http://bugs.winehq.org/show_bug.cgi?id=23839
Summary: Neverwinter Nights 2 : Unable to detect video card Product: Wine Version: 1.2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com
When I attempt to start the game, I get some error messages stating that I do not have a compliant video card to run the game.
Console output:
fixme:win:EnumDisplayDevicesW ((null),0,0x1c3f480,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table fixme:win:EnumDisplayDevicesW ((null),0,0x1c3e3a8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1c3d8d8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1c3d988,0x00000000), stub! fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
The workaround is to use native devenum.dll and dxdiagn.dll
Gentoo Linux X64 Nvidia 8800 GT nvidia-drivers 256.35
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #1 from Andrew Nguyen arethusa26@gmail.com 2010-07-30 11:48:59 --- Could you attach a +devenum,+dxdiag log when running Neverwinter Nights 2 with builtin devenum.dll and dxdiagn.dll?
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #2 from Xavier Vachon xvachon@gmail.com 2010-07-30 11:54:37 --- Created an attachment (id=29922) --> (http://bugs.winehq.org/attachment.cgi?id=29922) log +devenum +dxdiagn
(In reply to comment #1)
Could you attach a +devenum,+dxdiag log when running Neverwinter Nights 2 with builtin devenum.dll and dxdiagn.dll?
There you go. d3dx9 was installed with winetricks beforehand.
Should you need more, just ask.
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #3 from Andrew Nguyen arethusa26@gmail.com 2010-07-30 11:58:55 --- (In reply to comment #2)
Created an attachment (id=29922)
--> (http://bugs.winehq.org/attachment.cgi?id=29922) [details]
log +devenum +dxdiagn
(In reply to comment #1)
Could you attach a +devenum,+dxdiag log when running Neverwinter Nights 2 with builtin devenum.dll and dxdiagn.dll?
There you go. d3dx9 was installed with winetricks beforehand.
Should you need more, just ask.
Actually, the debug channel for dlls/dxdiagn is dxdiag. Could you generate another log with that trace enabled? Thanks.
http://bugs.winehq.org/show_bug.cgi?id=23839
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #29922|0 |1 is obsolete| |
--- Comment #4 from Xavier Vachon xvachon@gmail.com 2010-07-30 12:01:22 --- Created an attachment (id=29926) --> (http://bugs.winehq.org/attachment.cgi?id=29926) log +devenum +dxdiag
(In reply to comment #3)
(In reply to comment #2)
Created an attachment (id=29922)
--> (http://bugs.winehq.org/attachment.cgi?id=29922) [details] [details]
log +devenum +dxdiagn
(In reply to comment #1)
Could you attach a +devenum,+dxdiag log when running Neverwinter Nights 2 with builtin devenum.dll and dxdiagn.dll?
There you go. d3dx9 was installed with winetricks beforehand.
Should you need more, just ask.
Actually, the debug channel for dlls/dxdiagn is dxdiag. Could you generate another log with that trace enabled? Thanks.
Fixed.
http://bugs.winehq.org/show_bug.cgi?id=23839
Javier Kohen jkohen@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jkohen@users.sourceforge.ne | |t
http://bugs.winehq.org/show_bug.cgi?id=23839
Lauri Niskanen ape@ape3000.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Lauri Niskanen ape@ape3000.com 2011-01-15 06:18:51 CST --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #6 from Xavier Vachon xvachon@gmail.com 2011-01-29 15:28:07 CST --- Still a bug in git.
The workaround I mentioned earlier is not correct. To make the game run, I have to sh winetricks directx9 and vcrun2005 (http://bugs.winehq.org/show_bug.cgi?id=25525)
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #7 from Xavier Vachon xvachon@gmail.com 2011-02-15 13:43:25 CST --- A bunch of dxdiagn patches have been committed today:
http://source.winehq.org/patches/data/71368 to 71377
@Andrew : Your patches are about an information tree. Do you think these and further commits about it will have any impact on this bug?
