http://bugs.winehq.org/show_bug.cgi?id=8826
--- Comment #13 from Cody Hamilton codyh@ctzns.net 2009-03-03 04:19:03 --- Scrub that - it's just glEnable(GL_VERTEX_PROGRAM_POINT_SIZE). Activating that and using glsl shaders makes for perfect windows-like smoke and fire effects. Looks like that call is missing somewhere.