http://bugs.winehq.org/show_bug.cgi?id=19782
Summary: Secret Files Tunguska crashes Product: Wine Version: 1.1.27 Platform: PC-x86-64 URL: http://www.secretfiles-game.com/tunguska/index.php?lan g=eng OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dunerkahl@yahoo.de
Created an attachment (id=23172) --> (http://bugs.winehq.org/attachment.cgi?id=23172) error message
After a specific scene in Secret Files Tunguska, the game crashes with the errormessage attached. It seems to be the game is throwing a C++ exception. In the command line neither a fixme nor an error appears, but the game terminates after the error message. I think it's not a crash, but a controlled termination because of the exception.
http://bugs.winehq.org/show_bug.cgi?id=19782
Vincent Povirk madewokherd@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |madewokherd@gmail.com, | |tony.wasserka@freenet.de
--- Comment #1 from Vincent Povirk madewokherd@gmail.com 2009-08-18 22:00:29 --- Can the demo version be used to reproduce this problem?
Does 'winetricks d3dx9' work around it?
http://bugs.winehq.org/show_bug.cgi?id=19782
--- Comment #2 from Tony Wasserka tony.wasserka@freenet.de 2009-08-19 05:13:45 --- Created an attachment (id=23174) --> (http://bugs.winehq.org/attachment.cgi?id=23174) Patch which implements D3DXLoadSurfaceFromFile
Our D3DXLoadSurfaceFromFile implementation always returns E_NOTIMPL, so native d3dx9_36 (from winetricks) fixes this probably. If it works that way, you could try the attached patch, which implements D3DXLoadSurfaceFromFile. The implementation is restricted quite a bit in terms of supported image and pixel formats, so YMMV. Note that this patch must be applied against Wine 1.1.27, everything before or after is very likely to break the patch.
http://bugs.winehq.org/show_bug.cgi?id=19782
--- Comment #3 from Jeff Gringo dunerkahl@yahoo.de 2009-08-19 09:26:00 --- Unfortunately the demo version doesn't contain the game scene where it crashes.
Native d3dx9_36 doesn't work, I get the same error. I'll try the patch later.
http://bugs.winehq.org/show_bug.cgi?id=19782
--- Comment #4 from Tony Wasserka tony.wasserka@freenet.de 2009-08-19 10:38:52 --- If using the native D3DX9 DLL does not work, my patch won't help here either, sorry :/
http://bugs.winehq.org/show_bug.cgi?id=19782
--- Comment #5 from Jeff Gringo dunerkahl@yahoo.de 2009-08-19 10:54:50 --- I tried a fresh wineprefix with "winetricks d3dx9", also the same crash.
http://bugs.winehq.org/show_bug.cgi?id=19782
--- Comment #6 from Jeff Gringo dunerkahl@yahoo.de 2009-08-19 15:15:31 --- Hi guys, I don't think it's a bug in wine, when you try "dxsprite.cpp 333" on google, you will get tons of windows users with exactly the same problem.
http://bugs.winehq.org/show_bug.cgi?id=19782
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Component|directx-d3d |-unknown Resolution| |INVALID
--- Comment #7 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-20 02:22:29 --- Invalid then.
http://bugs.winehq.org/show_bug.cgi?id=19782
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-20 02:25:16 --- Closing.