https://bugs.winehq.org/show_bug.cgi?id=42824
Bug ID: 42824 Summary: Nox (GOG) has constant menu flickering Product: Wine Version: 2.5 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: 00cpxxx@gmail.com CC: hverbeet@gmail.com Distribution: Debian
Created attachment 57896 --> https://bugs.winehq.org/attachment.cgi?id=57896 change to revert compile
Nox menu flickers constantly after:
commit 381cd03eb3860f4b963af9b37cc3258b3f45d17d Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 29 23:17:28 2017 +0200
ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
https://source.winehq.org/git/wine.git/commitdiff/381cd03eb3860f4b963af9b37c...
The patch reverts cleanly but cannot compile on top of wine-git due to a struct change, BUT commenting the offending line make the change compile and the problem is gone (change to revert attached to prove it is not used). Putting the patch back makes it flicker again.
The game demo has only black screen in any version so it cannot be used to test.
https://bugs.winehq.org/show_bug.cgi?id=42824
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |b7140a212df1d683611aefd9ddc | |375581c6c9c56 Status|NEW |RESOLVED Resolution|--- |FIXED Regression SHA1| |381cd03eb3860f4b963af9b37cc | |3258b3f45d17d
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- Should be fixed by commit b7140a212df1d683611aefd9ddc375581c6c9c56.
https://bugs.winehq.org/show_bug.cgi?id=42824
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.7.