https://bugs.winehq.org/show_bug.cgi?id=38321
Bug ID: 38321 Summary: Mouse pointer dissapears after click Product: Wine Version: 1.7.39 Hardware: x86 OS: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: isakov-sl@bk.ru
Created attachment 51161 --> https://bugs.winehq.org/attachment.cgi?id=51161 The mouse is present yet
Game Heroes 3.5 In The Wake Of Gods - unofficial mod of Heroes III of Might And Magic. There is a menu for additional tuning. When enter the menu the pointer is present but until any click. Screenshot 1. After any click the pointer became invisible but still active and mouse can click. Screenshot 2.
I may account this as a game bug but there is a third party Wine version where mouse works fine. It called Wine-1.7.17_ddraw_d3d. I don't know who is the author and what patches he applied. I found no other version including latest 1.7.39, including Stage and Crossover where the mouse works good. Only this one strange version.
Advice me please what to trace to find an issue taking into account that I can compile by myself.
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #1 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 51162 --> https://bugs.winehq.org/attachment.cgi?id=51162 After click mouse invisible
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #2 from Sergey Isakov isakov-sl@bk.ru --- Log is short ---- err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1 fixme:dplay:IDirectPlayLobby3AImpl_RegisterApplication :stub ----
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #3 from Sergey Isakov isakov-sl@bk.ru --- The game is playable only if set ddr=gdi If I set ddr=opengl then there are many bugs with windows forward and behind. The log is ---- err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1 err:dplay:DPLAYX_ConstructData : unable to map static data into process memory space (487) err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\windows\system32\dplayx.dll" err:ole:CoGetClassObject no class object {d1eb6d20-8923-11d0-9d97-00a0c90a43cb} could be created for context 0x1 ---- May be there is a key?
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #4 from Sergey Isakov isakov-sl@bk.ru --- Wine 1.7.41 No changes.
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #5 from Sergey Isakov isakov-sl@bk.ru --- Related traces
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1 trace:dplay:DllMain (0x45f60000,1,0x0) trace:dplay:DPLAYX_ConstructData DPLAYX dll loaded - construct called trace:dplay:DPLAYX_ConstructData Semaphore 0xe8 created trace:dplay:DPLAYX_ConstructData File mapped 0xf0 created err:dplay:DPLAYX_ConstructData : unable to map static data into process memory space (487) trace:dplay:DPLAYX_ConstructData DPLAYX Semaphore released trace:dplay:DllMain (0x45f60000,0,0x0) trace:dplay:DPLAYX_DestructData DPLAYX dll unloaded - destruct called trace:dplay:DPLAYX_GetThisLobbyHandles Waiting for DPLAYX semaphore trace:dplay:DPLAYX_GetThisLobbyHandles Through wait trace:dplay:DPLAYX_IsAppIdLobbied Translated dwAppID == 0 into 0x00000008 err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\windows\system32\dplayx.dll" err:ole:CoGetClassObject no class object {d1eb6d20-8923-11d0-9d97-00a0c90a43cb} could be created for context 0x1
Will search native dplayx.dll
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #6 from Sergey Isakov isakov-sl@bk.ru --- It works now and continue working even with reverted wine version. Somehow settings saved. Sorry I didn't catch the key change.
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #7 from Sergey Isakov isakov-sl@bk.ru --- Can be closed. Invalid or fixed but with new wine I just set AlwaysOffscreen and the bug is resolved.
https://bugs.winehq.org/show_bug.cgi?id=38321
--- Comment #8 from Sergey Isakov isakov-sl@bk.ru --- The bug is fixed. Tested on clear installation of wine-1.8-rc4.
https://bugs.winehq.org/show_bug.cgi?id=38321
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #9 from Sergey Isakov isakov-sl@bk.ru --- I am not sure exactly when it happens but I am sure it is resolved.
https://bugs.winehq.org/show_bug.cgi?id=38321
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Summary|Mouse pointer dissapears |Game Heroes 3.5 In The Wake |after click |Of Gods (Heroes III of | |Might And Magic mod): Mouse | |pointer disappears after | |click
--- Comment #10 from Anastasius Focht focht@gmx.net --- Hello folks,
please use a meaningful summary next time.
No one wants to have dozen of tickets with generic summaries.
Regards
https://bugs.winehq.org/show_bug.cgi?id=38321
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.0.