http://bugs.winehq.org/show_bug.cgi?id=12400
Summary: Wine bug or Nvidia bug?? Product: Wine Version: unspecified Platform: PC URL: http://www.gamershell.com/download_1856.shtml OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jeremielapuree@yahoo.fr
Created an attachment (id=11914) --> (http://bugs.winehq.org/attachment.cgi?id=11914) screenshot with my geforce 3
Here is a strange bug. I do not know whether it is a wine or a nvidia bug.
With my old geforce 3 or geforce 440go and the legacy driver 96.43.05, everything is fine in Indiana Jones and the emperor's tomb (see the screenshot)
But with my geforce 7600go, there are graphical glitches (see the second screenshot)
Can a d3d guru explain what happens. I can give some useful logs or more informations if requested.
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #1 from joaopa jeremielapuree@yahoo.fr 2008-04-07 06:37:13 --- Created an attachment (id=11916) --> (http://bugs.winehq.org/attachment.cgi?id=11916) screenshot with a geforce 7600go
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #2 from joaopa jeremielapuree@yahoo.fr 2008-04-07 06:37:59 --- Here is the console output with the geforce 7600go
cd .wine/drive_c/Program\ Files/LucasArts/Indiana\ Jones\ and\ the\ Emperors\ Tomb\ Demo/ [david@Thakur Indiana Jones and the Emperors Tomb Demo]$ winecfg [david@Thakur Indiana Jones and the Emperors Tomb Demo]$ wine EmperorsTomb.exe err:mmio:MMIO_ParseExtA No . in szFileName: "C:\Program Files\LucasArts\Indiana Jones and the Emperors Tomb Demo\Install\HOVER" fixme:win:EnumDisplayDevicesW ((null),0,0x32ea90,0x00000000), stub! [david@Thakur Indiana Jones and the Emperors Tomb Demo]$ fixme:win:EnumDisplayDevicesW ((null),0,0x33eb1c,0x00000000), stub! fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2d205d0) : pBox=(nil) stub fixme:d3d:IWineD3DVolumeImpl_LockBox (0x2d206d8) : pBox=(nil) stub fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=12400
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Version|unspecified |0.9.58.
http://bugs.winehq.org/show_bug.cgi?id=12400
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Wine bug or Nvidia bug?? |Display problem with Nvidia | |cards in Indiana Jones and | |The Emperor's Tomb
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #3 from Nathan quest2013@emailengine.org 2008-04-26 21:22:20 --- Created an attachment (id=12502) --> (http://bugs.winehq.org/attachment.cgi?id=12502) display problems
http://bugs.winehq.org/show_bug.cgi?id=12400
Nathan quest2013@emailengine.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #12502|display problems |screenshot in the demo. description| |
--- Comment #4 from Nathan quest2013@emailengine.org 2008-04-26 21:25:30 --- (From update of attachment 12502) I am using an Nvidia GeForce 8400GS. Using Nvidia driver 169.12.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #5 from joaopa jeremielapuree@yahoo.fr 2008-04-28 06:11:50 --- Bug is confirmed. Can anyone mark it as new. I did not manage to do it
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=12400
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from Lei Zhang thestig@google.com 2008-04-28 10:53:33 --- confirming.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #7 from Austin English austinenglish@gmail.com 2008-12-02 01:14:03 --- Still present in git. Nvidia FX 5200/173.14.12-1 drivers.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #8 from joaopa jeremielapuree@yahoo.fr 2009-01-23 21:29:00 --- bug still there in current git.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #9 from joaopa jeremielapuree@yahoo.fr 2010-06-22 22:03:45 --- bug still there with git 1.2-rc4 and driver 256.35
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #10 from joaopa jeremielapuree@yahoo.fr 2010-09-12 01:16:50 CDT --- bug still there with current git and nvidia driver 260.19.04
http://bugs.winehq.org/show_bug.cgi?id=12400
Benjamin Debski benjamin.debski@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benjamin.debski@gmail.com
--- Comment #11 from Benjamin Debski benjamin.debski@gmail.com 2011-09-16 21:40:44 CDT --- Bug present in Wine 1.3.28 with nVidia driver version 280.13
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #12 from joaopa jeremielapuree@yahoo.fr 2011-10-04 22:51:14 CDT --- bug still there with nvidia driver: 285.05.09
Can anyone with a ATI or Intel graphic card confirm or infirm this bug?
http://bugs.winehq.org/show_bug.cgi?id=12400
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com
--- Comment #13 from Bruno Jesus 00cpxxx@gmail.com 2011-10-05 16:36:05 CDT --- As soon as the game starts a box show up saying:
EXCEPTION ACCESS VIOLATION Exception encountered: Would you like more info?
Clicking yes or no leads to nothing on screen or console.
