http://bugs.winehq.org/show_bug.cgi?id=9892
Summary: Morrowind Inventory view displays white rectangle instead of character portrait Product: Wine Version: 0.9.46. Platform: PC URL: http://appdb.winehq.org/objectManager.php?sClass=version &iId=3329 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: vit.hrachovy@sandbox.cz
Created an attachment (id=8383) --> (http://bugs.winehq.org/attachment.cgi?id=8383) Example of white rectangle instead of character portrait
Since reported 0.9.36, Morrowind Inventory character displays white rectangle instead of character portrait.
At 0.9.30 Morrowind displayed face texture and body outlines - not good, but definitely better than actual state.
Will try to seek the exact regression nature and provide better info.
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #1 from Vit Hrachovy vit.hrachovy@sandbox.cz 2007-10-04 05:17:36 --- Created an attachment (id=8384) --> (http://bugs.winehq.org/attachment.cgi?id=8384) Example how the character portrait should be displayed
http://bugs.winehq.org/show_bug.cgi?id=9892
Josef Schimke jschimke@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jschimke@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=9892
Jan-Peter Nilsson peppe@bsnet.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |peppe@bsnet.se
--- Comment #2 from Jan-Peter Nilsson peppe@bsnet.se 2007-10-11 01:17:44 --- I've been looking at it a bit.
I've found three patches/commits that affect the behaviour.
Starting we have a character portrait rendered in correct orientation but mouse over texts are in the wrong orientation (i.e. point at helm get into text for boots).
This changed with "wined3d: Partial render target locking." (403b5ecf60bc3bb1ed8b5fe526c574b6744dbae6). After this the caracter portrait was upside down and info texts where right. That is, point where the helm should be and get the info box for the helm. The patch introduced a boolean srcIsUpsideDown, switching this one returns the behaviour of the previous versions.
It stayed this way untill "wined3d: Accelerated blits from and to offscreen render targets." (ccd2772e288558969b01837419e052eded1e5dbf) after which Morrowind will crash when trying to load a saved game or pickup the release order.
The crashing stoped with "wined3d: Blitting to offscreen target." (0b46254b57d329c3f0892877a916c2c1fc13eec0), but by now the character portrait is white.
http://bugs.winehq.org/show_bug.cgi?id=9892
Corey Hickey bugfood-c@fatooh.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bugfood-c@fatooh.org
http://bugs.winehq.org/show_bug.cgi?id=9892
Corey Hickey bugfood-c@fatooh.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Corey Hickey bugfood-c@fatooh.org 2007-10-29 22:37:00 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #4 from Jan-Peter Nilsson peppe@bsnet.se 2007-11-04 04:46:04 --- With the current Git you can get the wine-0.9.30 behavior back for the character portrait by commenting out the return WINED3DERR_INVALIDCALL for scratch textures in IWineD3DSurfaceImpl_LoadTexture, surface.c.
That is is, the character portrait is rendered in correct orientation while mouse over info texts are shown as if the portrait was upside down, point at boots and get text for helm etc.
This also gets us the map, the individual pieces of the map is however rendered upside down.
http://bugs.winehq.org/show_bug.cgi?id=9892
Vit Hrachovy vit.hrachovy@sandbox.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vit.hrachovy@sandbox.cz
--- Comment #5 from Vit Hrachovy vit.hrachovy@sandbox.cz 2008-01-12 13:49:31 --- Good news everyone - somebody fixed a character inventory a bit in 0.9.53.
Character inventory view currently shows the character with red background. Each piece of worn dress is however rendered black.
So 0.9.53 is definitely improvement. (Shame the game cannot be installed in 0.9.53 due to some threads issue.)
