http://bugs.winehq.org/show_bug.cgi?id=20800
Summary: Cannot get my game Star Sonata to load using WINE Product: Wine Version: 1.1.31 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P1 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: matthyo@gmail.com CC: matthyo@gmail.com
Created an attachment (id=24910) --> (http://bugs.winehq.org/attachment.cgi?id=24910) error's that gets spit out into terminal when trying to load starsonata
i have this game StarSonata that im trying to get running on ubuntu 9.1 using wine.. this game runs fine under windows.. but after i install it using wine it loads then crashes.. heres the steps i took to get it to install
i installed wine using Synaptics package Manager it appeared to install successfully
so i dled the starsonata installer from their website and ran it using wine "Downloads/Star Sonata.exe"
wine created the .wine/ and c_drive/ directories and then launched the installer... i clicked through the installer options but opted to install it to c:/starsonata instead of the defult...
after it installed, i had to installed the C++ 2005 runtimes using wintricks
but now im getting to the point where, when i try to load my game i type (while in the Star Sonata dir) wine start "Start Sonata.exe"
Star Sonata kinda loads but then hangs, then i have to press Esc aa couple times to exit and then spits a bunch of fixme's(see attachment) into terminal
http://bugs.winehq.org/show_bug.cgi?id=20800
--- Comment #1 from matthyo@gmail.com 2009-11-22 20:46:39 --- it would seem to i fixed all the fixme:dinput 's and know when i try to run starsonata i get this in the terminal matt@war-is-upon-us-laptop:~/.wine/drive_c/StarSonata$ wine start "Star Sonata.exe" fixme:exec:SHELL_execute flags ignored: 0x00000100 matt@war-is-upon-us-laptop:~/.wine/drive_c/StarSonata$ fixme:win:EnumDisplayDevicesW ((null),0,0x33e768,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:debug_d3dformat Unrecognized 909200416 (as fourcc: L16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200416) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909201985 (as fourcc: AR16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201985) in the format lookup table fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1bebf8,0x1beaf8): stub fixme:vxd:VXD_Open Unknown/unsupported VxD L"dinput.vxd". Try setting Windows version to 'nt40' or 'win31'. fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented err:heap:GlobalFree (0x3): Page fault occurred ! Caused by bug ?
http://bugs.winehq.org/show_bug.cgi?id=20800
--- Comment #2 from Andrew Nguyen arethusa26@gmail.com 2009-11-22 20:58:11 --- I can't reproduce the problem with Star Sonata and wine-1.1.33-301-gd963e97. After dismissing the graphics option window, the game successfully launches.
http://bugs.winehq.org/show_bug.cgi?id=20800
--- Comment #3 from matthyo@gmail.com 2009-11-22 22:18:50 --- i just uninstalled win and reinstalled it with the latest build i then deleted my /.wine directory then i reinstalled starsonata.. then reinstalled the c++ 2005 runtimes did the dll override but it is still crashing but this time i got this (attachment) in terminal what would mine fail if yours worked? we did it exactly the same way right?
http://bugs.winehq.org/show_bug.cgi?id=20800
matthyo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #24910|0 |1 is obsolete| |
--- Comment #4 from matthyo@gmail.com 2009-11-22 22:19:30 --- Created an attachment (id=24912) --> (http://bugs.winehq.org/attachment.cgi?id=24912) attachment 2
http://bugs.winehq.org/show_bug.cgi?id=20800
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Priority|P1 |P2 Summary|Cannot get my game Star |Star Sonata does not load |Sonata to load using WINE | Severity|critical |normal
--- Comment #5 from Jeff Zaroyko jeffz@jeffz.name 2009-11-23 01:43:29 --- Not critical - http://bugs.winehq.org/page.cgi?id=fields.html#importance
http://bugs.winehq.org/show_bug.cgi?id=20800
--- Comment #6 from Andrew Nguyen arethusa26@gmail.com 2009-11-23 01:45:16 --- Created an attachment (id=24915) --> (http://bugs.winehq.org/attachment.cgi?id=24915) StarSonata run on wine-1.1.33-301-gd963e97
Make sure you're writing a Windows path and setting the working directory in the shell correctly. I suspect it could be an issue in the graphics driver; lspci reports my graphics card on this machine to be:
00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03)
I do expect the same success on my NVIDIA GeForce 7800 GT machine however. The attached output logs a run from graphics options window, the main Star Sonata window, and normal exit.
http://bugs.winehq.org/show_bug.cgi?id=20800
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.starsonata.com/d | |ownload.html
http://bugs.winehq.org/show_bug.cgi?id=20800
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com 2011-10-02 11:05:21 CDT --- Created attachment 36658 --> http://bugs.winehq.org/attachment.cgi?id=36658 sonata screenshot
The game runs in 1.3.29 but the graphics are completely messed up as seen on the screenshot.
The log is a repetition of: fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.
http://bugs.winehq.org/show_bug.cgi?id=20800
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com, | |hverbeet@gmail.com, | |stefandoesinger@gmx.at
http://bugs.winehq.org/show_bug.cgi?id=20800
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #8 from joaopa jeremielapuree@yahoo.fr 2012-05-12 01:08:34 CDT --- First reported bug is FIXED.
Please open a new bug report for the graphical glitches.
http://bugs.winehq.org/show_bug.cgi?id=20800
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |adys.wh@gmail.com Resolution| |FIXED
--- Comment #9 from Jerome Leclanche adys.wh@gmail.com 2012-05-12 06:18:05 CDT --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=20800
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org 2012-05-25 13:43:26 CDT --- Closing bugs fixed in 1.5.5.