http://bugs.winehq.org/show_bug.cgi?id=21973
Summary: Fallout 3: err:d3d:resource_init Out of memory! Product: Wine Version: 1.1.40 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: mgavl69@juno.com
err:d3d:resource_init Out of memory! This results in hangs/lockups usually when changing areas and/or loading new maps. Attached is the normal debug output/glxinfo/fo3rendererinfo.txt. Let me know if you need more info.
System Information Linux 2.6.33/Ubuntu 9.10 Phenom II X3 720 / 2 Gig Ram / 2 Gig Swap Geforce GT220 1024 MB DDR3 Fallout 3 Game of the Year Edition Ultra/High Settings
[Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "Multisampling"="disabled" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "RenderTargetLockMode"="auto" "UseGLSL"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="1024" "VideoPciDeviceID"=dword:00000a20 "VideoPciVendorID"=dword:000010de
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #1 from blaise mgavl69@juno.com 2010-03-07 18:14:47 --- Created an attachment (id=26677) --> (http://bugs.winehq.org/attachment.cgi?id=26677) Fallout 3 normal debug output
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #2 from blaise mgavl69@juno.com 2010-03-08 16:33:52 --- After some investigation using 'top', FO3.exe starts out using about 550 MB of memory and keeps on growing and eating resources until 1.5GB (74% RES or so) and then bombs out. See attached top_fo3_resources. What component that's causing the problems ,instead of d3d, should I be looking at?
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #3 from blaise mgavl69@juno.com 2010-03-08 16:34:33 --- Created an attachment (id=26700) --> (http://bugs.winehq.org/attachment.cgi?id=26700) top_fallout3_resources
http://bugs.winehq.org/show_bug.cgi?id=21973
Jaime Rave jaimerave@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jaimerave@gmail.com
--- Comment #4 from Jaime Rave jaimerave@gmail.com 2010-03-08 17:52:19 --- Looks a lot like bug 20872
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #5 from blaise mgavl69@juno.com 2010-03-19 00:40:27 --- I've added the GT 220 and correct memory into my build of wine so that's not the issue as in bug 20872. For the time being I'll just have to restart FO3 every 20 minutes or so until I figure out a way to find out what is really happening. Valgrind I've tried but it's pretty harsh on resources and performance while runnng FO3.
http://bugs.winehq.org/show_bug.cgi?id=21973
Joni L-H jonilh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jonilh@gmail.com
--- Comment #6 from Joni L-H jonilh@gmail.com 2010-03-19 14:05:54 --- For me Fallout3 will allways after a while slow down to a crawl, where Im forced to quicksave and quit and restart game to fix it. However I have 6GB of Ram so this might just be another symptom of the same problem. I guess Fallout for some reason dosent unload unused resources as it should.
Intel Core i7 920 6GB DDR3 1.6GHz RAM Wine 1.1.37 Fallout Game of the Year edition patched to version 1.7
http://bugs.winehq.org/show_bug.cgi?id=21973
Michael pacak@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #7 from Michael pacak@mailinator.com 2010-05-10 07:02:50 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=21973
Xhris xhrisx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xhrisx@gmail.com
--- Comment #8 from Xhris xhrisx@gmail.com 2010-06-14 05:18:35 --- (In reply to comment #5)
I've added the GT 220 and correct memory into my build of wine so that's not the issue as in bug 20872. For the time being I'll just have to restart FO3 every 20 minutes or so until I figure out a way to find out what is really happening. Valgrind I've tried but it's pretty harsh on resources and performance while runnng FO3.
I have had the exact same issue. It has something to do with conflicts between fo3 and ALSA or OSS drivers in wine. The only way to solve it is to deactivate them in wine config.
http://bugs.winehq.org/show_bug.cgi?id=21973
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
--- Comment #9 from Austin English austinenglish@gmail.com 2010-07-10 14:34:46 --- I hit this once today in 1.2-rc7. Unfortunately, I had the crash dialog enabled, and I couldn't dismiss it manually to get a good backtrace.
I tried again now, and instead of a crash, I got: fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078) WINED3DFMT_D24_UNORM_S8_UINT 1024x1024 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 46 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x391d1840) WINED3DFMT_R16G16B16A16_FLOAT 960x600 fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078) WINED3DFMT_D24_UNORM_S8_UINT 1024x1024 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 46
filling the terminal, and the game slows to a crawl (fractions of a frame/second), with a black screen (though I can see ammo counts/health/etc.).
