http://bugs.winehq.org/show_bug.cgi?id=10773
Summary: EVE Online permanently slows down every time a system is loaded Product: Wine Version: CVS/GIT Platform: PC URL: http://www.eve-online.com/download/ OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: andrewyates@gmail.com
Every time you jump through a gate (which loads a new star system), you get the following errors: fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34b124, 260): stub fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked The drawPrimitive error shows up many times.
The FPS drops by about 50% every time this happens and will not go back up to its previous level until the game is restarted.
http://bugs.winehq.org/show_bug.cgi?id=10773
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-14 18:58:14 --- The drawprimitive error is unrelated to this;
We've had discussions about this slowdown on the irc channel, and not everyone sees it. We weren't sure if this is an eve bug, a wine bug or a driver bug. Most likely it is caused by some memory leak caused by stacking up object somewhere.
But I can confirm that this problem exists.
http://bugs.winehq.org/show_bug.cgi?id=10773
James Wells james_wells@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |james_wells@users.sourceforg | |e.net
--- Comment #2 from James Wells james_wells@users.sourceforge.net 2007-12-14 22:31:31 --- Not sure if it helps, but I have noticed a similar, if not as extreme, slow down on WinXP. When EVE starts out, I get around 60 - 70 FPS, and after 5 - 10 jumps, I will be down to about 5 - 6 FPS. If I try to continue, EVE will shortly turn into a slide show with FPS somewhere around 1 frame every 2 seconds.
I am running this on a Dell Laptop with an ATI Mobile Radeon X1400.
http://bugs.winehq.org/show_bug.cgi?id=10773
rig0r krims0n@xs4all.nl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |krims0n@xs4all.nl
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #3 from Andrew Yates andrewyates@gmail.com 2007-12-16 15:13:37 --- Adding '87.237.39.200 localhost' to /etc/hosts seems to fix this for me. I think the problem may be that the game is try to load data for the billboards near jumpgates from that IP. (A similar line has to be added for .199 so that the game will get past the splash screen.)
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #4 from rig0r krims0n@xs4all.nl 2007-12-16 15:22:00 --- That fixes it for me too.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #5 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-16 15:24:23 --- I tested that bug, and I could not reproduce it(nvidia card). I jumped a number of times(around 10, didn't count exactly), and I did not see any slowdown. There is no memory leak either. The memory usage goes up each jump in one direction, but that is normal as new parts of the universe are loaded. When jumping the same way back, the memory usage stays constant. Eventually eve will kick out old data from memory, then the memory usage goes down again.
Is it possible that you're running into some ATI driver bug? Current fglrx versions have an enourmous memory leak, at least on R500 cards. Running glxgears for 5 minutes leaks many hundret MBs of memory.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #6 from Andrew Yates andrewyates@gmail.com 2007-12-16 17:36:48 --- (In reply to comment #5)
Is it possible that you're running into some ATI driver bug? Current fglrx versions have an enourmous memory leak, at least on R500 cards. Running glxgears for 5 minutes leaks many hundret MBs of memory.
No, I'm using a BFG nvidia 7600GT with the 100.14.19 nvidia drivers.
http://bugs.winehq.org/show_bug.cgi?id=10773
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |phoenix@mail.ru
--- Comment #7 from Vorobyov Anton phoenix@mail.ru 2007-12-20 17:11:16 --- Current git + this patch: http://stud4.tuwien.ac.at/~e0526822/0001-implement-BindIoCompletionCallback.... Game doesn't slowdown anymore
http://bugs.winehq.org/show_bug.cgi?id=10773
Karsten Elfenbein kelfe@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kelfe@gmx.de
--- Comment #8 from Karsten Elfenbein kelfe@gmx.de 2007-12-28 05:30:34 --- could you retest with current git as I don't get those slowdowns with the premium version of Eve anymore
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #9 from antarg32@hotmail.com 2008-03-15 12:32:12 --- Created an attachment (id=11406) --> (http://bugs.winehq.org/attachment.cgi?id=11406) Concord Billboard screenshot
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #10 from antarg32@hotmail.com 2008-03-15 12:33:59 --- (From update of attachment 11406) Slowdown noticed when billboards at star gates are in view.
http://bugs.winehq.org/show_bug.cgi?id=10773
rig0r krims0n@xs4all.nl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|krims0n@xs4all.nl |
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #11 from Stefan Dösinger stefandoesinger@gmx.at 2008-03-16 09:56:27 --- I know the black garbage on the billboard from ATI drivers(macos and linux), it happens when the driver falls back to software vertex processing. Are you using the ATI driver?
http://bugs.winehq.org/show_bug.cgi?id=10773
antarg32@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |antarg32@hotmail.com
--- Comment #12 from antarg32@hotmail.com 2008-03-17 00:40:06 --- (In reply to comment #11)
I know the black garbage on the billboard from ATI drivers(macos and linux), it happens when the driver falls back to software vertex processing. Are you using the ATI driver?
Yes. The latest ATI fglrx driver(8.471) using Envy installer.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #13 from antarg32@hotmail.com 2008-04-11 17:33:49 --- Unable to check this in 0.9.59 as graphics do not display correctly. Dark screen with no visible text.
From terminal:
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #14 from antarg32@hotmail.com 2008-05-14 06:13:07 --- Checked with WINE 0.9.61 and 1.0 RC1 with ATI Radeon 9700 and Radeon 9600.
Bug still occurs with Radeon 9700(as in screenshot) but not with Radeon 9600.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #15 from antarg32@hotmail.com 2008-05-14 14:13:31 --- Correction: Bug does affect Radeon 9600.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #16 from Vorobyov Anton phoenix@mail.ru 2008-05-14 14:45:38 --- GF8600GTm, no slowdowns (for 4-5 of latest wine versions).
I thought that this issue isn't related to video adapter at all though.
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #17 from Austin English austinenglish@gmail.com 2008-11-12 13:46:01 --- Is this still an issue in current (1.1.8 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=10773
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified
--- Comment #18 from Austin English austinenglish@gmail.com 2009-01-18 03:47:10 --- Removing deprecated CVS/GIT version tag. Please retest in current git. If the bug is still present in today's wine, but was not present in some earlier version of wine, please update version field to earliest known version of wine that had the bug. Thanks!
http://bugs.winehq.org/show_bug.cgi?id=10773
--- Comment #19 from Anton Vorobyov phoenix@mail.ru 2009-01-18 05:48:46 --- Cannot reproduce it for ages.
http://bugs.winehq.org/show_bug.cgi?id=10773
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #20 from Austin English austinenglish@gmail.com 2009-01-18 16:43:55 --- Fixed then.
http://bugs.winehq.org/show_bug.cgi?id=10773
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard julliard@winehq.org 2009-01-30 11:03:49 --- Closing bugs fixed in 1.1.14.