http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #58 from Toni Spets toni.spets@gmail.com 2009-03-01 14:39:43 --- 1.1.16 bump. Tested both renderers, gdi and opengl.
Both renderers output this fixme: fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
OpenGL output specific: fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
Still seeing only black screen.