http://bugs.winehq.org/show_bug.cgi?id=19860
Summary: Music won't play on Sega games (Sonic Heroes, Phantasy Star Universe A.I.) Product: Wine Version: 1.1.28 Platform: PC URL: http://www.sega.com OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: cleberdemattoscasali-wine@yahoo.com.br
I can run this games with wine now, but for some reason, sound effects will play normally, but background music won't play at all. Movies are not playing either. I've tried with native QUARTZ, DSOUND, STREAMCI, tried installing codecs with winetricks. Didn't change a thing.
Maybe it's related to this fixme I'm seeing on both games:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x217e78,0x217dc0): stub (SONIC HEROES)
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x19f740,0x19f640): stub (PSUAI)
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #1 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-08-27 17:25:39 --- Created an attachment (id=23287) --> (http://bugs.winehq.org/attachment.cgi?id=23287) Sonic Heroes output LOG
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #2 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-08-27 17:26:53 --- Created an attachment (id=23288) --> (http://bugs.winehq.org/attachment.cgi?id=23288) Phantasy Star Universe : Ambition of Illuminus output LOG
There's a crash there, but it's gameguard crashing, not the game.
http://bugs.winehq.org/show_bug.cgi?id=19860
Peter Dons Tychsen donpedro@tdcadsl.dk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |donpedro@tdcadsl.dk
--- Comment #3 from Peter Dons Tychsen donpedro@tdcadsl.dk 2009-09-01 15:11:05 --- It works here... Fedora 11 and wine from GIT. Does the sound work with other wine applications using dsound?
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #4 from Peter Dons Tychsen donpedro@tdcadsl.dk 2009-09-01 15:12:30 --- I also see the FIXME from dsound, but that can be ignored, as it still works.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #5 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-09-01 17:33:55 --- Yes, it works on all games / applications except those 2 Sega games.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #6 from Peter Dons Tychsen donpedro@tdcadsl.dk 2009-09-01 18:34:36 --- OK, but does it work in the demo on your system?
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #7 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-09-01 19:21:24 --- Tried the demo. The music works with the demo, but not with the retail.
http://bugs.winehq.org/show_bug.cgi?id=19860
James Huk Huk256@wp.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Huk256@wp.pl
--- Comment #8 from James Huk Huk256@wp.pl 2009-10-23 15:07:34 --- I had this problem and - it seems this is related to the max open file limit in the system. For Debian and probably other Debian-like distros (Ubuntu, Knoppix, Mepis etc.) you will have to add something like this:
USERNAME hard nofile 655355
at the bottom of /etc/security/limits.conf - of course replace USERNAME with your username. Remember to restart your X session.
This fixed my problems with:
Sonic Heroes (no music, no intro) and Sonic Riders (no intro,sounds missing,can't past character selection screen)
I don't know why wine doesn't check for the limit – it really messes up many apps.
Please try this out.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #9 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-10-24 18:33:10 --- I can confirm it worked with SONIC HEROES in my notebook.
Sadly I'm very far away from my desktop with PSU:AI installed, I will only be able to test it in a month.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #10 from Jeff Zaroyko jeffz@jeffz.name 2009-10-24 18:56:25 --- (In reply to comment #8)
I don't know why wine doesn't check for the limit – it really messes up many apps.
If it could check it, what could it do? Wine is just a user app like any other.
Can you check to see which files are being opened, how many times and where from? Is it Wine which is incorrectly opening a vast number of files or is the app brain damaged?
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #11 from James Huk Huk256@wp.pl 2009-10-25 04:02:50 --- (In reply to comment #10)
(In reply to comment #8)
I don't know why wine doesn't check for the limit – it really messes up many apps.
If it could check it, what could it do? Wine is just a user app like any other.
Can you check to see which files are being opened, how many times and where from? Is it Wine which is incorrectly opening a vast number of files or is the app brain damaged?
