http://bugs.winehq.com/show_bug.cgi?id=1261
lionel.ulmer@free.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- AssignedTo|wine-bugs@winehq.com |lionel.ulmer@free.fr Status|UNCONFIRMED |ASSIGNED everconfirmed|0 |1
------- Additional Comments From lionel.ulmer@free.fr 2003-02-07 12:15 ------- You *sure* that you are using 'builting' OpenGL ? What I find strange is that I see this in the log :
00000009:Call kernel32.LoadLibraryA(4276478c "opengl32.dll") ret=4271edb0 00000009:Ret kernel32.LoadLibraryA() retval=42860000 ret=4271edb0
Whereas on my box, whn OpenGL is loaded, I get something like that :
08078610:Call kernel32.LoadLibraryA(0064b9e8 "opengl32.dll") ret=005d7a77 (...) 08078610:Call user32.GetPropA(00010020,42eddf7a "__wine_x11_whole_window") ret=42eba0f9 08078610:Call kernel32.GlobalFindAtomA(42eddf7a "__wine_x11_whole_window") ret=4085e3ea (...) 08078610:Ret kernel32.LoadLibraryA() retval=42eb0000 ret=005d7a77
So I am pretty convinced that you must not use builtin OpenGL (or that you must not have the same version of Wine than me :-) ).
Could you try with adding +loadorder to your command line to check what you will take ?
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