http://bugs.winehq.org/show_bug.cgi?id=20609
Summary: Neverwinter Nights 2 reports insufficient video RAM Product: WineHQ Apps Database Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: appdb-unknown AssignedTo: wine-bugs@winehq.org ReportedBy: oldrocker99@gmail.com
I have the Direct2Drive version of Neverwinter Nights 2. It installed apparently fine with the usual problems with patches, When I run it, it reports that I have only 128 MB of video ram. I have a nVidia 8600 with 512 MB of video ram. I haven't found this bug elsewhere.
http://bugs.winehq.org/show_bug.cgi?id=20609
Juan Lang juan_lang@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|appdb-unknown |-unknown Product|WineHQ Apps Database |Wine Severity|major |trivial
--- Comment #1 from Juan Lang juan_lang@yahoo.com 2009-11-07 20:06:01 --- Not an appdb bug. What problem does this cause?
http://bugs.winehq.org/show_bug.cgi?id=20609
--- Comment #2 from Dmitry Timoshkov dmitry@codeweavers.com 2009-11-08 04:08:15 --- Also, what Wine version are you using?
http://bugs.winehq.org/show_bug.cgi?id=20609
--- Comment #3 from Frederick Wrigley oldrocker99@gmail.com 2009-11-08 18:44:04 --- After the program reports insufficient video RAM, it exits, making the game unplayable. My wine version is 1.1.3.1.
http://bugs.winehq.org/show_bug.cgi?id=20609
--- Comment #4 from Austin English austinenglish@gmail.com 2009-11-08 21:31:14 --- In dlls/wined3d/directx.c, there is: /* Geforce8 - midend */ if (strstr(gl_renderer, "8600") || strstr(gl_renderer, "8700")) { *vidmem = 256; return CARD_NVIDIA_GEFORCE_8600GT; }
which should give your card 256 MB of ram, not 128. Below that is:
/* Geforce8 - lowend */ if (strstr(gl_renderer, "8300") || strstr(gl_renderer, "8400") || strstr(gl_renderer, "8500")) { *vidmem = 128; /* 128-256MB for a 8300, 256-512MB for a 8400 */ return CARD_NVIDIA_GEFORCE_8300GS;
which may be you...You can override it in the registry with the VideoMemorySize key, see http://wiki.winehq.org/UsefulRegistryKeys
http://bugs.winehq.org/show_bug.cgi?id=20609
Juan Lang juan_lang@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.1.31
--- Comment #5 from Juan Lang juan_lang@yahoo.com 2009-11-09 19:34:40 --- I assume you mean 1.1.31. The trouble is that OpenGL doesn't allow you to query the video memory the card actually has, so we're forced to guess. The registry setting is the workaround. I strongly suspect this is a wontfix.
http://bugs.winehq.org/show_bug.cgi?id=20609
Kevin Meyer billy65bob@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from Kevin Meyer billy65bob@gmail.com 2010-07-26 20:36:25 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=20609
Kevin Meyer billy65bob@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |billy65bob@gmail.com
--- Comment #7 from Kevin Meyer billy65bob@gmail.com 2010-07-26 20:43:57 --- I can confirm this. There are also other errors (from memory: no card with 3D acceleration and 3D acceleration disabled).
it's worth noting that using a native version of dxdiag causes the game to start normally, without outputting any of these errors.
http://bugs.winehq.org/show_bug.cgi?id=20609
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #8 from joaopa jeremielapuree@yahoo.fr 2012-11-03 15:55:14 CDT --- still a bug in current wine?
http://bugs.winehq.org/show_bug.cgi?id=20609
--- Comment #9 from Kevin Meyer billy65bob@gmail.com 2012-11-03 22:31:58 CDT --- (In reply to comment #8)
still a bug in current wine?
Yes.
NWN2 fails to detect a GPU with at least 128MB of VRAM (warning) and subsequently fails to detect available 3D hardware (error) and exits as a result. Overriding dxdiag to "native" removes the errors and renders the game fully playable.
http://bugs.winehq.org/show_bug.cgi?id=20609
--- Comment #10 from joaopa jeremielapuree@yahoo.fr 2012-11-03 23:05:34 CDT --- Please, an administrator sets the component to directx-d3d
http://bugs.winehq.org/show_bug.cgi?id=20609
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |focht@gmx.net, | |wine-bugs@winehq.org Component|-unknown |directx-d3dx9 Resolution| |DUPLICATE
--- Comment #11 from Anastasius Focht focht@gmx.net 2013-10-04 09:36:10 CDT --- Hello folks,
even if this bug was created earlier, I'm going to mark this a dupe of bug 23839 where I explained the problem in more detail and listed all required properties to allow use of builtin dxdiagn (http://bugs.winehq.org/show_bug.cgi?id=23839#c23).
Regards
*** This bug has been marked as a duplicate of bug 23839 ***
http://bugs.winehq.org/show_bug.cgi?id=20609
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Austin English austinenglish@gmail.com 2013-10-22 04:42:36 CDT --- Closing.