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #8 from Andrew Nguyen arethusa26@gmail.com 2011-02-15 13:46:50 CST --- (In reply to comment #7)
A bunch of dxdiagn patches have been committed today:
http://source.winehq.org/patches/data/71368 to 71377
@Andrew : Your patches are about an information tree. Do you think these and further commits about it will have any impact on this bug?
Those patches simply change the structure of dxdiagn. I do plan to take a closer look at this bug sometime soon.
http://bugs.winehq.org/show_bug.cgi?id=23839
pantano.luigi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pantano.luigi@gmail.com
--- Comment #9 from pantano.luigi@gmail.com 2011-04-24 07:32:06 CDT --- i have the same problem here.
Wine: 1.3.17 / 1.3.18 / svn. Sytem: gentoo Driver nvidia: 270.41.03
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #10 from Andrew Nguyen arethusa26@gmail.com 2011-07-06 19:10:58 CDT --- Can someone retest this bug with the latest Wine? I believe this should be fixed now.
http://bugs.winehq.org/show_bug.cgi?id=23839
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #11 from GyB gyebro69@gmail.com 2011-07-07 10:20:22 CDT --- (In reply to comment #10)
Can someone retest this bug with the latest Wine? I believe this should be fixed now.
I've just tested NWN2 (v1.04.870, without expansions) in wine-1.3.23-286-g766dc67: native dxdiagn.dll is still needed otherwise the game complains about insufficient video memory and lack of hardware 3D acceleration.
Fedora 15 Nvidia GeForce 250 / driver 275.09.07
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #12 from Andrew Nguyen arethusa26@gmail.com 2011-07-07 10:32:50 CDT --- (In reply to comment #11)
(In reply to comment #10)
Can someone retest this bug with the latest Wine? I believe this should be fixed now.
I've just tested NWN2 (v1.04.870, without expansions) in wine-1.3.23-286-g766dc67: native dxdiagn.dll is still needed otherwise the game complains about insufficient video memory and lack of hardware 3D acceleration.
Fedora 15 Nvidia GeForce 250 / driver 275.09.07
Could I get a new +dxdiagn trace?
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #13 from GyB gyebro69@gmail.com 2011-07-07 10:59:08 CDT --- Created an attachment (id=35466) --> (http://bugs.winehq.org/attachment.cgi?id=35466) +dxdiag,+msgbox log (wine-1.3.23-286-g766dc67)
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #14 from Xavier Vachon xvachon@gmail.com 2012-02-07 19:50:05 CST --- This is still an issue in Wine 1.4-rc2. The game requires winetricks directx9 and vcrun2005 to work.
http://bugs.winehq.org/show_bug.cgi?id=23839
PLL pslla.dev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pslla.dev@gmail.com
--- Comment #15 from PLL pslla.dev@gmail.com 2012-10-23 10:24:19 CDT --- Still an issue in wine-1.5.15
http://bugs.winehq.org/show_bug.cgi?id=23839
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23839
Horigo ludo.surfer@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ludo.surfer@gmail.com
--- Comment #16 from Horigo ludo.surfer@gmail.com 2013-01-14 14:10:32 CST --- I had this bug with ubuntu 12.10
I revert to ubuntu 12.04 and the game launch, without dlls override
http://bugs.winehq.org/show_bug.cgi?id=23839
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs@winehq.org Component|-unknown |directx-d3dxof
--- Comment #17 from Xavier Vachon xvachon@gmail.com 2013-04-23 13:31:03 CDT --- Still a bug in current wine (1.5.28). 'dxdiagn', 'devenum' and 'd3dx9_36' are required for the game to run. Switching component to d3dxof, if dxdiagn is another component please adjust.
http://bugs.winehq.org/show_bug.cgi?id=23839
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #18 from Christian Costa titan.costa@gmail.com 2013-04-23 13:56:30 CDT --- You mean directx-d3dx9 ?
http://bugs.winehq.org/show_bug.cgi?id=23839
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dxof |directx-d3dx9
--- Comment #19 from Xavier Vachon xvachon@gmail.com 2013-04-23 14:10:30 CDT --- (In reply to comment #18)
You mean directx-d3dx9 ?
