http://bugs.winehq.org/show_bug.cgi?id=33247
Bug #: 33247 Summary: StarCraft II: HotS crash random after a while Product: Wine Version: 1.5.26 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl AssignedTo: wine-bugs@winehq.org ReportedBy: fenixk19@mail.ru Classification: Unclassified
Reported by many people in appdb discussion for me is Both for 1.5.24 and 1.5.26 i'm experiencing crashes. Log always is in the same place when crash. It ends with
Request Issued: POST /game/s2_ruru {"region":"EU"} Response: 200 {} Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event:
Full log: pastebin.com/d0baF2Rn
Other reports: - Set VideoMemorySize=1024 (even though my card has 2GB), and lowered texture quality to Max (not Ultra), and was able to play though several missions without crashing. - Lovering texture details from Ultra to Medium seems to help delaying the crash but not to avoid it.
- is your GPU set to Adaptive or Max Performance? SC2 has issues with dynamic frequencies, so i switched from Adaptive to Max Performance and that seems to have helped a lot.
i haven't crashed yet since doing it. hope it holds.
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #1 from Henri Verbeet hverbeet@gmail.com 2013-03-20 05:33:43 CDT ---
From the AppDB discussion it sounds a bit like it's running out of address
space. That may mean there's a memory leak somewhere, but I haven't run into this bug myself yet.
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #2 from Alexander Varnin fenixk19@mail.ru 2013-03-20 12:48:34 CDT --- How can i help debugging it, if i experience this bug?
http://bugs.winehq.org/show_bug.cgi?id=33247
nicodemus144@zoho.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nicodemus144@zoho.com
--- Comment #3 from nicodemus144@zoho.com 2013-03-21 23:07:01 CDT --- i can confirm that i am experiencing this bug.
i suggested the Set Max Performance approach, which helps delay the crash, but it still comes.
http://bugs.winehq.org/show_bug.cgi?id=33247
Bully Bull bully@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bully@mailinator.com
--- Comment #4 from Bully Bull bully@mailinator.com 2013-03-27 12:13:36 CDT --- Handle Event: "auth validation event" Handle Event: "auth validation event" Handle Event: "auth validation event" mmap() failed: Nicht genügend Hauptspeicher verfügbar Handle Event: "auth validation event" Assertion 'pthread_mutex_lock(&m->mutex) == 0' failed at pulsecore/mutex-posix.c:90, function pa_mutex_lock(). Aborting. Handle Event: "auth validation event" Registered Periodic Event: "shutdown event" with a resolution of 10000 and a start delay of 10000 Handle Event: "shutdown event" Handle Event: "auth validation event" Agent is shutting down
same here ! wine version is 1.5.26
mmap() failed: Nicht genügend Hauptspeicher verfügbar
mmap () failed: Not enough memory available
I have 16 GB of RAM memory (32 bit kernel with PAE enabled)
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #5 from Henri Verbeet hverbeet@gmail.com 2013-03-27 12:28:08 CDT --- (In reply to comment #4)
mmap() failed: Nicht genügend Hauptspeicher verfügbar Handle Event: "auth validation event" Assertion 'pthread_mutex_lock(&m->mutex) == 0' failed at pulsecore/mutex-posix.c:90, function pa_mutex_lock(). Aborting.
Mostly out of curiosity, does it work any better without PA?
I have 16 GB of RAM memory (32 bit kernel with PAE enabled)
That doesn't really help you here though, a 32-bit address space can be 4 GB at most, and a typical Win32 application can only use about half of that.
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #6 from Bully Bull bully@mailinator.com 2013-03-27 13:47:44 CDT ---
Mostly out of curiosity, does it work any better without PA?
I disabled PulseAudio and in the last 15 minutes I had no crash! Must simply play even longer to be sure. Thanks for the tip!
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #7 from Bully Bull bully@mailinator.com 2013-03-27 17:06:27 CDT --- It does not matter whether I enable PulseAudio or not! The only thing that works for is when I lower the texture details from Ultra to Medium.
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #8 from Alexander Varnin fenixk19@mail.ru 2013-03-28 03:56:59 CDT --- I was on a last mission, and due to frequent crashes i wasn't able to pass it. As i disabled pulseaudio, there was no crashes to the end. But it was not very long testing (just for an hour).
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #9 from Alexander Varnin fenixk19@mail.ru 2013-04-02 11:46:36 CDT --- I'am now playing mass recall, and disabling pulseaudio doesn't help not to crash
http://bugs.winehq.org/show_bug.cgi?id=33247
Adam Bolte boltronics@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |boltronics@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #10 from Bully Bull bully@mailinator.com 2013-06-11 07:03:25 CDT --- The error is still present
wine --version wine-1.6-rc1
http://bugs.winehq.org/show_bug.cgi?id=33247
cmbegue@embarqmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmbegue@embarqmail.com
--- Comment #11 from cmbegue@embarqmail.com 2013-06-13 01:00:55 CDT --- I can confirm this is happening to me. Audio shuts off then crashes shortly afterward.
