https://bugs.winehq.org/show_bug.cgi?id=54578
Bug ID: 54578 Summary: Kerbal Space Program 2 (KSP2 0.1.0.0.20892) has missing textures with WINED3D Product: Wine-staging Version: 8.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: kolAflash@kolahilft.de CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Created attachment 74119 --> https://bugs.winehq.org/attachment.cgi?id=74119 wine-stating-8.2 console output running KSP2 0.1.0.0.20892
Kerbal Space Program 2 (KSP2) has missing textures with WINED3D. (DirectX 11 game, AppDB entry for KSP2 waiting for approval)
Game version: 0.1.0.0.20892 (Steam BuildID 10624168) (first early access / beta release, 2023-02-24)
Especially the planets land surface outside the rocket launch area (fields, mountains, ...) seems to be transparent, showing outer space. Screenshot: https://user-images.githubusercontent.com/3355089/221281787-8e03c982-82fb-4e...
OS: Debian-11 GPU: Radeon RX 590 8GB (amdgpu driver) CPU: Ryzen 5800X (32 GB system memory) Problem was reproduced with wine-staging-8.2, wine-7.0. Problem also exists with Proton-Experimental (2023-02-24) using PROTON_USE_WINED3D=1.
I attached the console output of WINE. What else can I provide for debugging?
The fps are quite low with around 25 fps. But that seems to be a common issue. https://www.reddit.com/r/KerbalSpaceProgram/comments/11a4619/ksp2_performanc...
With DXVK the fps are even lower (extremely low at 8 fps). https://github.com/doitsujin/dxvk/issues/3268
It should be mentioned, that this game has a high GPU VRAM usage. It is using 70 % to 90 % of my 8 GB VRAM with WINED3D and 100 % VRAM with DXVK. (hopefully something that can be fixed by the game developers during early access)
Some people report slightly better performance when setting: WINE_CPU_TOPOLOGY=4:0,1,2,3 https://github.com/ValveSoftware/Proton/issues/6565#issuecomment-1444621213
https://bugs.winehq.org/show_bug.cgi?id=54578
--- Comment #1 from kolAflash kolAflash@kolahilft.de --- Tested with WINE_D3D_CONFIG='renderer=vulkan'. (wine-staging-8.2)
Result: Behaves as with DXVK. Except it is running at 4 fps, which is about half of what DXVK gets. https://github.com/doitsujin/dxvk/issues/3268 No graphical glitches (planet surface incl. mountains visible). But GPU VRAM usage at 100 %!
@Wine developers By the way: Nice work on the WINE_D3D vulkan renderer! It beginning to work very well.
https://bugs.winehq.org/show_bug.cgi?id=54578
Jasper j.thrussell@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |j.thrussell@gmail.com
--- Comment #2 from Jasper j.thrussell@gmail.com --- Can confirm this behavior using WINED3D on wine-8.1 on Manjaro Linux. Ground textures are not loaded properly, and it seems like clouds are now made out of trees.
OS: Manjaro Linux Kernel: 6.1.12-1 Mesa: 22.3.5-1 CPU: Ryzen 5700X (32 GB system memory) GPU: Radeon RX 5600 XT 6GB (amdgpu driver)
I have attached a log of my console output.
https://bugs.winehq.org/show_bug.cgi?id=54578
--- Comment #3 from Jasper j.thrussell@gmail.com --- Created attachment 74127 --> https://bugs.winehq.org/attachment.cgi?id=74127 wine-8.1 console output running KSP2 0.1.0.0.20892
Captured using the command "wine KSP2_x64.exe > log.txt 2>&1" on Manjaro Linux with wine 8.1
https://bugs.winehq.org/show_bug.cgi?id=54578
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Kerbal Space Program 2 |Kerbal Space Program 2 |(KSP2 0.1.0.0.20892) has |(KSP2 0.1.0.0.20892) has |missing textures with |missing textures using the |WINED3D |OpenGL backend Component|-unknown |d3d Product|Wine-staging |Wine CC|leslie_alistair@hotmail.com |