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #10 from Austin English austinenglish@gmail.com 2010-07-10 15:36:18 --- Created an attachment (id=29505) --> (http://bugs.winehq.org/attachment.cgi?id=29505) crash + backtrace
Crashes with fallout 3 itself, backtrace isn't much use...
http://bugs.winehq.org/show_bug.cgi?id=21973
Carl carl@rahien.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |carl@rahien.com
--- Comment #11 from Carl carl@rahien.com 2010-07-11 06:44:28 --- I have exactly the same problem. The game just eats up my RAM until it's all gone, and then it crashes.
My system: Intel C2D E4500 2 GB RAM / 1 GB swap Geforce 9600GT 512 (?) Fallout GOTY. Running Ubuntu 10.04 LTS.
I haven't tested rc7 yet, but it seems the bug is still there.
http://bugs.winehq.org/show_bug.cgi?id=21973
NickNill dmbohdan@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dmbohdan@gmail.com
--- Comment #12 from NickNill dmbohdan@gmail.com 2010-08-10 19:14:08 --- in wine 1.3 this bug is still present
http://bugs.winehq.org/show_bug.cgi?id=21973
Paweł Szymański szyszko@op.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |szyszko@op.pl
http://bugs.winehq.org/show_bug.cgi?id=21973
Vadim vadim.home@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vadim.home@gmail.com
--- Comment #13 from Vadim vadim.home@gmail.com 2010-09-28 00:28:43 CDT --- It seems to me bug was fixed in last git - game doesn't crash on my system anymore.
http://bugs.winehq.org/show_bug.cgi?id=21973
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |wylda@volny.cz Resolution| |FIXED
--- Comment #14 from Wylda wylda@volny.cz 2010-09-28 00:31:47 CDT ---
Reported fixed. Reopen if the problem persist.
http://bugs.winehq.org/show_bug.cgi?id=21973
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org 2010-10-01 13:57:25 CDT --- Closing bugs fixed in 1.3.4.
http://bugs.winehq.org/show_bug.cgi?id=21973
Oli Warner oli@thepcspy.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |oli@thepcspy.com
--- Comment #16 from Oli Warner oli@thepcspy.com 2010-10-07 11:09:37 CDT --- Still getting "out of memory" crashes in Fallout 3 here using the 1.3.4 release (not git).
http://bugs.winehq.org/show_bug.cgi?id=21973
Ilya yast4ik@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yast4ik@yahoo.com
--- Comment #17 from Ilya yast4ik@yahoo.com 2011-01-02 11:54:28 CST --- Wine-git 02.01.2011. Arch Linux x86.
Bug still occurs.
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #18 from Ilya yast4ik@yahoo.com 2011-01-23 13:29:14 CST --- With the latest wine problem is solved.
You should use directx9 (not d3dx9) installation from winetricks-alpha.
Also game runs well with DirectDrawRenderer=opengl Multisampling=enabled OffscreenRenderingMode=fbo VideoMemorySize=your_video-card_memory_size
http://bugs.winehq.org/show_bug.cgi?id=21973
Warren Dumortier nwarrenfl@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nwarrenfl@gmail.com
--- Comment #19 from Warren Dumortier nwarrenfl@gmail.com 2011-05-28 05:31:17 CDT --- This bug should be re-opened if you ask me. Maybe it is fixed for Fallout 3, but Multi Theft Auto (GTA San Andreas) still has this problem on Wine 1.3.21
I can play it for 10 to sometimes 30, it depends, but when I look at the memory usage it is huge, and most of the time it crashes when it reaches in about 2-3 GB of RAM (I have 3 GB installed)
When the crash occurs I can see the reported d3d error everytime. The game used to work past year without problems, but I can't remember which version, and it suddenly became a problem. Don't know if it's due to a game update or wine update.
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #20 from Warren Dumortier nwarrenfl@gmail.com 2011-05-28 05:34:17 CDT --- Created an attachment (id=34938) --> (http://bugs.winehq.org/attachment.cgi?id=34938) Memory usage when running MTA
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #21 from Jeff Zaroyko jeffz@jeffz.name 2011-05-29 03:00:29 CDT --- Warren: file a new bug.
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #22 from Warren Dumortier nwarrenfl@gmail.com 2011-05-29 03:22:34 CDT --- (In reply to comment #21)
Warren: file a new bug.
Isn't this simply the same issue? When reading it, it was exactly my problem.
http://bugs.winehq.org/show_bug.cgi?id=21973
--- Comment #23 from Oli Warner oli@thepcspy.com 2011-05-29 03:30:44 CDT ---
Isn't this simply the same issue? When reading it, it was exactly my problem.
How can you say that? It's not the same issue as soon as you get to the first word in the title. This is a game-specific bug that throws up quite a generic error. Any application on Wine that leaked graphics memory would eventually show something like this. The cause of that leak is the real bug. The cause of this is unique to how Fallout interacts with Wine.
Now please stop spamming me and the other 10 users on this list and file your own game-specific bug.