http://bugs.winehq.org/show_bug.cgi?id=26867
Summary: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com
Created an attachment (id=34246) --> (http://bugs.winehq.org/attachment.cgi?id=34246) +d3d,+d3d_caps debug log, last 1000 lines
Checked on only loadable without GLSL level - first one. If you are staying out of portals, they are rendered ok, but as soon as you move so that character model is visible though the portal, game crashes.
Backtrace is not leading into fglrx driver, so nvidia testing would be nice.
http://bugs.winehq.org/show_bug.cgi?id=26867
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh@gmail.com
--- Comment #1 from Jerome Leclanche adys.wh@gmail.com 2011-04-20 17:54:24 CDT --- Again, likely dupe of bug 23118.
http://bugs.winehq.org/show_bug.cgi?id=26867
--- Comment #2 from Night Nord NightNord@gmail.com 2011-04-21 02:37:01 CDT --- No, that's not like a dupe of bug #23118, as I may see portals though portals without crashing. It's only about player's model going into view of already opened portal. But I'll check d3d_shader output, just in case.
http://bugs.winehq.org/show_bug.cgi?id=26867
--- Comment #3 from Night Nord NightNord@gmail.com 2011-04-21 03:36:49 CDT --- Created an attachment (id=34259) --> (http://bugs.winehq.org/attachment.cgi?id=34259) Complete (xz compressed) +d3d,+d3d_shader log
It has not so much additional information, so it won't hurt that it's compressed. Just if you are curious - shader address from backtrace never encountered in log before it (that's why I'm attaching full log).
http://bugs.winehq.org/show_bug.cgi?id=26867
Valentin Hegedis valentin.hegedis@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #4 from Valentin Hegedis valentin.hegedis@gmail.com 2011-04-21 10:35:58 CDT --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=26867
Night Nord NightNord@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Portal 2 crashes when |Portal 2 crashes when |player's model is observed |player's model is observed |via portals with no GLSL on |via portals with no GLSL on |high settings |high shader settings
--- Comment #5 from Night Nord NightNord@gmail.com 2011-04-22 07:46:33 CDT --- Same on git mesa drivers with git kernel.
http://bugs.winehq.org/show_bug.cgi?id=26867
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #6 from Stefan Dösinger stefandoesinger@gmx.at 2011-04-26 16:53:21 CDT --- On non-nvidia hardware ARB shaders support only shader model 2.0, not 3.0. I guess the game tries to create a SM 3.0 shader, which fails, the game doesn't check the result and later tries to set a broken shader.
I think this bug is invalid and should be closed as such. Use GLSL.
http://bugs.winehq.org/show_bug.cgi?id=26867
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID
--- Comment #7 from Austin English austinenglish@gmail.com 2011-04-26 17:48:22 CDT --- Invalid.
http://bugs.winehq.org/show_bug.cgi?id=26867
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Ken Sharp kennybobs@o2.co.uk 2011-04-26 19:34:42 CDT --- Closing