Intel onboard gracphics.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #14 from joaopa jeremielapuree@yahoo.fr 2011-10-05 18:28:07 CDT --- To bypass the crash, you can use a native msvcrt dll
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #15 from Bruno Jesus 00cpxxx@gmail.com 2011-10-05 21:52:05 CDT --- winetricks vcrun6 installed the dll but I'm still getting the same exception message =(
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #16 from joaopa jeremielapuree@yahoo.fr 2012-01-27 13:27:41 CST --- Bug is still there in current git.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #17 from joaopa jeremielapuree@yahoo.fr 2012-03-18 06:33:44 CDT --- bug still there in current git.
http://bugs.winehq.org/show_bug.cgi?id=12400
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Display problem with Nvidia |Display problems in Indiana |cards in Indiana Jones and |Jones and The Emperor's |The Emperor's Tomb |Tomb
--- Comment #18 from joaopa jeremielapuree@yahoo.fr 2012-08-31 12:12:18 CDT --- I tried this game on a intel 915GM card. The bug occurs too. So it is not a Nvidia problem. Changing the title.
Bruno> To bypass the exception on Intel, you need to unset vertical synchronization with Driconf.
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #19 from joaopa jeremielapuree@yahoo.fr 2013-04-06 17:17:02 CDT --- Bug still there.
http://bugs.winehq.org/show_bug.cgi?id=12400
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #20 from Andrey Gusev andrey.goosev@gmail.com 2013-10-10 07:38:17 CDT --- In 1.7.3 demo hangs in the main menu with abort message: (Render) An invalid floating point camera matrix was passed to the D3D driver!
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #21 from joaopa jeremielapuree@yahoo.fr 2013-10-10 22:30:25 CDT ---
In 1.7.3 demo hangs in the main menu with abort message: (Render) An invalid
floating point camera matrix was passed to the D3D driver!
This one is bug 27594. There exists a workaround to bypass it.
http://bugs.winehq.org/show_bug.cgi?id=12400
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #22 from Jarkko K jarkko_korpi@hotmail.com --- Still in wine 1.7.15
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #23 from Jarkko K jarkko_korpi@hotmail.com --- I meant
"In 1.7.3 demo hangs in the main menu with abort message: (Render) An invalid floating point camera matrix was passed to the D3D driver!"
This error is still in 1.7.15
http://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #24 from Jarkko K jarkko_korpi@hotmail.com --- Still in 1.7.17
https://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #25 from joaopa jeremielapuree@yahoo.fr --- Bug still there in Wine-1.7.28
https://bugs.winehq.org/show_bug.cgi?id=12400
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=12400
Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |shtetldik@gmail.com
--- Comment #26 from Shmerl shtetldik@gmail.com --- Graphical bug with missing face mentioned before (https://bugs.winehq.org/attachment.cgi?id=12502) is still present in Wine 1.7.38.
System: current Debian testing x86_64, Nvidia Geforce GTX 680, driver 346.47.
https://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #27 from Shmerl shtetldik@gmail.com --- Forgot to mention, I'm testing the recent GOG release of the game.
https://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #28 from Shmerl shtetldik@gmail.com --- Created attachment 51068 --> https://bugs.winehq.org/attachment.cgi?id=51068 Registry fix to disable vertex shaders
Thanks to Ganni1987 from GOG forum who found a workaround for this old bug with disabling vertex shaders.
In HKEY_CURRENT_USER\Software\Wine\Direct3D create MaxShaderModelVS (type of DWORD) and set it to 0 (for details about shaders settings, see http://wiki.winehq.org/UsefulRegistryKeys ).
See attachment for easy reg file to import.
https://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #29 from mrdeathjr28@yahoo.es --- yes disable vertex shaders allow game face works normally
Wine 1.7.39 + Nvidia 346.47
https://www.youtube.com/watch?v=6D5w5f8V4hA
https://bugs.winehq.org/show_bug.cgi?id=12400
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Display problems in Indiana |Display problems in Indiana |Jones and The Emperor's |Jones and The Emperor's |Tomb |Tomb with vertex shader | |enabled
https://bugs.winehq.org/show_bug.cgi?id=12400
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #30 from joaopa jeremielapuree@yahoo.fr --- Looks loke this one is fixed.
https://bugs.winehq.org/show_bug.cgi?id=12400
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.7.
https://bugs.winehq.org/show_bug.cgi?id=12400
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #32 from Christian Costa titan.costa@gmail.com --- I wonder why this bug has been closes. Disabling vertex shader is a workaround not a fix, right?
https://bugs.winehq.org/show_bug.cgi?id=12400
--- Comment #33 from joaopa jeremielapuree@yahoo.fr --- For me, there was a bug. The door was plainly green. With the version 1.9.7 of wine, the door looks correct. So I said this bug is fixed. But there are others graphic glitches that I reported in the bug 40364.
https://bugs.winehq.org/show_bug.cgi?id=12400
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |40364