http://bugs.winehq.org/show_bug.cgi?id=32672
Bug #: 32672 Summary: Rainbow Six: Only the sky is rendered Product: Wine Version: 1.5.21 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: flavio@nebososo.com Classification: Unclassified
Created attachment 43103 --> http://bugs.winehq.org/attachment.cgi?id=43103 Screenshot of the bug
When playing Rainbow Six the 2D interface is rendered correctly, but the 3D is not, all you see is the sky (see the screenshot). Also, the planning interface (which is 3D) is completely blue.
The terminal is flooded with: fixme:ddraw:d3d_device7_SetClipStatus iface 0x192660, clip_status 0x32f9b8 stub!
Also, when you fire, this line is printed: fixme:d3d:state_stippleenable Render state WINED3D_RS_STIPPLEENABLE not implemented yet.
Tested on a clean prefix. The demo can be downloaded here: http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
http://bugs.winehq.org/show_bug.cgi?id=32672
AdeC adec2010@hotmail.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adec2010@hotmail.co.uk
--- Comment #1 from AdeC adec2010@hotmail.co.uk 2013-08-31 16:34:41 CDT --- Same problem exists in wine version 1.7.1
http://bugs.winehq.org/show_bug.cgi?id=32672
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW URL| |http://www.fileplanet.com/2 | |7609/download/Rainbow-Six-D | |emo CC| |gyebro69@gmail.com Component|-unknown |directx-d3d Depends on| |32673 Ever Confirmed|0 |1
--- Comment #2 from GyB gyebro69@gmail.com 2013-09-01 06:03:06 CDT --- I can confirm the problem, using Nvidia binary drivers 325.15
http://bugs.winehq.org/show_bug.cgi?id=32672
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #3 from Jarkko K jarkko_korpi@hotmail.com --- I tried the demo, but it become too complicate to start the mission, because I had to assign the teams into map, which wasn't drawn at all.
shows the map that wasn't drawn.
console shows messages:
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:ddraw:d3d_device_inner_Release Texture handle 0xd4 (0x389ae08) not unset properly.
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x2f48cf8 with type WINED3D_RTYPE_SURFACE (0x1).
wine 1.7.18
http://bugs.winehq.org/show_bug.cgi?id=32672
Ivan flying.hollander@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |flying.hollander@mail.ru
--- Comment #4 from Ivan flying.hollander@mail.ru --- Still present in Wine 1.7.21. I have intel video (GM45).
https://bugs.winehq.org/show_bug.cgi?id=32672
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #5 from super_man@post.com --- I can't assign the players into the mission so I am unable to test this. It doesnt draw the map where to assign.
wine 1.7.53
https://bugs.winehq.org/show_bug.cgi?id=32672
Adam Bolte abolte@systemsaviour.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte@systemsaviour.com
--- Comment #6 from Adam Bolte abolte@systemsaviour.com --- Confirming that only the sky is rendered when using Wine 1.9.1.
The terminal is flooded with: fixme:ddraw:d3d_device7_SetClipStatus iface 0x1e1100, clip_status 0x33f9a4 stub!
(same as comment 1 only different offsets).
https://bugs.winehq.org/show_bug.cgi?id=32672
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com, | |wylda@volny.cz
--- Comment #7 from winetest@luukku.com --- I just tested this bug against wine-staging 1.9.21. And I don't see nothing wrong with the game. Even the planning seems to work on my fast preview.
Not quite sure but maybe this was fixed with the Long journy commits. Would think that this same period of game.
If someone could confirm that it works it would be great.
https://bugs.winehq.org/show_bug.cgi?id=32672
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=32672
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #8 from Wylda wylda@volny.cz --- Confirming. I can see the problem in wine-1.9.20, but it is fixed in wine-1.9.21. Thank you for re-test.
The issue described in bug 32673 still applies.
https://bugs.winehq.org/show_bug.cgi?id=32672
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.22.