Fixed.
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #20 from Christian Costa titan.costa@gmail.com 2013-06-20 16:41:31 CDT --- Is there a demo of this game that shows this issue?
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #21 from Xavier Vachon xvachon@gmail.com 2013-06-20 16:47:53 CDT --- (In reply to comment #20)
Is there a demo of this game that shows this issue?
There is no demo available for NWN2. The game is available on GOG.com however : http://www.gog.com/gamecard/neverwinter_nights_2_complete
http://bugs.winehq.org/show_bug.cgi?id=23839
Javier Kohen jkohen@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|jkohen@users.sourceforge.ne | |t |
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #22 from Christian Costa titan.costa@gmail.com 2013-06-22 16:54:20 CDT --- So if I understand correctly native dxdiag, devenum and d3dx9_36 are required to run the game and only these ones. Correct? So there is at least 3 bugs. First can you get some log with native & builtin d3dx9_36 first keeping both remaining dlls as native?
http://bugs.winehq.org/show_bug.cgi?id=23839
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Summary|Neverwinter Nights 2 : |Neverwinter Nights 2 can't |Unable to detect video card |detect video adapter | |properly, claiming: "Your | |video card has less than | |128 MB of video memory"
--- Comment #23 from Anastasius Focht focht@gmx.net 2013-10-04 09:18:21 CDT --- Hello folks,
bought the game from GOG.com to look into it...
It seems the game doesn't query further IDxDiag properties sequentially if a property doesn't exist, leading to later error about "unknown <foo>".
Even with +dxdiag,+devenum trace log you can't really spot it until you debug the actual game ;-)
Prerequisite: 'winetricks -q dotnet35sp1' in clean 32-bit WINEPREFIX
The game queries the following properties from Wine's dxdiagn in sequential order:
--- snip --- "szDeviceName" "szDescription" "szKeyDeviceID" "szKeyDeviceKey" "szManufacturer" "szChipType" "szDACType" "szRevision" "szDisplayMemoryLocalized" "szDisplayMemoryEnglish" "szDisplayModeLocalized" "szDisplayModeEnglish" "dwWidth" "dwHeight" "dwBpp" "dwRefreshRate" "szMonitorName" "szMonitorMaxRes" "szDriverName" "szDriverVersion" "szDriverAttributes" "szDriverLanguageEnglish" "szDriverLanguageLocalized" "szDriverDateEnglish" "szDriverDateLocalized" "lDriverSize" "szMiniVdd" "szMiniVddDateLocalized" "szMiniVddDateEnglish" "lMiniVddSize" "szVdd" "bCanRenderWindow" "bDriverBeta" "bDriverDebug" "bDriverSigned" "bDriverSignedValid" "szDeviceIdentifier" "szDriverSignDate" "dwDDIVersion" "szDDIVersionEnglish" "szDDIVersionLocalized" "iAdapter" "szVendorId" "szDeviceId" "szSubSysId" "szRevisionId" "dwWHQLLevel" "bNoHardware" "bDDAccelerationEnabled" "b3DAccelerationExists" "b3DAccelerationEnabled" "bAGPEnabled" "bAGPExists" "bAGPExistenceValid" "szDXVAModes" "szDDStatusLocalized" "szDDStatusEnglish" "szD3DStatusLocalized" "szD3DStatusEnglish" "szAGPStatusLocalized" "szAGPStatusEnglish" "szNotesLocalized" "szNotesEnglish" "szRegHelpText" "szTestResultDDLocalized" "szTestResultDDEnglish" "szTestResultD3D7Localized" "szTestResultD3D7English" "szTestResultD3D8Localized" "szTestResultD3D8English" "szTestResultD3D9Localized" "szTestResultD3D9English" --- snip ---
Due to first missing property "szChipType", the video ram "szDisplayMemoryLocalized" is never queried for.
