http://bugs.winehq.org/show_bug.cgi?id=28757
Bug #: 28757 Summary: Lord of the Rings Online lost audio capabilities in ALSA Product: Wine Version: 1.3.27 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: samurai_no_densetsu@yahoo.es Classification: Unclassified
In recent versions of wine Lord of the Rings Online lost sound, music and voice-chat when ran on an pure ALSA setup. It doesn't even show the available audio devices into the game options, and reviously it worked out of the box.
After a bit of research found that setting openal32 as native in winecfg restores sound and music, but not voice-chat. Also, using pulseaudio enables again all sound capabilities, but this is not an ideal scenario for ALSA users.
The game client can be downloaded at: http://www.lotro.com/support/download-lotro
http://bugs.winehq.org/show_bug.cgi?id=28757
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #1 from Andrew Eikum aeikum@codeweavers.com 2011-10-28 09:33:31 CDT --- I gave this a test and wasn't able to reproduce it. Is it still happening for you? Can you attach a log with the channels listed at http://wiki.winehq.org/Sound? Also, which operating system are you using?
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #2 from Athrun samurai_no_densetsu@yahoo.es 2011-10-29 08:46:05 CDT --- I'm using Xubuntu 11.04, and yes, it is still happening to me. I believe that is a known issue to some users, because I have seen threads about this on ubuntu forums but it seems to happen also in opensuse and other distros. A fine example of this is:
http://forum.winehq.org/viewtopic.php?p=66667&sid=e5b253888b1385d19193b2...
I will attach the logs as requested.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #3 from Athrun samurai_no_densetsu@yahoo.es 2011-10-29 08:53:09 CDT --- Created attachment 37189 --> http://bugs.winehq.org/attachment.cgi?id=37189 Lotro launched with default options
Log was created with wine 1.3.30 and the following traces "+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+oss,+alsa,+coreaudio,+openal"
No overrides were used, everything was set to default.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #4 from Athrun samurai_no_densetsu@yahoo.es 2011-10-29 08:57:56 CDT --- Created attachment 37190 --> http://bugs.winehq.org/attachment.cgi?id=37190 Lotro launched with overrides
Log was created with wine 1.3.30 and the following traces "+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+oss,+alsa,+coreaudio,+openal"
Library openal32 was set to native, everything else was keep to default.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #5 from Athrun samurai_no_densetsu@yahoo.es 2011-10-29 12:54:17 CDT --- Just noticed that the logs I did were done with wine 1.3.31 and not with 1.3.30 as I previously said.
http://bugs.winehq.org/show_bug.cgi?id=28757
djleach89@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |djleach89@hotmail.com
--- Comment #6 from djleach89@hotmail.com 2011-10-31 17:31:06 CDT --- I can confirm this as well, as attempting to run LotRO with Wine 1.3.31 (with no other audio driver option than ALSA) results in an immediate failure to launch using PyLotRO. For me, using the Wine stable 1.2.3 using the ESound driver results in full audio and gameplay capabilities other than voice input. Using ALSA under 1.2.3 results in the same crash as 1.3.31 also. Intro, movies, and gameplay sound are all working using ESound. I will go back to Wine 1.2.3 and use ESound for the time being.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #7 from Derek Leach djleach89@hotmail.com 2011-10-31 17:33:52 CDT --- I can confirm this as well, as attempting to run LotRO with Wine 1.3.31 (with no other audio driver option than ALSA) results in an immediate failure to launch using PyLotRO. For me, using the Wine stable 1.2.3 using the ESound driver results in full audio and gameplay capabilities other than voice input. Using ALSA under 1.2.3 results in the same crash as 1.3.31 also. Intro, movies, and gameplay sound are all working using ESound. I will go back to Wine 1.2.3 and use ESound for the time being.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #8 from Derek Leach djleach89@hotmail.com 2011-10-31 17:37:16 CDT --- Can someone erase my duplicate post? Seems I am not able to. Sorry about that.
http://bugs.winehq.org/show_bug.cgi?id=28757
Raymond superquad.vortex2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |superquad.vortex2@gmail.com
--- Comment #9 from Raymond superquad.vortex2@gmail.com 2011-11-02 01:24:40 CDT --- (In reply to comment #4)
Created attachment 37190 [details] Lotro launched with overrides
Log was created with wine 1.3.30 and the following traces "+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+oss,+alsa,+coreaudio,+openal"
Library openal32 was set to native, everything else was keep to default.
The application is request for Hardware buffer
0009:trace:dsound:_dump_DSBCAPS DSBCAPS_LOCHARDWARE DSBCAPS_CTRL3D DSBCAPS_CTRLFREQUENCY DSBCAPS_CTRLVOLUME DSBCAPS_GLOBALFOCUS DSBCAPS_GETCURRENTPOSITION2 ) 0009:trace:dsound:DirectSoundDevice_CreateSoundBuffer (bufferbytes=1024) 0009:trace:dsound:DirectSoundDevice_CreateSoundBuffer (lpwfxFormat=0x32f780) 0009:trace:dsound:DirectSoundDevice_CreateSoundBuffer LOCHARDWARE is not supported, returning E_NOTIMPL
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #10 from Athrun samurai_no_densetsu@yahoo.es 2011-11-05 17:50:55 CDT --- (In reply to comment #9)
(In reply to comment #4)
Created attachment 37190 [details] Lotro launched with overrides
Log was created with wine 1.3.30 and the following traces "+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+oss,+alsa,+coreaudio,+openal"
Library openal32 was set to native, everything else was keep to default.
The application is request for Hardware buffer
I'm not sure I fully understand your reply. I attached two logs and you are refering to the one with working sound. I do not know if the app needs a Hardware buffer, but with a simple override it works.
http://bugs.winehq.org/show_bug.cgi?id=28757
--- Comment #11 from Austin English austinenglish@gmail.com 2013-11-13 16:50:16 CST --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.6 or newer) wine? If so, please attach the terminal output in 1.7.6 (see http://wiki.winehq.org/FAQ#get_log).
https://bugs.winehq.org/show_bug.cgi?id=28757
roger@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roger@mailinator.com
--- Comment #12 from roger@mailinator.com --- abandon
https://bugs.winehq.org/show_bug.cgi?id=28757
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |ABANDONED
--- Comment #13 from Austin English austinenglish@gmail.com --- Abandoned.
https://bugs.winehq.org/show_bug.cgi?id=28757
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Austin English austinenglish@gmail.com --- Closing.