http://bugs.winehq.org/show_bug.cgi?id=10940
Summary: Regresion MVP baseball 2005 between version 0.48 and 0.49 or laters Product: Wine Version: 0.9.49. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: minor Priority: P2 Component: wine-opengl AssignedTo: wine-bugs@winehq.org ReportedBy: queen.killer@seznam.cz
Game play fluently at wine 0.9.48 and with wine 0.9.49 or later game play animation or ingame situation, like players running for ball, flounce. I don't have any idea what logs you need or other testing, so feel free to write your demands.
http://bugs.winehq.org/show_bug.cgi?id=10940
--- Comment #1 from Lei Zhang thestig@google.com 2007-12-29 14:00:18 --- Have you tried wine 0.9.52? If it's broken in Wine 0.9.52, please do a regression test between wine 0.9.48 and 0.9.49.
http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=10940
Josef Reidinger queen.killer@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |thunderbird2k@gmx.net
--- Comment #2 from Josef Reidinger queen.killer@seznam.cz 2007-12-29 18:10:29 --- It is still present at wine-0.9.52. I find usign bisect this patch. If you need more tests from me, feel free demand it ;)
59eba5cb41d165734468dcab0b38b56ff6c40ef0 is first bad commit commit 59eba5cb41d165734468dcab0b38b56ff6c40ef0 Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sun Oct 28 00:28:53 2007 +0200
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
:040000 040000 49769389c3d282947ffdd164160b0e5229fe74ff 21ddc3d89baade65a5d3a149f791bf39df823fdb M dlls
http://bugs.winehq.org/show_bug.cgi?id=10940
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WONTFIX
--- Comment #3 from Roderick Colenbrander thunderbird2k@gmx.net 2007-12-29 20:11:27 --- When ARB shaders are sufficient for a game they can be more efficient than GLSL (glsl requires costly compiling / linking). But we need GLSL else games can't use modern shader functionality.
If you set the 'UseGLSL' registry key to 'disabled' you will get the old behavior.
The point you make itself is valid but we will never return to ARB as the default. We try to make the GLSL path more efficient each release. There's nothing more than that we can do, so I'm marking it WONTFIX.
http://bugs.winehq.org/show_bug.cgi?id=10940
--- Comment #4 from Josef Reidinger queen.killer@seznam.cz 2007-12-30 02:17:58 --- (In reply to comment #3)
When ARB shaders are sufficient for a game they can be more efficient than GLSL (glsl requires costly compiling / linking). But we need GLSL else games can't use modern shader functionality.
If you set the 'UseGLSL' registry key to 'disabled' you will get the old behavior.
The point you make itself is valid but we will never return to ARB as the default. We try to make the GLSL path more efficient each release. There's nothing more than that we can do, so I'm marking it WONTFIX.
thanks for response.
http://bugs.winehq.org/show_bug.cgi?id=10940
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Austin English austinenglish@gmail.com 2008-09-17 08:51:29 --- Closing WONTFIX.