http://bugs.winehq.org/show_bug.cgi?id=5253
------- Additional Comments From the3dfxdude@gmail.com 2006-07-08 23:35 ------- David, the memory locations don't matter because that is given to us slightly randomly by the memory manager. What we do know with both types of crashes is that it is both in the same surface memory and it is past the end of buffer. Approximately start_location+640*480+some_extra_bytes (now).