http://bugs.winehq.org/show_bug.cgi?id=30570
Bug #: 30570 Summary: err:d3d:device_clear_render_targets, invalid GL operations sent when running 3DCG Product: Wine Version: 1.5.2 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dottomi@gmail.com Classification: Unclassified
Created attachment 39995 --> http://bugs.winehq.org/attachment.cgi?id=39995 Wine output
See the attached log.
When 3D Custom Shoujo is run, d3d:device_clear_render_targets is calling glClear and getting an GL_INVALID_FRAMEBUFFER_OPERATION every time.
Given this message is marked as "err", I think it shouldn't be happening.
http://bugs.winehq.org/show_bug.cgi?id=30570
--- Comment #1 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.18 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=30570
--- Comment #2 from Tomasz Sobczyk dottomi@gmail.com --- With wine-1.7.47 compiled on my Gentoo Linux installation, the program now correctly (I guess?) displays an error message that it failed to configure a Shader and terminates.
I suppose the following is the cause of failure:
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub
In earlier versions, the program continued operating and that was probably the source of all those error messages. The 3D screen was lacking objects here and there IIRC.
The game still doesn't work, but I think this bug is fixed now.
https://bugs.winehq.org/show_bug.cgi?id=30570
Tomasz Sobczyk dottomi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Gentoo
https://bugs.winehq.org/show_bug.cgi?id=30570
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com, | |super_man@post.com
--- Comment #3 from super_man@post.com --- (In reply to Tomasz Sobczyk from comment #2)
With wine-1.7.47 compiled on my Gentoo Linux installation, the program now correctly (I guess?) displays an error message that it failed to configure a Shader and terminates.
I suppose the following is the cause of failure:
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub
In earlier versions, the program continued operating and that was probably the source of all those error messages. The 3D screen was lacking objects here and there IIRC.
The game still doesn't work, but I think this bug is fixed now.
You should mark it as fixed then and open different bugs about other issues you have.
https://bugs.winehq.org/show_bug.cgi?id=30570
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Summary|err:d3d:device_clear_render |3D Custom Shoujo prints |_targets, invalid GL |invalid GL operations |operations sent when |related to |running 3DCG |device_clear_render_targets Resolution|--- |FIXED
--- Comment #4 from Bruno Jesus 00cpxxx@gmail.com --- Assuming fixed as per comment 2.
https://bugs.winehq.org/show_bug.cgi?id=30570
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.9.