http://bugs.winehq.org/show_bug.cgi?id=21525
Summary: Strange dark polygons near player in GTA SA Product: Wine Version: 1.1.37 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: b7.10110111@gmail.com
Created an attachment (id=25929) --> (http://bugs.winehq.org/attachment.cgi?id=25929) Screenshot
The bug is on the screenshot. It remains when shaders are disabled. specs: Geforce 8800GT, any of the latest nvidia drivers show this behavior.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #1 from Ruslan b7.10110111@gmail.com 2010-01-28 16:00:36 --- Created an attachment (id=25930) --> (http://bugs.winehq.org/attachment.cgi?id=25930) Another screenshot
This screenshot shows that the dark part is on the shadow side.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #2 from Ruslan b7.10110111@gmail.com 2010-01-29 17:07:43 --- This problem doesn't show up if OffscreenRenderingMode is set to 'fbo', but does for 'backbuffer'.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #3 from Ruslan b7.10110111@gmail.com 2010-01-29 17:23:52 --- Well, not exactly disappears... With fbo the problem remains, but only partly, as in the next screenshot.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #4 from Ruslan b7.10110111@gmail.com 2010-01-29 17:26:08 --- Created an attachment (id=25950) --> (http://bugs.winehq.org/attachment.cgi?id=25950) The problem when OffscreenRenderingMode is fbo
http://bugs.winehq.org/show_bug.cgi?id=21525
Ruslan b7.10110111@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Strange dark polygons near |Strange dark polygons near |player in GTA SA |player shadow in GTA SA
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #5 from Rico kgbricola@web.de 2010-01-30 05:13:46 --- I couldn't reproduce this problem here (wine-1.1.37+). What's your wine version? Is it really wine-1.1.37?
Geforce 8800GTS NVIDIA 190.53
Sure I could say that with previous wine versions (commit ffb38da024b044b4958d21784b5cc290291883a9 fixed it), there I could see the bug as in picture http://bugs.winehq.org/attachment.cgi?id=25930 (with backbuffer and pixelshader off).
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #6 from Ruslan b7.10110111@gmail.com 2010-01-30 08:30:26 --- (In reply to comment #5)
What's your wine version? Is it really wine-1.1.37?
$ wine --version wine-1.1.37
I just patched it to support INTZ, but before this the game showed the same behavior.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #7 from Ruslan b7.10110111@gmail.com 2010-01-30 08:41:54 --- Maybe this is because of virtual screen emulation... in my config it's 1280x1024. I can't check without it because the game wouldn't start.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #8 from Ruslan b7.10110111@gmail.com 2010-01-30 08:52:38 --- OK, i found why you might not be able to reproduce this. When FSAA is not forced for nvidia drivers, this problem doesn't exist. So, to reproduce:
__GL_FSAA_MODE=8 wine gta_sa
or, just set FSAA settings to override application settings and some non-zero smoothing in nvidia-settings.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #9 from Rico kgbricola@web.de 2010-01-30 10:00:27 --- Ok, I could confirm the problem with AA enabled.
If AA is enabled, you also hit bug 14341 again.
When fbo and AA is enabled you get: fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../../../git/dlls/wined3d/device.c / 5770
So then you probably wouldn't see the "wrong" dark polygons. There is no error output in the case of backbuffer.
http://bugs.winehq.org/show_bug.cgi?id=21525
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #10 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-30 12:07:17 --- Don't force something that doesn't work.
http://bugs.winehq.org/show_bug.cgi?id=21525
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-30 12:07:33 --- Invalid - user configuration error.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #12 from Ruslan b7.10110111@gmail.com 2010-01-31 01:14:51 ---
Invalid - user configuration error.
Why is this configuration error? If i can use this feature on windows and cannot on WINE, this IS WINE bug, not configuration error.
Don't force something that doesn't work.
Nvidia's force AA mode DOES work for any other application i use, so this can't be said to NOT work. If something makes WINE not work, WINE should be fixed, because it is most probably WINE bug.
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #13 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-31 10:47:54 --- Multisampling is disabled on Wine because multiple bugs in Nvidia & ATI drivers.