http://bugs.winehq.org/show_bug.cgi?id=6351
------- Additional Comments From zephiris@gmail.com 2006-19-10 21:56 ------- If I change 'pbuffer_support' and 'pbuffer_per_surface' variables in dlls/wined3d/device.c to TRUE, the major 'overhang' anomaly (which shifts due to perspective as well, taking up more of the screen as you pan down) is no longer there, and just the ground texture(s) are missing.