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #6 from Vit Hrachovy vit.hrachovy@sandbox.cz 2008-01-12 13:52:27 --- Created an attachment (id=10192) --> (http://bugs.winehq.org/attachment.cgi?id=10192) Current bug fixing progress.
http://bugs.winehq.org/show_bug.cgi?id=9892
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|_obsolete_directx |-unknown
http://bugs.winehq.org/show_bug.cgi?id=9892
Ben Hodgetts (Enverex) ben@atomnet.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ben@atomnet.co.uk
--- Comment #7 from Ben Hodgetts (Enverex) ben@atomnet.co.uk 2008-03-01 06:36:35 --- The inventory picture is back to being just a large white box with nothing in it (GIT - 0.9.56+).
http://bugs.winehq.org/show_bug.cgi?id=9892
Michal Seliga michal.seliga@visicom.sk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |michal.seliga@visicom.sk
--- Comment #8 from Michal Seliga michal.seliga@visicom.sk 2008-03-08 08:49:16 --- confirming with wine 0.957. only for me rectangle is blue with some random noise in it and its partially transparent
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #9 from Michal Seliga michal.seliga@visicom.sk 2008-03-08 08:52:25 --- sorry for confusion, i meant not in inventory but image which should appear on main game screen. see attached screenshot for details
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #10 from Michal Seliga michal.seliga@visicom.sk 2008-03-08 09:34:49 --- Created an attachment (id=11217) --> (http://bugs.winehq.org/attachment.cgi?id=11217) screenshot of main game screen with blue rectangle
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #11 from Vit Hrachovy vit.hrachovy@sandbox.cz 2008-03-08 09:57:05 --- (In reply to comment #9)
sorry for confusion, i meant not in inventory but image which should appear on main game screen. see attached screenshot for details
That's the different bug. And I cannot confirm that on my setup. Will try clean install later, but have You tried using GLSL and FBO as specified on the AppDB page?
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #12 from Michal Seliga michal.seliga@visicom.sk 2008-03-09 18:44:38 --- sorry. glsl i am using always, with pbuffers it crashed, in appdb i found recommendation to use backbuffer...now i tried fbo and it works..rectangle is gone. thanks
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #13 from Vit Hrachovy vit.hrachovy@sandbox.cz 2008-04-19 03:40:28 --- Inventory picture is here with red background. Local Map still black. Wine 0.9.59.
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #14 from Ben Hodgetts (Enverex) ben@atomnet.co.uk 2008-06-10 07:00:35 --- Still present in 1.0-RC4.
http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #15 from Ben Hodgetts (Enverex) ben@atomnet.co.uk 2008-06-10 07:02:57 --- To expand on that: pbuffers shows a blank white box for your character's inventory image and the map is missing. FBO shows your character (badly) and a red background and the map is also missing.
http://bugs.winehq.org/show_bug.cgi?id=9892
Philip Nilsson leffeman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leffeman@gmail.com
--- Comment #16 from Philip Nilsson leffeman@gmail.com 2008-06-26 14:11:38 --- See bug 9775 and the wine-patches mailing list (some thing like http://www.winehq.org/pipermail/wine-patches/2008-June/056589.html or the latest version which is not available in the archies due to being an attachment) for a patch.
http://bugs.winehq.org/show_bug.cgi?id=9892
ClanCC clancc@shadowkitsune.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |clancc@shadowkitsune.net
http://bugs.winehq.org/show_bug.cgi?id=9892
Matteo Modesti mattemod@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mattemod@gmail.com
--- Comment #17 from Matteo Modesti mattemod@gmail.com 2008-07-07 04:56:20 --- I can confirm that the patch submitted at bug 9775 fixes some problems with Morrowind: - it displays the character in Inventory window (even if upside-down) - the local and global maps work correctly, they're not black anymore :) (and they're not upside-down) - for me, it seems the game runs a little bit faster - it doesn't print anymore lots and lots of these FIXMEs on the shell: fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x5f65c20) Operation not supported for scratch textures fixme:d3d_surface:fb_copy_to_texture_direct >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 2745
http://bugs.winehq.org/show_bug.cgi?id=9892
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |liquid.acid@gmx.net
http://bugs.winehq.org/show_bug.cgi?id=9892
Vit Hrachovy vit.hrachovy@sandbox.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #18 from Vit Hrachovy vit.hrachovy@sandbox.cz 2008-07-07 14:05:24 --- I've tested the proposed patches and they completely fix this error (when using fbo).
*** This bug has been marked as a duplicate of bug 9775 ***
http://bugs.winehq.org/show_bug.cgi?id=9892
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #19 from Austin English austinenglish@gmail.com 2008-10-29 14:17:39 --- Closing abandoned.