http://bugs.winehq.org/show_bug.cgi?id=21253
Summary: Armed Assault 2 does not render graphics correctly. Product: Wine Version: 1.1.35 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: igor@bespin.net.ru
Created an attachment (id=25549) --> (http://bugs.winehq.org/attachment.cgi?id=25549) armed assault 2 log
Armed Assault 2 does not render graphics correct. Many graphical bugs and artifacts appear on screen. Textures does not render at all.
http://bugs.winehq.org/show_bug.cgi?id=21253
Igor A. Loginov igor@bespin.net.ru changed:
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http://bugs.winehq.org/show_bug.cgi?id=21253
Vitaliy Margolen vitaliy@kievinfo.com changed:
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--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-04 22:04:39 --- What video card and drivers?
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #2 from Igor A. Loginov igor@bespin.net.ru 2010-01-05 07:02:52 --- (In reply to comment #1)
What video card and drivers?
nvidia GTS250 with 190.53.
http://bugs.winehq.org/show_bug.cgi?id=21253
qaridarium@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from qaridarium@googlemail.com 2010-04-12 14:00:25 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=21253
qaridarium@googlemail.com changed:
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--- Comment #4 from qaridarium@googlemail.com 2010-04-13 23:14:10 --- i have the same problem and i use a hd4670 and catalyst 10.04 on ubuntu 10.04
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #5 from qaridarium@googlemail.com 2010-05-30 04:45:37 --- (In reply to comment #4)
i have the same problem and i use a hd4670 and catalyst 10.04 on ubuntu 10.04
now i test with catalyst 10-5 and 2.6.34 kernel and the bug still exist!
http://bugs.winehq.org/show_bug.cgi?id=21253
Luke Bratch l_bratch@yahoo.co.uk changed:
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--- Comment #6 from Luke Bratch l_bratch@yahoo.co.uk 2010-07-16 12:30:24 --- Still present in wine-1.2. It might be worth changing the title of this bug to include the text "ArmA", as that the game is not really called Armed Assault 2.
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #7 from qaridarium@googlemail.com 2010-07-26 15:20:08 --- i found the source of the bug if i force http://en.wikipedia.org/wiki/Geometry_instancing in windows for arma2 with tool's then in windows nativ arma2 shows the same graphic bug and problems as in linux+wine.-
the problem is wine force 'EXT_draw_instanced' but the game or driver can't handle this.
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #8 from Luke Bratch l_bratch@yahoo.co.uk 2010-07-26 17:29:19 --- Removing EXT_glDrawArraysInstanced* and EXT_glDrawElementsInstanced* (which seem to use GL_*_draw_instanced does not make any difference at all. Perhaps I am going about it the wrong way though.
http://bugs.winehq.org/show_bug.cgi?id=21253
LBM knaprigt@gmail.com changed:
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--- Comment #9 from LBM knaprigt@gmail.com 2011-07-01 11:35:13 CDT --- (In reply to comment #8)
Removing EXT_glDrawArraysInstanced* and EXT_glDrawElementsInstanced* (which seem to use GL_*_draw_instanced does not make any difference at all. Perhaps I am going about it the wrong way though.
I'm not much of a programmer but I don't think just disabling the instructions would be much use. If I understand the problem correctly the solution would be for Wine to actually translate the D3D instructions regarding geometry instancing into corresponding OGL instructions.
Sadly I'm not much help when it comes to code, but maybe someone else might find this problem interesting enough, especially now that ArmA 2 Free is out.
http://bugs.winehq.org/show_bug.cgi?id=21253
Calum La Croix vaerraent@gmail.com changed:
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--- Comment #10 from Calum La Croix vaerraent@gmail.com 2012-01-02 03:21:57 CST --- Seems mostly fixed as of WINE version 1.3.34 and ARMA2 version 1.1186734 (also OA version 1.60.87580). My GPU is a GeForce 550 Ti, 2GB model. The graphics now seem fine in the menu, and are good ingame. Some minor glitches (muzzle flash and gun animations leaving afterburn, clipping smoke and effects) are resolved by setting StrictDrawOrdering to enabled. Antialiasing must be set to Low for textures to appear.
