http://bugs.winehq.org/show_bug.cgi?id=4009
------- Additional Comments From the3dfxdude@gmail.com 2006-16-10 15:02 ------- Some people may be interested in seeing how a dialog on a fullscreen ddraw app works. Here is an example of a simple one from DX8 SDK. Unfortunately it works and it's the only example code I got. ftp://resnet.dnip.net/fullscreendialog.zip
The purpose of the dialog boxes in Diablo's case is that it is used to handle input. That kind of explains Vincent's explanation earlier here.