https://bugs.winehq.org/show_bug.cgi?id=41910
Bug ID: 41910 Summary: Endless Legend: black space for water with GLSL enabled, broken resource readouts with disabled Product: Wine Version: 1.9.24 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: voker57@gmail.com Distribution: ---
Created attachment 56291 --> https://bugs.winehq.org/attachment.cgi?id=56291 Black water in endless legend
With default configuration Endless Legend has black space where water should be, see attachmen.
With GLSL disabled (as per this advice https://www.reddit.com/r/wine_gaming/comments/59y4m0/endless_legend_has_blac... ), water is fine and performance is better, but resource readouts are all misplaced.
How to reproduce: start new game, find water or click FIDSI button on bottom right for resource readouts
https://bugs.winehq.org/show_bug.cgi?id=41910
--- Comment #1 from Voker57 voker57@gmail.com --- Created attachment 56292 --> https://bugs.winehq.org/attachment.cgi?id=56292 Messed up readouts in endless legend
https://bugs.winehq.org/show_bug.cgi?id=41910
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 56305 --> https://bugs.winehq.org/attachment.cgi?id=56305 terminal output
I confirm the bug (Steam version) and using Nvidia binary drivers 375.20. The problem is not present with nouveau/mesa (git).
Reducing graphical details to the minimum, disabling postprocessing, depth of field in the game options doesn't make it better.
I didn't install .Net 4.x or DirectX offered by the Steam version because the game runs fine with wine-mono 4.6.4. The game doesn't seem to use any d3dx9* libraries (WINEDEBUG=+loaddll).
The problem is present with Wine 1.7.0, too.
wine-1.9.24-105-g1d3b944 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV106 OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.1.0-devel (git-95ddb37) OpenGL core profile shading language version string: 4.30
https://bugs.winehq.org/show_bug.cgi?id=41910
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://store.steampowered.c | |om/app/289130/
https://bugs.winehq.org/show_bug.cgi?id=41910
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever confirmed|0 |1
--- Comment #3 from Béla Gyebrószki gyebro69@gmail.com --- Confirming.
https://bugs.winehq.org/show_bug.cgi?id=41910
Andrew Pam xanni@glasswings.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xanni@glasswings.com.au
https://bugs.winehq.org/show_bug.cgi?id=41910
smilzoboboz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |smilzoboboz@gmail.com
--- Comment #4 from smilzoboboz@gmail.com --- This bug is present only on the 32-bit version off the game, the 64-bit version is flawless.
https://bugs.winehq.org/show_bug.cgi?id=41910
Tropicao alexis.lothore@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexis.lothore@gmail.com
--- Comment #5 from Tropicao alexis.lothore@gmail.com --- Managed to reproduce it on normal EL configuration (ie not 32 bit in "Beta" tab), with Wine git (master,gc2f464decb)