http://bugs.winehq.org/show_bug.cgi?id=30833
Bug #: 30833 Summary: Buccaneer lost most of the sounds (music, speech) Product: Wine Version: 1.5.5 Platform: x86 URL: http://www.fileplanet.com/199220/190000/fileinfo/Bucca neer:-The-Pursuit-of-Infamy-Demo OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: aeikum@codeweavers.com Classification: Unclassified Regression SHA1: 98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a
Created attachment 40381 --> http://bugs.winehq.org/attachment.cgi?id=40381 7zipped +tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa log (uncompressed 5.1 MB)
Buccaneer: The Pursuit of Infamy is missing music and speech in Wine 1.5.5. I can only hear certain environmental sounds (waves, seagulls, gunshots). All audio files used by the game are located in various directories under ../buccaneer/data/sound. They are all .ogg files. You can reproduce the problem with the demo version as well. After installation start the demo with T3D.exe. Music should begin to play while the game is loading to the main menu.
This is a regression from Wine 1.5.5, caused by
98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a is the first bad commit commit 98c653bc8bc842e23b3fa9098d2cbf5e0e8c348a Author: Andrew Eikum aeikum@codeweavers.com Date: Tue May 15 08:29:34 2012 -0500
dsound: Resample to float, not device format.
:040000 040000 9a0e1d1502cfad4f4225a1c1c2f42865504ee550 0274ef74a509bb630ce0ded927794651314a5c28 M dlls
Reverting the patch on wine-1.5.5-131-gbdd4294 fixes the problem for me.
Fedora 17 x86 Alsa 1.0.25 Pulseaudio is not running Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
http://bugs.winehq.org/show_bug.cgi?id=30833
--- Comment #1 from Andrew Eikum aeikum@codeweavers.com 2012-06-04 09:53:10 CDT --- Seems to be related to volume handling. If I stub the volume processing in dsound to a no-op, the music comes back. Before that patch, volume didn't apply to the type of samples that this game uses. I'll look into why this buffer's volume is being set to 0.
http://bugs.winehq.org/show_bug.cgi?id=30833
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |bf263a347d904b01673ab19cd35 | |927881255544d Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #2 from GyB gyebro69@gmail.com 2012-06-14 21:49:56 CDT --- Missing sound and music are back again in the game with wine-1.5.6-136-ge412c8c. Thank you, Andrew, for fixing this.
http://source.winehq.org/git/wine.git/commitdiff/bf263a347d904b01673ab19cd35...
http://bugs.winehq.org/show_bug.cgi?id=30833
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org 2012-06-22 13:30:20 CDT --- Closing bugs fixed in 1.5.7.