http://bugs.winehq.org/show_bug.cgi?id=2174
------- Additional Comments From us@the-edmeades.demon.co.uk 2004-15-04 07:02 ------- This is due to missing support for render to texture (SetRenderTarget). I had a semi-working implementation for a simple demo but never got it working for 3dmark.
Just for reference:
The real issue is how to get this implemented - pBuffers seem to be about right, but is it one pbuffer per-render target or a reusable pbuffer. (Each has its merits and the key is how many complete texture reads/writes are needed.
An alternative is another GL extension which provides render to texture support, but since my graphics card didnt support it I couldnt use it!