http://bugs.winehq.org/show_bug.cgi?id=10493
Summary: Wine do no report Pixel Shader 3.0 properly to games Product: Wine Version: 0.9.49. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: kmaterka@wp.pl
Created an attachment (id=9234) --> (http://bugs.winehq.org/attachment.cgi?id=9234) moha_setup
Hi, problem occurs in at least two games: Medal of Honor: Airborne and Collin Dirt (I'll check Colin later)
When I run: WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine moha_setup.exe it correctly shows that my card support PS and VS 3.0
log in attachment as 1.txt
When I run: WINEDEBUG=+d3d,+d3d_shader,+ddraw_fps,+d3d9,+wined3d wine MOHA.exe (so the game itself) i shows an error message, that my card is not supported. i have gforce 7900GT
log in attachment as 2.txt
http://bugs.winehq.org/show_bug.cgi?id=10493
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-18 07:05:58 --- You propably have to set HKEY_CURRENT_USER/Software/Wine/Direct3D/OffscreenRenderingMethod = "fbo" to enable multiple render targets and floating point render targets.
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #2 from Konrad Materka kmaterka@wp.pl 2007-11-18 07:06:52 --- Created an attachment (id=9235) --> (http://bugs.winehq.org/attachment.cgi?id=9235) moha itselfs
game itself
http://bugs.winehq.org/show_bug.cgi?id=10493
Konrad Materka kmaterka@wp.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kmaterka@wp.pl
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #3 from Konrad Materka kmaterka@wp.pl 2007-11-18 07:10:38 --- (In reply to comment #1)
You propably have to set HKEY_CURRENT_USER/Software/Wine/Direct3D/OffscreenRenderingMethod = "fbo" to enable multiple render targets and floating point render targets.
No, the same problem.
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #4 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-18 07:21:36 --- Ah, I think this is because we do not report D3DFMT_R32F as renderable, because it does not work properly yet.
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #5 from Konrad Materka kmaterka@wp.pl 2007-11-18 08:02:09 --- (In reply to comment #4)
Ah, I think this is because we do not report D3DFMT_R32F as renderable, because it does not work properly yet.
Maybe, I don't know too much about DX. Can I enable D3DFMT_R32F only to check if it causes a problem? Maybe patch, change sources? (in my long time experience with Linux compiling was always thing what I hated the most :P)
http://bugs.winehq.org/show_bug.cgi?id=10493
Mike pmike2001@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pmike2001@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #6 from Roderick Colenbrander thunderbird2k@gmx.net 2007-11-22 03:22:07 --- Try a hack like this http://www.winehq.org/pipermail/wine-patches/attachments/20071013/458c483b/a...
If a game tries to use R32F it is VERY slow on most cards ..
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #7 from Konrad Materka kmaterka@wp.pl 2007-11-26 16:21:36 --- (In reply to comment #6)
Try a hack like this http://www.winehq.org/pipermail/wine-patches/attachments/20071013/458c483b/a...
If a game tries to use R32F it is VERY slow on most cards ..
Good: Now Medal works:) Bad: It runs very slow. On windows it is playable on max details, in runs at 1-2 FPS on quite low details.
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #8 from Konrad Materka kmaterka@wp.pl 2007-11-27 04:27:01 ---
Good: Now Medal works:) Bad: It runs very slow. On windows it is playable on max details, in runs at 1-2 FPS on quite low details.
I've got
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1134 fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet implemented
Last two messages are showed few thousand times in first 10 seconds.
http://bugs.winehq.org/show_bug.cgi?id=10493
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #9 from joaopa jeremielapuree@yahoo.fr 2007-11-27 04:58:20 --- What happens if you use WINEDEBUG=-all wine name_of_application.exe ?
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #10 from Konrad Materka kmaterka@wp.pl 2007-11-27 12:48:31 --- (In reply to comment #9)
What happens if you use WINEDEBUG=-all wine name_of_application.exe ?
No, doesn't help. Still runs very slow.
http://bugs.winehq.org/show_bug.cgi?id=10493
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|_obsolete_directx |-unknown
--- Comment #11 from Austin English austinenglish@gmail.com 2008-01-28 13:08:40 --- Can you retry this in wine 0.9.54?
http://bugs.winehq.org/show_bug.cgi?id=10493
Alexander Varnin fenixk19@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fenixk19@mail.ru
--- Comment #12 from Alexander Varnin fenixk19@mail.ru 2008-05-07 13:03:16 --- Can somebody make a patch for new wine versions? The one that mentioned doesn't work anymore.
http://bugs.winehq.org/show_bug.cgi?id=10493
Adys adys.wh+winehqdotorg@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh+winehqdotorg@gmail.c | |om
--- Comment #13 from Adys adys.wh+winehqdotorg@gmail.com 2008-11-12 08:51:19 --- http://bugs.winehq.org/show_bug.cgi?id=15927 - is this bug related?
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #14 from Konrad Materka kmaterka@wp.pl 2008-12-12 11:46:39 --- (In reply to comment #13)
http://bugs.winehq.org/show_bug.cgi?id=15927 - is this bug related?
With wine-1.1.10 it still doesn't work. This bug could be related - both are about fact, that wine doesn't support D3DFMT_R32F.
http://bugs.winehq.org/show_bug.cgi?id=10493
Athrun samurai_no_densetsu@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |samurai_no_densetsu@yahoo.es
--- Comment #15 from Athrun samurai_no_densetsu@yahoo.es 2009-02-14 14:28:38 --- Could this bug 7991 be related?
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #16 from Konrad Materka kmaterka@wp.pl 2009-02-17 14:26:21 --- (In reply to comment #15)
Could this bug 7991 be related?
I don't think that this could be related. This bug is about missing feature in wine, which causes not reporting Pixel Shader 3.0 properly to games. But I'm not an expert :)
http://bugs.winehq.org/show_bug.cgi?id=10493
--- Comment #17 from Austin English austinenglish@gmail.com 2009-08-26 13:10:13 --- Is this still present in current (1.1.28 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=10493
Konrad Materka kmaterka@wp.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #18 from Konrad Materka kmaterka@wp.pl 2009-09-10 15:23:00 --- (In reply to comment #17)
Is this still present in current (1.1.28 or newer) wine?
I installed MOH Airborne Demo, everything worked fine. I haven't checked on clean install, because I had another game installed and I'm lazy :)
Game runs quite fast, of course much slower than on Windows, but much faster when I first tried patched wine.
http://bugs.winehq.org/show_bug.cgi?id=10493
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard julliard@winehq.org 2009-09-25 12:23:31 --- Closing bugs fixed in 1.1.30.