http://bugs.winehq.org/show_bug.cgi?id=16241
Summary: Call of duty 5 World at War : Fails to initialize Product: Wine Version: 1.1.9 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com
Created an attachment (id=17502) --> (http://bugs.winehq.org/attachment.cgi?id=17502) +seh report
Contrarily to the test report, my installation went flawless. When I launch the game, I get an unhandled exception. After the first attempt I installed DX9 and the Offscreenrenderingmode, directdrawrenderer and videomemorysize registry keys, the result remains the same. I have attached a +seh output. Should you need more, tell me.
http://bugs.winehq.org/show_bug.cgi?id=16241
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #17502|0 |1 is obsolete| |
--- Comment #1 from Xavier Vachon xvachon@gmail.com 2008-12-24 13:53:36 --- Created an attachment (id=18181) --> (http://bugs.winehq.org/attachment.cgi?id=18181) New 1.1 +seh log
Tried again to make the game work, this time updated to version 1.1 and with Wine 1.1.10. The game complained about "Component "mswinsck.ocx" or one of its dependencies not correctly registered: a file is missing or invalid". I downloaded the missing file from ocxdump.com, hence fixing this problem. When I now attempt to load the game, nothing happens; the virtual desktop remains empty. An updated +seh log is attached.
http://bugs.winehq.org/show_bug.cgi?id=16241
Christoph Korn c_korn@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #2 from Christoph Korn c_korn@gmx.de 2009-01-05 09:27:26 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=16241
Christoph Korn c_korn@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |c_korn@gmx.de
--- Comment #3 from Christoph Korn c_korn@gmx.de 2009-01-05 15:39:25 --- I have tested it with wine-1.1.12 and the bug still exists there.
Which debug channel could be useful in order to fix this bug?
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #4 from Christoph Korn c_korn@gmx.de 2009-01-06 18:13:24 --- Created an attachment (id=18544) --> (http://bugs.winehq.org/attachment.cgi?id=18544) WINEDEBUG=+relay,+seh,+tid wine CoDWaW.exe &> /tmp/output.txt
I have tested it with wine-1.1.12.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #5 from Christoph Korn c_korn@gmx.de 2009-01-06 18:14:37 --- Created an attachment (id=18545) --> (http://bugs.winehq.org/attachment.cgi?id=18545) CoD5: Ingame error
This error is shown ingame.
After clicking OK the game just quits.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #6 from Christoph Korn c_korn@gmx.de 2009-01-06 18:15:57 --- Created an attachment (id=18546) --> (http://bugs.winehq.org/attachment.cgi?id=18546) wine CoDWaW.exe
This is the short output of "wine CoDWaW.exe".
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #7 from Rico kgbricola@web.de 2009-01-07 12:03:10 --- Created an attachment (id=18559) --> (http://bugs.winehq.org/attachment.cgi?id=18559) DIRTY workaround which let cod5 initialize the sound
The attached workaround let cod5 initialize the sound without a crash. Therefore you need a working XAudio2_0.dll, which also needs some registry keys. I'll attach the regfile later. With this patch there is no sound in the game (sound in videos is there - intro)!
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #8 from Rico kgbricola@web.de 2009-01-07 12:13:51 --- Created an attachment (id=18560) --> (http://bugs.winehq.org/attachment.cgi?id=18560) regfile, which adds the missing registry keys for XAudio2_0.dll
This regfile adds the registry keys for XAudio2_0.dll, which are needed by cod5. You also have to copy the XAudio2_0.dll in the windows/system32/ directory. You could get a copy from ms (it should be in the MS DirectX 9 user redistributable).
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #9 from Christoph Korn c_korn@gmx.de 2009-01-07 15:21:44 --- I have run: - sh winetricks directx9 - regedit sound.reg (with your attachment in) - copied the XAudio2_0.dll to system32 - patched wine with your patch and compiled
But the error remains the same.
I am using Ubuntu 8.10 (amd64). Video card: NVIDIA Quadro NVS 140M Drivers: 180.18
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #10 from Christoph Korn c_korn@gmx.de 2009-01-07 17:24:24 --- Created an attachment (id=18565) --> (http://bugs.winehq.org/attachment.cgi?id=18565) Christoph Korn: xorg.conf
My xorg.conf, if it is of any interest.
At least my problem seems to be video related and not audio.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #11 from Christoph Korn c_korn@gmx.de 2009-01-07 17:25:00 --- Created an attachment (id=18566) --> (http://bugs.winehq.org/attachment.cgi?id=18566) Christoph Korn: glxinfo
Output of glxinfo
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #12 from Christoph Korn c_korn@gmx.de 2009-01-08 11:44:58 --- I got the menu of CoD5 running.
