http://bugs.winehq.org/show_bug.cgi?id=8236
Summary: Dungeon Siege 2 has some animation issues Product: Wine Version: CVS Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: floppie@quadra-tec.net
There are a couple different effects of this bug.
First, there is the part where, if you kill an enemy, it doesn't fall over and die like it normally should; instead, it will remain standing or even in some cases, walking or attacking (the attack animation - it doesn't actually do a damaging attack).
Second, there is an issue with ranged attacks; melee attacks do not appear to be effected by this. Ranged attacks animate much, much faster than they should (in the case of some spells, there's no animation at all, where there should be a particle effect). As a result of this, the NPCs are able to attack considerably faster than they should - at the same damage. This makes some enemies with ranged attacks obscenely powerful. In the case of the spells that don't animate at all, getting within range of them pretty much means you're just going to be watching your health bar steadily drop. Note that this should only effect single-player - with multiplayer, the attack speeds should be governed by the host, not the local animations.