https://bugs.winehq.org/show_bug.cgi?id=56317
Bug ID: 56317 Summary: Falcon BMS 4.37 crashes on start (not fully implemented d3dx:D3DX11CreateTextureFromFileA) Product: Wine Version: 9.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: xeno@x-s.com.pl Distribution: ---
Created attachment 76046 --> https://bugs.winehq.org/attachment.cgi?id=76046 Launch log
Falcon 4 BMS 4.37 startup never goes further than splashscreen. If launched from terminal following error messagee can be found:
0124:fixme:d3dx:D3DX11CreateTextureFromFileA device 00000000012F4298, filename "E:\Falcon_BMS_4.37/Data/Engine/Textures/Default.dds", load_info 0000000000000000, pump 0000000000000000, texture 00000000367CC0D0, hresult 0000000000000000 stub.
Steps to reproduce (in fresh Win64 bit prefix): - install DXVK - install original Falcon 4 (needed by Falcon BMS installer to proceed due legal agreement) - install Falcon BMS 4.37 with without optional DirectX installation (here Falcon BMS 4.37.3 full installer was used) - launch main Falcon binary env WINEPREFIX="/home/Xeno/.local/share/wineprefixes/<your_prefix_name>" wine <path_to_BMS-dir>/Bin/x64/Falcon\ BMS.exe
Expected result: Game shows main UI screen after splashscreen and intro are displayed.
Actual result: Game loading is stuck at splashscreen terminal output is spammed with error messages.
Known workaround: once d3dx11_43 external library is installed game launches properly
https://bugs.winehq.org/show_bug.cgi?id=56317
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|d3d |d3d-util
https://bugs.winehq.org/show_bug.cgi?id=56317
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Falcon BMS 4.37 crashes on |Falcon BMS 4.37 crashes on |start (not fully |start (needs |implemented |D3DX11CreateTextureFromFile |d3dx:D3DX11CreateTextureFro |A implementation) |mFileA) |