I think you should provide at least all missing properties until all important ones are queried (in order). They have to exist, even if the values are not really matching the hardware. Though the last ones doesn't seem to be very useful at all and can be left out (values are not evaluated).
Regards
http://bugs.winehq.org/show_bug.cgi?id=23839
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |oldrocker99@gmail.com
--- Comment #24 from Anastasius Focht focht@gmx.net 2013-10-04 09:36:11 CDT --- *** Bug 20609 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #25 from Austin English austinenglish@gmail.com 2013-10-04 13:11:05 CDT --- Created attachment 46194 --> http://bugs.winehq.org/attachment.cgi?id=46194 stubs
How's this?
http://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #26 from Anastasius Focht focht@gmx.net 2013-10-04 15:57:58 CDT --- Hello Austin,
yes it's better, it gets rid of video memory error but the game still complains about missing hardware acceleration support and exits.
Message box text with patch: "Unable to detect a video card with hardware 3D acceleration. Neverwinter Nights 2 requires a video card that supports then please make sure that it's enabled."
You need to fill more holes to reach these "bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip --- "szDisplayModeLocalized" "szDisplayModeEnglish"
"szMonitorName" "szMonitorMaxRes"
"szDriverAttributes" "szDriverLanguageEnglish" "szDriverLanguageLocalized" "szDriverDateEnglish" "szDriverDateLocalized"
"lDriverSize" "szMiniVdd" "szMiniVddDateLocalized" "szMiniVddDateEnglish" "lMiniVddSize" "szVdd"
"bCanRenderWindow" "bDriverBeta" "bDriverDebug" "bDriverSigned" "bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion" "szDDIVersionEnglish" "szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware" "bDDAccelerationEnabled" "b3DAccelerationExists" "b3DAccelerationEnabled" --- snip ---
bNoHardware = false bDDAccelerationEnabled = true b3DAccelerationExists = true b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and probably helps various other games that currently require the native version ;-)
You can find countless dumps of those properties in various Internet forums if you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip --- szDeviceName = \.\DISPLAY1 szDescription = NVIDIA GeForce GTX 660 szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1 szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control \Video{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000 szManufacturer = NVIDIA szChipType = GeForce GTX 660 szDACType = Integrated RAMDAC szRevision = Failed to get parameter szDisplayMemoryLocalized = 4034 MB szDisplayMemoryEnglish = 4034 MB szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz) szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz) szOverlayEnglish = Supported szDXVAHDEnglish = Supported dwWidth = 1920 dwHeight = 1080 dwBpp = 32 dwRefreshRate = 60 szMonitorName = Generic PnP Monitor szMonitorMaxRes = Failed to get parameter szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um szDriverAssemblyVersion = 9.18.13.1407 szDriverVersion = 9.18.0013.1407 szDriverAttributes = Final Retail szDriverLanguageEnglish = English szDriverLanguageLocalized = English szDriverDateEnglish = 2/9/2013 21:25:27 szDriverDateLocalized = 2/9/2013 9:25:27 PM lDriverSize = 17987192 szMiniVdd = n/a szMiniVddDateLocalized = n/a szMiniVddDateEnglish = n/a lMiniVddSize = 0 szVdd = n/a szDriverModelEnglish = WDDM 1.2 szDriverModelLocalized = WDDM 1.2 szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407 :pci\ven_10de&dev_11c0 szRankOfInstalledDriver = 00E02001 bCanRenderWindow = true bDriverBeta = false bDriverDebug = false bDriverSigned = false bDriverSignedValid = false szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435} szDriverSignDate = Failed to get parameter dwDDIVersion = 11 szDDIVersionEnglish = 11 szDDIVersionLocalized = 11 iAdapter = 0 szVendorId = 0x10DE szDeviceId = 0x11C0 szSubSysId = 0x26603842 szRevisionId = 0x00A1 dwWHQLLevel = 0 bNoHardware = false bDDAccelerationEnabled = true b3DAccelerationExists = true b3DAccelerationEnabled = true bAGPEnabled = true bAGPExists = true bAGPExistenceValid = true szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDDStatusLocalized = Enabled szDDStatusEnglish = Enabled szD3DStatusLocalized = Enabled szD3DStatusEnglish = Enabled szAGPStatusLocalized = Enabled szAGPStatusEnglish = Enabled szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter szTestResultDDLocalized = Not run szTestResultDDEnglish = Not run szTestResultD3D7Localized = Not run szTestResultD3D7English = Not run szTestResultD3D8Localized = Not run szTestResultD3D8English = Not run szTestResultD3D9Localized = Not run szTestResultD3D9English = Not run --- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default values.
