https://bugs.winehq.org/show_bug.cgi?id=57728
Bug ID: 57728 Summary: Sensitivity of relative mouse movement is scaled by coefficient of desktop scaling Product: Wine Version: 10.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs@winehq.org Reporter: lassebq.mine@gmail.com Distribution: ---
I am using GNOME Wayland session with main monitor (1440p) running at 125% desktop scale.
Currently there's a bug with application scaling being done separately based on DPI value, so I set DPI to 120 https://bugs.winehq.org/show_bug.cgi?id=56285
In all first person games the same mouse travel distance leads to a higher camera rotation angle in game.
So if a game has a sensitivity slider, to get the same mouse sensitivity as you had at 100% scale, you need to divide this value by your desktop scale (in this case, 1.25) and apply changes to these settings on per-game basis. Obviously, not an ideal workaround and requires to do a lot of tweaking.
https://bugs.winehq.org/show_bug.cgi?id=57728
--- Comment #1 from lassebq.mine@gmail.com --- Update: Looks like wayland driver does not use raw mouse input