http://bugs.winehq.org/show_bug.cgi?id=23660
Summary: America's Army 3 needs d3dx9_36.dll.D3DXPreprocessShader Product: Wine Version: 1.2-rc7 Platform: x86 OS/Version: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com CC: wine-bugs@winehq.org
wine: Call from 0x683f7852 to unimplemented function d3dx9_36.dll.D3DXPreprocessShader, aborting
http://bugs.winehq.org/show_bug.cgi?id=23660
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|wine-bugs@winehq.org |
http://bugs.winehq.org/show_bug.cgi?id=23660
NSLW lukasz.wojnilowicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lukasz.wojnilowicz@gmail.co | |m
--- Comment #1 from NSLW lukasz.wojnilowicz@gmail.com 2010-07-31 04:52:55 --- That's also issue in Gothic 3 patched to 1.74. winetricks d3dx9_36 helps.
http://bugs.winehq.org/show_bug.cgi?id=23660
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh@gmail.com
--- Comment #2 from Jerome Leclanche adys.wh@gmail.com 2010-09-14 18:46:41 CDT --- Commit 8d7a0d5027dfc85d0885cfa6a2a741af831c95ac implements this function.
http://bugs.winehq.org/show_bug.cgi?id=23660
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |24417
http://bugs.winehq.org/show_bug.cgi?id=23660
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Blocks|24417 | Resolution| |FIXED
--- Comment #3 from Austin English austinenglish@gmail.com 2010-09-15 23:34:03 CDT --- Hm, yeah. No longer crashes on that, instead crashes without a backtrace. Terminal output is short, though: fixme:gameux:GameExplorerImpl_VerifyAccess stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x150dc0,0x150d30): stub fixme:d3dcompiler:D3DCompile data 0x44ea000, data_size 528, filename (null), defines 0x4454e20, include 0x2b7ed58, entrypoint "Main", target "vs_3_0", sflags 0, eflags 0, shader 0x2b7ec58, error_messages 0x2b7ec78 stub! fixme:faultrep:ReportFault 0x2b7e948 0x0 stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) err:seh:setup_exception_record stack overflow 1776 bytes in thread 0020 eip 7bc3b1c5 esp 04d30c40 stack 0x4d30000-0x4d31000-0x5030000
winetricks d3dx9_36 fixes it as well, but the new bug is in d3dcompiler (bug 24417).
Also removing dependency, didn't mean to set that when cloning this bug.
http://bugs.winehq.org/show_bug.cgi?id=23660
NSLW lukasz.wojnilowicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|lukasz.wojnilowicz@gmail.co | |m |
http://bugs.winehq.org/show_bug.cgi?id=23660
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2010-09-18 13:06:19 CDT --- Closing bugs fixed in 1.3.3.
https://bugs.winehq.org/show_bug.cgi?id=23660
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |8d7a0d5027dfc85d0885cfa6a2a | |741af831c95ac CC| |focht@gmx.net