Well to find out why there was no music in Sonic Heroes, I had to run game with:
WINEDEBUG=+all wine SonicHeroes.exe 2> debug.log
and the look for error messages in the log (and there are THOUSANDS of raws of log in there after few seconds, so this is not pleasant experience) – and there was a message saying that max opened file limit was reached – IMHO wine should send this error to the console, so users would find out easily without debugging.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #12 from Jeff Zaroyko jeffz@jeffz.name 2009-10-25 05:18:48 --- My comment still stands, we should figure out if the app is just requesting a lot of files to be opened, maybe forgetting to close them or if the problem is in Wine. If it's the latter case then upping the file limit is only a workaround.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #13 from James Huk Huk256@wp.pl 2009-10-25 12:40:59 --- (In reply to comment #12)
My comment still stands, we should figure out if the app is just requesting a lot of files to be opened, maybe forgetting to close them or if the problem is in Wine. If it's the latter case then upping the file limit is only a workaround.
I bet this is neither app nor wine problem – I think this is Windows related – probably this particular limit doesn't exist in Windows (or it is much higher). In some Linux distros this problem also doesn't exist because there is higher limit by default, on others it does. For most apps this is no problem – but for some this creates silly errors that are very hard to trace. All I would like is for wine to tell us when the limit is reached – it does so right now, but only if the low level debug is enabled – which is bad IMHO.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #14 from landeel cleberdemattoscasali-wine@yahoo.com.br 2009-11-23 08:35:30 --- Sadly the /etc/security/limits.conf thing does NOT fix the issue for Phantasy Star Universe. I'll investigate more.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #15 from Loïc Hoguin essen@dev-extend.eu 2009-12-21 19:50:43 --- Created an attachment (id=25357) --> (http://bugs.winehq.org/attachment.cgi?id=25357) Another PSU: AOTI log with no music
Log slightly different with more errors about ALSA, not sure if they're relevant.
http://bugs.winehq.org/show_bug.cgi?id=19860
landeel cleberdemattoscasali-wine@yahoo.com.br changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Music won't play on Sega |Music won't play on |games (Sonic Heroes, |Phantasy Star Universe A.I. |Phantasy Star Universe | |A.I.) |
--- Comment #16 from landeel cleberdemattoscasali-wine@yahoo.com.br 2010-05-23 12:28:50 --- I'm renaming the bug, as the problem with Sonic Heroes is solved by raising the file limit, but the problem with PSUAI persists.
http://bugs.winehq.org/show_bug.cgi?id=19860
landeel cleberdemattoscasali-wine@yahoo.com.br changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #17 from landeel cleberdemattoscasali-wine@yahoo.com.br 2010-05-23 12:29:51 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=19860
Loïc Hoguin essen@dev-extend.eu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |essen@dev-extend.eu
--- Comment #18 from Loïc Hoguin essen@dev-extend.eu 2010-07-24 07:27:39 --- I don't have this problem anymore with Wine 1.2, Xubuntu 10.04, Wine audio options ALSA and Emulation, AOTI default audio options. Wine is also setup as Windows ME. Tested with both the offline version and the online version (EGS server).
I don't have the time right now to test different options but I will if the problem isn't resolved on your end.
http://bugs.winehq.org/show_bug.cgi?id=19860
--- Comment #19 from landeel cleberdemattoscasali-wine@yahoo.com.br 2010-07-24 10:21:11 --- Problem is gone with wine 1.2. NICE!!!!
http://bugs.winehq.org/show_bug.cgi?id=19860
Louis Lenders xerox_xerox2000@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |xerox_xerox2000@yahoo.co.uk Resolution| |FIXED
--- Comment #20 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2010-07-24 12:16:06 --- (In reply to comment #19)
Problem is gone with wine 1.2. NICE!!!!
so it's fixed, right? resolving fixed, reported twice to work fine now
http://bugs.winehq.org/show_bug.cgi?id=19860
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard julliard@winehq.org 2010-07-30 12:57:27 --- Closing bugs fixed in 1.3.0.