Therefore I did: - sh winetricks directx9 - regedit sound.reg (sound.reg being this file: http://bugs.winehq.org/attachment.cgi?id=18560) - patched the current git tree with this patch and compiled: http://bugs.winehq.org/attachment.cgi?id=18559 - copied the XAudio2_0.dll from a XP machine into the drive_c/windows/system32 directory.
Then I was able to run the menu of CoD5 with the new compiled wine.
However, if I do: SOLO -> MISSION SELECT -> Semper Fi -> Recruit to start a new campaign, I am just thrown back to the Mission Select Menu and nothing more happens.
It seems that my video card is to bad to support CoD5.
That seems the reason why the campaign does not start.
If some users with better hardware could confirm that CoD5 works this way the entry in the application database can be changed from GARGABE to something more fitting.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #13 from Christoph Korn c_korn@gmx.de 2009-01-10 09:43:15 --- The reason why the campaign did not start was the internet connection.
After closing it the campaign started. But the game runs very slow. Don't know if that is wine or hardware related.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #14 from Christoph Korn c_korn@gmx.de 2009-01-22 09:53:25 --- Installing directx9 is not necessary any longer. I got CoD5 running with: - regedit sound.reg (sound.reg being this file: http://bugs.winehq.org/attachment.cgi?id=18560) - patched the current git tree with this patch and compiled: http://bugs.winehq.org/attachment.cgi?id=18559 - copied the XAudio2_0.dll from a XP machine into the drive_c/windows/system32 directory.
http://bugs.winehq.org/show_bug.cgi?id=16241
Tomasz Sałaciński tsalacinski@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tsalacinski@gmail.com
--- Comment #15 from Tomasz Sałaciński tsalacinski@gmail.com 2009-04-14 17:37:32 --- Confirming the bug.
http://bugs.winehq.org/show_bug.cgi?id=16241
Otto Rey otto_rey@yahoo.com.ar changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |otto_rey@yahoo.com.ar
--- Comment #16 from Otto Rey otto_rey@yahoo.com.ar 2009-08-03 22:50:58 --- Still present on 1.1.26. This is a "little bug" or unimplemented portion of code? How i can help? (I have little C skill programming, im Java developer)
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #17 from Otto Rey otto_rey@yahoo.com.ar 2009-08-15 11:50:39 --- http://www.gamingnewslink.com/2008/11/11/fixing-call-of-duty-5-world-at-war-...
Appearently some Windows user have sound problems too, but changing sample rate do the trick.
This is related to this bug?
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #18 from Austin English austinenglish@gmail.com 2010-09-07 13:43:02 CDT --- This was still present a couple weeks ago when I tried it. Winetricks xact worked around it, iirc.
http://bugs.winehq.org/show_bug.cgi?id=16241
--- Comment #19 from Austin English austinenglish@gmail.com 2011-01-20 17:21:22 CST --- http://source.winehq.org/git/wine.git/?a=commitdiff;h=d6f3ca958901d4caff78fd... fixes the initialization problem, but I still don't get sound unless I use win7 mode.
http://bugs.winehq.org/show_bug.cgi?id=16241
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #20 from Austin English austinenglish@gmail.com 2011-01-20 17:22:15 CST --- (In reply to comment #19)
http://source.winehq.org/git/wine.git/?a=commitdiff;h=d6f3ca958901d4caff78fd... fixes the initialization problem, but I still don't get sound unless I use win7 mode.
Ah, wait, that's bug 16942. This one is fixed.
http://bugs.winehq.org/show_bug.cgi?id=16241
Raymond superquad.vortex2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |superquad.vortex2@gmail.com
--- Comment #21 from Raymond superquad.vortex2@gmail.com 2011-01-20 21:18:28 CST --- (In reply to comment #20)
(In reply to comment #19)
http://source.winehq.org/git/wine.git/?a=commitdiff;h=d6f3ca958901d4caff78fd... fixes the initialization problem, but I still don't get sound unless I use win7 mode.
Ah, wait, that's bug 16942. This one is fixed.
does winealsa.drv need to check support of ieee_float since most of the hardware does not support float except "pulse" and "plug" plugin
http://www.intel.com/support/motherboards/desktop/sb/cs-020642.htm
32-Bit Playback and Recording None of Intel's desktop boards support 32-bit audio playback or recording. The highest sampling resolution available is 24-bit. This is deemed to be sufficient because popular digital formats like Dolby* and DTS* only support sampling resolutions of 16-bit to 24-bit. High-end external audio card also support up to 24-bit sampling resolution only.
http://bugs.winehq.org/show_bug.cgi?id=16241
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard julliard@winehq.org 2011-01-21 13:44:13 CST --- Closing bugs fixed in 1.3.12.