The patch fixed this bug instead.
Thank you
http://bugs.winehq.org/show_bug.cgi?id=27743
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org 2011-09-09 12:55:21 CDT --- Closing bugs fixed in 1.3.28.
http://bugs.winehq.org/show_bug.cgi?id=27743
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |bf7df8516991cf4d544cbc22e66 | |692e25be24b73
http://bugs.winehq.org/show_bug.cgi?id=27743
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-ddraw |directx-d3d