Regards
http://bugs.winehq.org/show_bug.cgi?id=23839
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23839
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |d66f7cdb529203563c82319b1cf | |2ec5720b138fb Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #27 from Anastasius Focht focht@gmx.net 2013-10-08 16:03:10 CDT --- Hello folks,
this is fixed by commit http://source.winehq.org/git/wine.git/commitdiff/d66f7cdb529203563c82319b1cf...
Thanks Austin
Next is bug 34686
Regards
http://bugs.winehq.org/show_bug.cgi?id=23839
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #28 from Alexandre Julliard julliard@winehq.org 2013-10-11 12:30:43 CDT --- Closing bugs fixed in 1.7.4.
http://bugs.winehq.org/show_bug.cgi?id=23839
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |1.6.x
http://bugs.winehq.org/show_bug.cgi?id=23839
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|1.6.x |---
--- Comment #29 from Alexandre Julliard julliard@winehq.org 2013-11-15 13:40:34 CST --- Removing 1.6.x milestone from bugs included in 1.6.1.
https://bugs.winehq.org/show_bug.cgi?id=23839
nando.sm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nando.sm@gmail.com
--- Comment #30 from nando.sm@gmail.com --- As i posted in my review of Galactic Civilization 2, I still have problems with this bug and related bug #34686.
I'm using wine version 1.7.19, but currently installing version 1.7.4 to see if it works with that version. Had the same problem with 1.6.1.
fixme:win:EnumDisplayDevicesW ((null),0,0x33e718,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33e508,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599 fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030 fixme:wbemprox:enum_class_object_Next timeout not supported fixme:win:EnumDisplayDevicesW ((null),0,0x33e778,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33e568,0x00000000), stub! fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found fixme:win:EnumDisplayDevicesW ((null),0,0x33f828,0x00000000), stub!
https://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #31 from Anastasius Focht focht@gmx.net --- Hello nando,
--- quote --- As i posted in my review of Galactic Civilization 2, I still have problems with this bug and related bug #34686. --- quote ---
I don't a relation between this bug (Neverwinter Nights 2) and GC2. Just because the error message is the same or similar it doesn't mean it's the same bug. Unless you provide convincing arguments please leave this bug alone.
Regards
https://bugs.winehq.org/show_bug.cgi?id=23839
--- Comment #32 from Nando nando.sm@gmail.com --- Hello Anastasius Focht,
As far as I can see, this seems either related or the same problem. I'm trying to find what is the problem and i don't have extensive knowledge of how wine works. So please calm your pants.
Also, the 1.x version of GalCiv2 pointed me to this bug and its sibling. So I thought this was the place to post it.
As you mentioned in Comment 26, I think the problem is also in the bNoHardware = false bDDAccelerationEnabled = true b3DAccelerationExists = true b3DAccelerationEnabled = true
settings, but I don't know how to tell wine to use this settings si I can't test it.