https://bugs.winehq.org/show_bug.cgi?id=44436
Bug ID: 44436 Summary: Call of Duty WWII crashes after splash screen Product: Wine-staging Version: 2.21 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mo78@abv.bg CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 60378 --> https://bugs.winehq.org/attachment.cgi?id=60378 Wine staging crash log
The game installs fine but it crashes after the splash screen. I tested it with Wine 2.21 staging.
https://bugs.winehq.org/show_bug.cgi?id=44436
mo78@abv.bg changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mo78@abv.bg
--- Comment #1 from mo78@abv.bg --- Now I tried the game with Wine 3.3 and Wine-Staging 3.3 with the same effect - it crashes after splash screen.
https://bugs.winehq.org/show_bug.cgi?id=44436
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #2 from joaopa jeremielapuree@yahoo.fr --- At first, did you fix your setup?
err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available.
and
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #3 from mo78@abv.bg --- The txc_dxtn library is now integrated into Mesa and I have it installed.
https://bugs.archlinux.org/task/56660
The packages gnutls and lib32-gnutls are installed on my system too. They are not related with the game crashing for I play hundreds other games with this error, even the last Wolfenstein II:
https://www.youtube.com/watch?v=IbDPa9p_1Ac
Here it is the full log with Wine-Staging 3.3:
https://bugs.winehq.org/show_bug.cgi?id=44436
Louis Lenders xerox.xerox2000x@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xerox.xerox2000x@gmail.com
--- Comment #4 from Louis Lenders xerox.xerox2000x@gmail.com --- Maybe producing a debuglog might reveal something (?)
Run the program like:
WINEDEBUG=+tid,+seh,+relay,+d3d wine put_name_of_exe_here.exe >>log.txt 2>&1
(replace right executable name in line above)
And after it crashes attach the (bzipped2) file ``log.txt`` to this bug or put it somewhere up if it`s too big.
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #5 from mo78@abv.bg --- Created attachment 60674 --> https://bugs.winehq.org/attachment.cgi?id=60674 Call of Duty WWII crash log
Call of Duty WWII crash log
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #6 from mo78@abv.bg --- It's ready. I attached it as "Call of Duty WWII crash log". Thank you :)
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #7 from Louis Lenders xerox.xerox2000x@gmail.com --- As a guess I would say related to d3d. Maybe one of the d3d-guys could have a look? I pasted a few lines from your log here below. Last line before things apparenrtly end is 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0xcfe20, window 0x3004a, flags 0x1 stub!
0030:Ret dxgi.DXGID3D10CreateDevice() retval=00000000 ret=7fc86e46bb60 0030:Ret d3d11.D3D11CreateDevice() retval=00000000 ret=14065b4ab 0030:Call user32.SendMessageA(0003004a,00000402,000cfe20,0022ef60,) ret=14065bb0c 0030:Call winex11.drv.MsgWaitForMultipleObjectsEx(00000001,0022ebe8,ffffffff,00008040,00000000,) ret=7fc870799caf 0030:Ret winex11.drv.MsgWaitForMultipleObjectsEx() retval=00000000 ret=7fc870799caf 0030:Ret user32.SendMessageA() retval=ffffffff8876086c ret=14065bb0c 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0xcfe20, window 0x3004a, flags 0x1 stub! 0030:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x14065b5bf ip=14065b5bf tid=0030
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #8 from mo78@abv.bg --- Thank you very much :)
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #9 from mo78@abv.bg --- Wine 3.8 the problem is still here.
https://bugs.winehq.org/show_bug.cgi?id=44436
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #10 from mo78@abv.bg --- Wine 4.0-rc1, the problem is still here :(
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #11 from joaopa jeremielapuree@yahoo.fr --- ?Does the bug still occur with wine-4.17?
https://bugs.winehq.org/show_bug.cgi?id=44436
Anthony Jagers noonetinone@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |noonetinone@gmail.com
--- Comment #12 from Anthony Jagers noonetinone@gmail.com --- Created attachment 65419 --> https://bugs.winehq.org/attachment.cgi?id=65419 back trace from 4.17 staging
The game just gave me a backtrace. I haven't tried to check for any console output. Vanilla wine creates a zombie process and never quits.
https://bugs.winehq.org/show_bug.cgi?id=44436
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine-staging |Wine
--- Comment #13 from Gijs Vermeulen gijsvrm@gmail.com --- Not a wine-staging only bug.
Could you retest with wine-5.22?
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #14 from Anthony Jagers noonetinone@gmail.com --- Using vanilla wine the game works. I'm have trouble get the game to run with the wined3d backend, so I'm using dxvk. But, the bug report can be closed as far as I'm concerned.
https://bugs.winehq.org/show_bug.cgi?id=44436
mirh mirh@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mirh@protonmail.ch
--- Comment #15 from mirh mirh@protonmail.ch --- Bump
https://bugs.winehq.org/show_bug.cgi?id=44436
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW
--- Comment #16 from Gijs Vermeulen gijsvrm@gmail.com --- (In reply to mirh from comment #15)
Bump
Could you be a little bit more specific? What wine version did you test with? what kind of output is produced? Is the game still unplayable only with wined3d? Does it still work out of the box with DXVK?
https://bugs.winehq.org/show_bug.cgi?id=44436
--- Comment #17 from mirh mirh@protonmail.ch --- Comment 14 says it doesn't crash anymore. I don't think there's much else to see here.
I could vaguely guess it was fixed with Rémi's 5.12 ntdll work, but still.