https://bugs.winehq.org/show_bug.cgi?id=52543
Bug ID: 52543 Summary: Nvidia - viewport text, annotations garbled in MoI v4 Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: jeskenis@gmail.com Distribution: ---
I'm trying to get MoI v4 (a cad sketchbook)application running. http://moi3d.com
It is almost perfect. But not matter whether I use plain WINE, DXVK or VKd3d I encounter some serious issues.
WINE - object selections glitched VKd3d - viewport text / annotations garbled DXVK - black flickers on frame draw
I tried various WINE versions up to 7.1 and I consistently get the same problems. As it is tricky to describe the problem I recorded the video: https://vimeo.com/633040666
If you have any ideas howto overcome any of those please let me know. There's almost no proper cad under linux and I'd like to get at least this simple (but very powerful) sketchbook running.
https://bugs.winehq.org/show_bug.cgi?id=52543
--- Comment #1 from Pshemas jeskenis@gmail.com --- oh, and in case someone tries to play with it - you can switch between OpenGl and DirectX by editing moi.ini file. Under [View] find GraphicsAPI= and enter Direct3D11 or OpenGL to switch between the 2. Mind under Vkd3d I think the bugs happen only under Nvidia, will need to retest.
https://bugs.winehq.org/show_bug.cgi?id=52543
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal Version|unspecified |7.1
--- Comment #2 from Nikolay Sivov bunglehead@gmail.com --- Hi,
thanks for the report. To clarify, both d3d11 and opengl modes would qualify as separate wine issues. Flickering with dxvk is not necessarily wine problem, and dxvk itself is not supported here.
First thing we usually ask is to attach logs, making this report about d3d11 case let's say. Maybe it would be some obvious error there.
Does it work on non-Nvidia system?
https://bugs.winehq.org/show_bug.cgi?id=52543
--- Comment #3 from Pshemas jeskenis@gmail.com --- Created attachment 71858 --> https://bugs.winehq.org/attachment.cgi?id=71858 log in the dx11 mode
here's the log I've captured in DX11 mode.
https://bugs.winehq.org/show_bug.cgi?id=52543
--- Comment #4 from Pshemas jeskenis@gmail.com --- as for whether it is Nvidia only - I don't know as my workstation has only Nvidia gpu. Will try to check on other machine and report back.
https://bugs.winehq.org/show_bug.cgi?id=52543
--- Comment #5 from Pshemas jeskenis@gmail.com --- I see the same problem in DX11 mode on a laptop with Intel igpu, so it is not exclusive to Nvidia. Having this mode working would be great as it seems to give the best performance and least serious issues.
https://bugs.winehq.org/show_bug.cgi?id=52543
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #6 from joaopa jeremielapuree@yahoo.fr --- Your video is pretty incomprehensible
Please give the precise steps to reproduce the problem.
https://bugs.winehq.org/show_bug.cgi?id=52543
--- Comment #7 from Pshemas jeskenis@gmail.com --- I guess... it shows the bugs, but apart from the default one (on wine it is opengl) it does not show howto set MoI to launch in DirectX mode (default on Windows).
1. Create WINE "bottle" (without DXVK, I only added Vkd3d) 2. Download MoI installer (can be the trial version) http://moi3d.com/download.htm 3. Launch the installer in the "bottle" and go through the installation 4. Find moi.ini file (should be in the hidden folder in the "bottle") 5. Find [View] section 6. Find GraphicsAPI=auto and change it to GraphicsAPI=Direct3D11 (this will force dx11 mode) 7. Launch moi.exe inside the "bottle" 8. Look at top left corners of each viewport (initially MoI launches with 4 viewports) - you'll see garbled text there. 9. Try adding some dimensions (right panel, DIM section) - again you'll see messed up text (in the video I show the workaround for this one) 10. If you familiarize yourself with the app you'll notice that one of the key components is the intelligent snapping guide which allows you to snap what you're drawing in relation to other objects - and in dx11 mode the text is garbled there as well, making it unusable. (this is one of those parts that's tricky to explain to someone that is not using the app ).
Let me know if that's still not clear - I'll try recording step by step video how I get there.