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #12 from Bully Bull bully@mailinator.com 2013-07-04 12:07:32 CDT --- The error is still present
wine --version wine-1.6-rc4
Howto reproduce set texture details to ultra
http://bugs.winehq.org/show_bug.cgi?id=33247
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #13 from Ken Sharp kennybobs@o2.co.uk 2013-08-04 11:36:35 CDT --- Confirmed by multiple users.
http://bugs.winehq.org/show_bug.cgi?id=33247
varsovie_pat@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |varsovie_pat@hotmail.com
--- Comment #14 from varsovie_pat@hotmail.com --- Still get it, I don't know if it's sound or gfx card related. I run Nvidia with proprietary drivers and Alsa/pulseaudio. There is no artifacts, the sound stops, then the game freezes and crash few seconds latter. I can play around 1:40 consistently on a custom map with lots of units before it happens, seems longer in normal game/campaign. Here the console around the time it crashed.
Request Issued: GET /gamesession/s2_enus
Response: 200 { "1" : { "pid" : 139.000000, "launch_path" : "C:/Program Files (x86)/StarCraft II/Support/SC2Switcher.exe" } } fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 0): stub fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 0): returning 0x413d14e8 fixme:debug_buffer:RtlQueryProcessDebugInformation (139, 80000001, 0x413d14e8): stub fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x413d14e8): stub fixme:process:GetProcessWorkingSetSize (0xffffffff,0x5dbc480,0x5dbc484): stub fixme:process:GetProcessWorkingSetSize (0xffffffff,0x5dbc2f0,0x5dbc2f4): stub Handle Event: "auth validation event" fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet fixme:thread:NtQueryInformationThread info class 9 not supported yet Request Issued: GET /gamesession/s2_enus
Response: 200 { "1" : { "pid" : 139.000000, "launch_path" : "C:/Program Files (x86)/StarCraft II/Support/SC2Switcher.exe" } } fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33ef6c): stub m Files (x86)\StarCraft II\Versions\Base26490\SC2.exe: ../nptl/pthread_mutex_lock.c:359: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed. fixme:imm:NotifyIME IMC_SETCANDIDATEPOS fixme:imm:NotifyIME IMC_SETCANDIDATEPOS fixme:win:FlashWindowEx 0x32d420 fixme:ras:RasEnumConnectionsW (0x148908,0x32a2e4,0x8c0004),stub! fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead! fixme:ras:RasEnumConnectionsW (0x133130,0x329078,0x76c623e4),stub! fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead! fixme:service:EnumServicesStatusW resume handle not supported fixme:ras:RasEnumEntriesW ((nil),(null),0x149e40,0x3298a8,0x13eebc),stub!
http://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #15 from varsovie_pat@hotmail.com --- Created attachment 47248 --> http://bugs.winehq.org/attachment.cgi?id=47248 scII crash dumb, shader error
http://bugs.winehq.org/show_bug.cgi?id=33247
Vidar Haarr vhaarr+wine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vhaarr+wine@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=33247
Krack krack3rz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |krack3rz@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #16 from Krack krack3rz@gmail.com --- I get it too, gotta keep restarting sc2 (HoTS) -- ssd makes it less painful, just need to keep saving iteritevly.
$ wine --version wine-1.7.33
wine is 32 bit, but using 64bit comp. 24GB ram, 4GB vid card (gtx 980)
https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #17 from Ken Sharp imwellcushtymelike@gmail.com --- Does this still occur in Wine 1.7.44 or later?
https://bugs.winehq.org/show_bug.cgi?id=33247
Alexander Jenisch nt@divzero.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nt@divzero.at
--- Comment #18 from Alexander Jenisch nt@divzero.at --- still happening here. 1.7.43 (32 bit) + 1.7.44-staging (64 bit).
is it possible, that wine doesn't allocate enough memory or could this be a memory leak? my system got 32gb ram.
https://bugs.winehq.org/show_bug.cgi?id=33247
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=33247
Aron Schatz aronschatz@aselabs.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aronschatz@aselabs.com
--- Comment #19 from Aron Schatz aronschatz@aselabs.com --- I'm having this bug happen on 1.7.53-staging.
Excerpt:
fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:d3d:wined3d_debug_callback 0x1a6748: "Program undefined behavior warning: Sampler object 5 has depth compare enabled. It is being used with non-depth texture 1, by a program that samples it with a regular sampler. This is undefined behavior.". fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub mmap() failed: Cannot allocate memory mmap() failed: Cannot allocate memory fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented! fixme:dbghelp:elf_search_auxv can't find symbol in module err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead. fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f2a0 fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f2a0 fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33ef44): stub \StarCraft II\Versions\Base38215\SC2.exe: ../nptl/pthread_mutex_lock.c:364: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed.
