http://bugs.winehq.org/show_bug.cgi?id=9190
--- Comment #21 from Michael Curran curran.michaelp@gmail.com 2011-04-09 16:20:28 CDT --- Looks like the back buffer/front buffer problem has been resolved! But... the game still crashes during startup, still during ddraw calls.
No major errors (log is attached with +ddraw,+tid), all I see is:
0021:trace:ddraw:ddraw_surface3_AddAttachedSurface iface 0x103c5bc, attachment 0xeed5dc. 0021:warn:ddraw:ddraw_surface3_AddAttachedSurface Invalid attachment combination. . . . 0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer iface 0x1063a9c, buffer_desc 0x33f958, buffer 0xeede28, outer_unknown (nil). 0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer Returning IDirect3DExecuteBuffer at 0x10a4148, implementation is at 0x10a4148 wine: Unhandled page fault on write access to 0x00000010 at address 0x44ee66 (thread 0021), starting debugger...