The main problem is LoD - objects, trees and buildings sometimes flicker in and out when the view is changed or the player moves. Likewise, map entities also flicker.
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #11 from Calum La Croix vaerraent@gmail.com 2012-01-03 01:11:18 CST --- Created attachment 38231 --> http://bugs.winehq.org/attachment.cgi?id=38231 ARMA II: OA log
This is a log of the helicopter-flying-over-the-desert menu scene in ARMA II: Operation Arrowhead with WINE 1.3.36.
The LoD is a little crazy, but the performance is good and there seem to be no other immediate issues.
GeForce 550 Ti (2GB), NVIDIA 290.10 on ArchLinux x86_64.
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #12 from qaridarium@googlemail.com 2012-01-04 09:29:53 CST --- Created attachment 38260 --> http://bugs.winehq.org/attachment.cgi?id=38260 arma2+catalyst wine crash log
http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #13 from qaridarium@googlemail.com 2012-01-04 09:31:15 CST --- i retest arma2 with the newest catalyst 12-12 and wine 1.3.36
means arma2 runs on nvidia but not on amd cards.
http://bugs.winehq.org/show_bug.cgi?id=21253
lill.guill@gmail.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #14 from Calum La Croix vaerraent@gmail.com 2012-09-17 09:08:50 CDT --- Created attachment 41713 --> http://bugs.winehq.org/attachment.cgi?id=41713 Log of ARMA II: CO beta build 96895 on Radeon HD 6990 (fglrx 12.8)
ARMA II: Combined Operations (original + AO) with beta patch runs under WINE 1.5.13 (from git). Settings were 'Very High'. Performance seems poor even on low settings.
There do seem to be some interesting errors concerning swap intervals and GLSL,
http://bugs.winehq.org/show_bug.cgi?id=21253
Ben pepsifx357@gmail.com changed:
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--- Comment #15 from Ben pepsifx357@gmail.com 2013-03-02 08:48:13 CST --- I have nvidia 8800GTS 328MB card, nvidia driver 313.18, Wine version 1.5.24, and this is all on Arch Linux x86-64
Arma 2/OA retail version 1.60 with latest beta patches still has texturing problems. The last Nvidia driver update seemed to speed the game up, despite having to run on low to no graphics with 500 meter visability. (Possible WINE updates helped as well), but I still have aprox. 10 meters of blackness around the player and complete ground blackout above 23 meters in aircraft. Building textures and player textures are still a little glichy, and the ingame map is a seizure waiting to happen, constantly flashing with no lat and lon markings. Dust effects smear slightly and fire/smoke effects are only visible at upper portion of the screen.
To balance this overview, I thank the WINE team for taking the game from uninstallable to playable in such a relatively short time. I only wish I knew how to do what you guys do so I could help.
http://bugs.winehq.org/show_bug.cgi?id=21253
Paul Brüll paul.bruell@gmail.com changed:
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--- Comment #16 from Paul Brüll paul.bruell@gmail.com 2013-06-16 06:38:58 CDT --- Hello, When using the exact same settings as described below and wine 1.5.4 and some raw input patch (using play on linux wine 1.5.4-xliveless3-rawinput3) the textures do not flash. must test further though...
The following is with wine 1.5.31
i think there are multiple problems here, as i only have a geforce gtx 660m i cant state how its on an amd graphics card. but when i first start the game there are no textures on the ground or buildings, everything is kinda beige coloured. smoke, fire and shadows kinda smear across the screen. its unplayable. then i searched around and found a youtube video where someone suggested playing around with GLSL support and strict draw ordering. it got better with GLSL disabled and strict draw ordering enabled. next i enabled antialiasing on its lowest setting (doesnt matter which setting really, only matters that its enabled.) that way i had the best results. post effects kinda seem to smear the shadows a bit but only sometimes... any other setting did not affect the glitches at all.
now i can see all textures. but groundtextures flash in and out of view beeing replaced sometimes by white or black colour. around the player char is an area where the texture is constantly black or white. it all depends on camera angle, or maybe even the ground angle. planes appear to be less flashy than mountain areas the grass and shrubs help in visibility of the ground but hinder the sight when lying flat on the ground. and since arma 2 doesnt have that extra grass level texture for great distances, you are visible over great distances anyways.