I've noticed it happens most of the time when playing in game and there's alot of action going on. The game stutters, then crashes. It happened after a game (in the menu) once, though.
It happened to me after the new 3.0 patch. Let me know what other info I can provide to squash this bug. Makes playing ladder games nearly impossible.
Kubuntu 15.10 WINE 1.7.53-staging Nvidia GTX 570. Core i7-3770k.
https://bugs.winehq.org/show_bug.cgi?id=33247
adrussel@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adrussel@hotmail.com
https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #20 from lahmbi5675@gmx.de --- This piece of information may not really be helpful, but still: From time to time I'm playing HotS under Windows XP (not wine emulation) and I'm sometimes getting tray messages from Windows, that the system ran out of memory and needed to increase the (Windows) swap file. I'm even getting this message with graphics details set to low, but it seems to happen more often with details set to medium or high. So HotS may be a memory hog, which tries to use as much of the theoretically available 3GB RAM.
https://bugs.winehq.org/show_bug.cgi?id=33247
Dzmitry Lazerka dlazerka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dlazerka@gmail.com
--- Comment #21 from Dzmitry Lazerka dlazerka@gmail.com --- Same thing. Sound cuts off 3 seconds before crash. 32GiB of RAM.
https://bugs.winehq.org/show_bug.cgi?id=33247
Mathieu Okuyama mathieu.okuyama@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mathieu.okuyama@gmail.com
--- Comment #22 from Mathieu Okuyama mathieu.okuyama@gmail.com --- Same here, sound stop, then game slow down and then crash. This happens since last game update. Everithing was smooth before Legacy Of The Void (Heart Of The Swarm was OK)
https://bugs.winehq.org/show_bug.cgi?id=33247
Robert robert@penz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |robert@penz.name
--- Comment #23 from Robert robert@penz.name --- Same here, sound stop, 3 sec later then game crash. This happens since last game update. Everything was smooth before Legacy Of The Void (Heart Of The Swarm was OK).
I tried various wine versions up to 1.9.6. Same problem.
https://bugs.winehq.org/show_bug.cgi?id=33247
Konrad Materka kmaterka@wp.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kmaterka@wp.pl
https://bugs.winehq.org/show_bug.cgi?id=33247
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #24 from winetest@luukku.com --- (In reply to Robert from comment #23)
Same here, sound stop, 3 sec later then game crash. This happens since last game update. Everything was smooth before Legacy Of The Void (Heart Of The Swarm was OK).
I tried various wine versions up to 1.9.6. Same problem.
Could you retest with more recent wine? 2.0 Series. 2.8 was just released.
\StarCraft II\Versions\Base38215\SC2.exe: ../nptl/pthread_mutex_lock.c:364: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed.
I don't know for sure but that looks like audio/pulseaudio crash. It's somehow familiar crash location.
https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #25 from Robert robert@penz.name --- [05/21/17 11:49:20] - Running wine-2.8 Battle.net Launcher.exe (Working directory : /home/robert/.PlayOnLinux/wineprefix/Blizzard/drive_c/Program Files (x86)/Battle.net) fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:wbemprox:wbem_locator_ConnectServer unsupported flags fixme:wbemprox:client_security_SetBlanket 0x7e0c8c38, 0x14a270, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7e0c8c38 fixme:wbemprox:enum_class_object_Next timeout not supported fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ver:GetCurrentPackageId (0x33fdb4 (nil)): stub fixme:wininet:InternetSetOptionW Option 77 STUB err:wininet:open_http_connection create_netconn failed: 12029 fixme:wininet:InternetSetOptionW Option 77 STUB err:wininet:open_http_connection create_netconn failed: 12029 fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:wbemprox:wbem_locator_ConnectServer unsupported flags fixme:wbemprox:client_security_SetBlanket 0x7dfbac38, 0x165028, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7dfbac38 fixme:wbemprox:enum_class_object_Next timeout not supported fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ver:GetCurrentPackageId (0x1bae9e8 (nil)): stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:wininet:InternetSetOptionW Option 77 STUB err:wininet:open_http_connection create_netconn failed: 12029 fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub! fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f940 fixme:wininet:InternetSetOptionW Option 77 STUB fixme:win:EnumDisplayDevicesW ((null),0,0x33f1e8,0x00000000), stub! fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33f618 fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ver:GetCurrentPackageId (0x456ea18 (nil)): stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x1ea483b, 0x1f1f6d0, 0x1f1f6e8) stub. fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1f1b49a, 43) stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x1961123, 0x1d7f110, 0x1d7f128) stub. fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1cea3b0, 43) stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ver:GetCurrentPackageId (0x4abe9e8 (nil)): stub fixme:advapi:OpenEventLogW ((null),L"System") stub fixme:advapi:ReadEventLogA (0xcafe4242,0x00000009,0x00000000,0x1cd448,0x00010000,0x33f28c,0x33f290) stub fixme:advapi:CloseEventLog (0xcafe4242) stub fixme:font:RemoveFontMemResourceEx (0x82cb25b1) stub fixme:font:RemoveFontMemResourceEx (0x82fa3e71) stub fixme:font:RemoveFontMemResourceEx (0x825c2589) stub fixme:ntdll:NtLockFile I/O completion on lock not implemented yet fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:win:RegisterDeviceNotificationA (hwnd=0x10094, filter=0x6c1ea0c,flags=0x00000000) returns a fake device notification handle! fixme:process:SetProcessDEPPolicy (3): stub fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:imm:ImmDisableTextFrameService Stub fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f478, (nil) 0x33f47c fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f478 (nil) 0x33f47c) returning a dummy value (current locale) fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f478, 0x48b2a70 0x33f47c fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f478 0x48b2a70 0x33f47c) returning a dummy value (current locale) fixme:winsock:WSALookupServiceBeginW (0x33f34c 0x00000ff0 0x33f388) Stub! fixme:iphlpapi:NotifyAddrChange (Handle 0x33f4b4, overlapped 0x48c5d6c): stub fixme:win:RegisterDeviceNotificationW (hwnd=0x100a0, filter=0x33f4c0,flags=0x00000000) returns a fake device notification handle! fixme:win:RegisterDeviceNotificationW (hwnd=0x100a0, filter=0x33f4c0,flags=0x00000000) returns a fake device notification handle! fixme:ver:GetCurrentPackageId (0x88fea18 (nil)): stub fixme:win:EnumDisplayDevicesW ((null),0,0x33ede4,0x00000000), stub! fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.Battlenet.beta": stub fixme:shell:CustomDestinationList_SetAppID 0x5dc6a98 (L"BlizzardEntertainment.Battlenet.beta"): stub fixme:shell:CustomDestinationList_BeginList 0x5dc6a98 (0x33f5f0 {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0x33f5f4): stub fixme:msg:ChangeWindowMessageFilterEx 0x100aa c064 1 (nil) fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:wbemprox:wbem_locator_QueryInterface interface {00000126-0000-0000-c000-000000000046} not implemented fixme:console:AttachConsole stub ffffffff fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported fixme:alsa:get_channel_mask Unknown speaker configuration: 9 fixme:alsa:get_channel_mask Unknown speaker configuration: 10 fixme:alsa:get_channel_mask Unknown speaker configuration: 11 fixme:alsa:get_channel_mask Unknown speaker configuration: 12 fixme:alsa:get_channel_mask Unknown speaker configuration: 13 fixme:alsa:get_channel_mask Unknown speaker configuration: 14 fixme:alsa:get_channel_mask Unknown speaker configuration: 15 fixme:alsa:get_channel_mask Unknown speaker configuration: 16 fixme:alsa:get_channel_mask Unknown speaker configuration: 17 fixme:alsa:get_channel_mask Unknown speaker configuration: 18 <html><head><title>Object moved</title></head><body>
<h2>Object moved to <a href="http://www.blizzard.com/404">here</a>.</h2>
</body></html>
<html><head><title>Object moved</title></head><body>
<h2>Object moved to <a href="http://www.blizzard.com/404">here</a>.</h2>
</body></html>
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https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #26 from Robert robert@penz.name --- sorry that was the wrong thread .. I'm not able to start it with battle.net anymore ... and I copied that error with wine 2.8 into that case, sorry.
https://bugs.winehq.org/show_bug.cgi?id=33247
--- Comment #27 from winetest@luukku.com --- (In reply to Robert from comment #26)
sorry that was the wrong thread .. I'm not able to start it with battle.net anymore ... and I copied that error with wine 2.8 into that case, sorry.
Battle.net doesn't work with regular wine currently, but does with staging. It's quite annoying to test what patches are needed.
https://bugs.winehq.org/show_bug.cgi?id=33247
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=33247
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Status|NEW |RESOLVED Resolution|--- |ABANDONED
--- Comment #28 from Anastasius Focht focht@gmx.net --- Hello folks,
the initial problem report is now years old and OP wasn't responsive in recent comments, resolving 'abandoned' now. In addition, there are various unrelated issues mixed in here, messing up the original bug report. Reopen if you can reproduce the original problem with recent Wine version, preferably Wine 3.4+
Regards
https://bugs.winehq.org/show_bug.cgi?id=33247
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv@dawncrow.de Status|RESOLVED |CLOSED
--- Comment #29 from André H. nerv@dawncrow.de --- closing abandoned