https://bugs.winehq.org/show_bug.cgi?id=43170
Bug ID: 43170 Summary: Far Cry 4 fills dead air with colored bars Product: Wine Version: 2.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: noonetinone@gmail.com Distribution: Other
Created attachment 58434 --> https://bugs.winehq.org/attachment.cgi?id=58434 Far Cry 4 shot #1
Far Cry 4 looks good. Everything that belongs in the scene is rendered properly. Cars, animals, people. buildings, grass, and the trees look ok. The problem is empty air is being flooded with rapidly flashing bars and strips of different colors.
While that is happening the following sample lines are being spammed at the console. I also have some screenshots.
_____________________________________________________________________________ fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2. fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not implemented. <<REPEATED>> fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not implemented. fixme:d3d11:d3d11_immediate_context_Flush iface 0x1027390 stub! fixme:dxgi:dxgi_swapchain_GetDesc iface 0x1530e670, desc 0x15dfe090 partial stub! fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and SwapEffect.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #1 from Anthony Jagers noonetinone@gmail.com --- Created attachment 58435 --> https://bugs.winehq.org/attachment.cgi?id=58435 Far Cry 4 shot #2
Looks very good. Even the misty haze and the fog is rendered properly.
https://bugs.winehq.org/show_bug.cgi?id=43170
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d CC| |joseph.kucia@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=43170
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=43170
Adam Bolte abolte@systemsaviour.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte@systemsaviour.com
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #2 from Adam Bolte abolte@systemsaviour.com --- Still an issue in Wine 3.2 with only secur32-Zero_Buffer_Length and crypt32-Certificate_Check patch sets from wine-staging applied (for Uplay).
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #3 from Anthony Jagers noonetinone@gmail.com --- This bug is no longer a problem. It needs closing. Several have reported the game working.
https://bugs.winehq.org/show_bug.cgi?id=43170
Anthony Jagers noonetinone@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |ABANDONED Status|UNCONFIRMED |RESOLVED
--- Comment #4 from Anthony Jagers noonetinone@gmail.com --- I cannot test this game further but it is reported to be working.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #5 from Adam Bolte abolte@systemsaviour.com --- I can confirm this is still an issue for me, at least with amdgpu and Mesa.
Honestly, the section of the map where I load my save game for testing (somewhere on a hill I think), the lines fill the sky so much that I can hardly see where I'm going. Far worse than the attached screenshot as the game is completely unplayable at this map location.
https://bugs.winehq.org/show_bug.cgi?id=43170
Anthony Jagers noonetinone@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|ABANDONED |WORKSFORME
--- Comment #6 from Anthony Jagers noonetinone@gmail.com --- I haven't given this bug report a passing thought. The game is flawless for me. I'm using dxvk + nVidia's closed drivers. I played the entire game without issue.
https://bugs.winehq.org/show_bug.cgi?id=43170
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Austin English austinenglish@gmail.com --- Closing.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #8 from Adam Bolte abolte@systemsaviour.com --- Confirming this works on AMD also when using dxvk binaries. I wasn't aware that was sufficient to close the bug report, but fair enough.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #9 from Henri Verbeet hverbeet@gmail.com --- (In reply to Adam Bolte from comment #8)
Confirming this works on AMD also when using dxvk binaries. I wasn't aware that was sufficient to close the bug report, but fair enough.
It isn't, DXVK is not a configuration we support. The bug was reported as fixed in comment 3 though, and now the original reporter has effectively abandoned the bug report.
It's not entirely clear whether the issue you reported in comment 5 is the same issue, or a different but very similar issue, but if you can still reproduce that, and care about getting it fixed, we can reopen this bug report.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #10 from Adam Bolte abolte@systemsaviour.com --- Created attachment 62733 --> https://bugs.winehq.org/attachment.cgi?id=62733 Far Cry 4 screen shot, Wine 3.19, R9 Fury X, Mesa 18.2.3. Resized from 2560x1440 to 1920x1080 due to file size constraints
This is a screenshot demonstrating that the bug still exists in Wine 3.19. In the area of the game I'm standing in, the game is completely unplayable.
As stated above, there are no graphical issues I have encountered when running the game through DXVK.
https://bugs.winehq.org/show_bug.cgi?id=43170
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|WORKSFORME |--- Status|CLOSED |REOPENED Ever confirmed|0 |1
--- Comment #11 from Henri Verbeet hverbeet@gmail.com --- (In reply to Adam Bolte from comment #10)
Created attachment 62733 [details] Far Cry 4 screen shot, Wine 3.19, R9 Fury X, Mesa 18.2.3. Resized from 2560x1440 to 1920x1080 due to file size constraints
Reopening.
https://bugs.winehq.org/show_bug.cgi?id=43170
--- Comment #12 from Anthony Jagers noonetinone@gmail.com --- OK, I tried to start the game without dxvk. During the initial videos the game just crashes with nVidia's proprietary drivers. I did capture a log from some dx debug channels. The trace debug class gave me a log that was 700 megs uncompressed. So, I went with err+d3d & warn+d3d plus dxgi & d3d11. If you want it I'll upload it.
https://bugs.winehq.org/show_bug.cgi?id=43170
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #13 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-7.0-rc5?