sometimes the textures on buildings (also runways) change to black when i am at a certain distance to it. sometimes when in a barn, the interiour buildings textures change to that beige coulour, but the items stay normal( crates and haystacks etc.)
i would not recomend people who are prone to seizures or react to flashing lights to play this way, but other than headaches i had no problems so far.
http://bugs.winehq.org/show_bug.cgi?id=21253
xaron77@fastmail.fm changed:
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--- Comment #17 from xaron77@fastmail.fm --- The problem persists on Wine 1.7.7 Additionally, performance is pretty bad - 11-13 FPS on recent hardware.
https://bugs.winehq.org/show_bug.cgi?id=21253
Jaro jaromir@mailinator.com changed:
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--- Comment #18 from Jaro jaromir@mailinator.com --- It would be helpfull to get a new debug log with recent wine (1.7 series) and also short description what's going on.
https://bugs.winehq.org/show_bug.cgi?id=21253
Cameron theyoungones@mailinator.com changed:
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--- Comment #19 from Cameron theyoungones@mailinator.com --- Created attachment 51580 --> https://bugs.winehq.org/attachment.cgi?id=51580 Running ARMA 2 under Wine (winedbg), Mac 10.10.2.
Running arma2.exe under Mac OSX 10.10.2. I have continued up to the first tutorial level, and then terminated the program. The game starts fine, however the menus (and in-game) all contain rainbow (?) coloured cubes, filling menus and textures.
https://bugs.winehq.org/show_bug.cgi?id=21253
Cameron theyoungones@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #51580|0 |1 is obsolete| |
https://bugs.winehq.org/show_bug.cgi?id=21253
Cameron theyoungones@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #51580|1 |0 is obsolete| |
https://bugs.winehq.org/show_bug.cgi?id=21253
Ben Suttor suttorp@pt.lu changed:
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--- Comment #20 from Ben Suttor suttorp@pt.lu --- Created attachment 56751 --> https://bugs.winehq.org/attachment.cgi?id=56751 Arma 2 wine 2.0 rc3
Still some graphical issues in wine 2.0 rc3
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #21 from Ben Suttor suttorp@pt.lu --- Created attachment 56752 --> https://bugs.winehq.org/attachment.cgi?id=56752 graphical issue: shadow
reproduce: activate shadows
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #22 from Ben Suttor suttorp@pt.lu --- Created attachment 56753 --> https://bugs.winehq.org/attachment.cgi?id=56753 graphical issue: grey layer
reproduce: set postprocessing effects to normal or above
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #23 from Ben Suttor suttorp@pt.lu --- Created attachment 56754 --> https://bugs.winehq.org/attachment.cgi?id=56754 graphical issue: ATOC
reproduce: activate ATOC (Alpha To Coverage)
https://bugs.winehq.org/show_bug.cgi?id=21253
Jan Havran havran.jan@email.cz changed:
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--- Comment #24 from Jan Havran havran.jan@email.cz --- Created attachment 57905 --> https://bugs.winehq.org/attachment.cgi?id=57905 graphical issue: map
reproduce: start new mission and in mission description zoom in/out until you see similar issue.
OT: In my opinion is this bug report too general and we should split it into multiple bugs.
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #25 from Jan Havran havran.jan@email.cz --- Created attachment 57911 --> https://bugs.winehq.org/attachment.cgi?id=57911 graphical issue: textures
Wine 2.6 fixes texturing problem on AMD cards (cant reproduce it on Intel). Screenshot of this issue was not attached yet, so I uploaded one (it was reproducible in game and in menu too).
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #26 from Jan Havran havran.jan@email.cz --- Wine 2.6 with CSMT enabled fixes grey layer (postprocessing) and shadow (only normal settings, high and very high still have some issues) graphical issues reported by Ben Suttor.
ATOC and map issues are still reproducible even with CSMT enabled.
https://bugs.winehq.org/show_bug.cgi?id=21253
--- Comment #27 from Jan Havran havran.jan@email.cz --- Bug 42819 seems very similar to ATOC issue in Arma 2.
https://bugs.winehq.org/show_bug.cgi?id=21253
joaopa jeremielapuree@yahoo.fr changed:
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--- Comment #28 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur vanilla with wine-7.10?